Zoo Maya Command

Exact same as the standalone version but integrated into maya’s command engine. Standalone commands will still be usable inside maya, if a command is undoable then it will be part of maya internal undostack. Maya commands are a thin wrapper around the MPxCommand so we maintain the undo/redo feature’s but we extended the possibilities with maya by allowing for arbitrary data types to be passed to and from commands eg. om2.MObject. we only support using om2, cmds and pure python, no om1 code as per maya documentation. A few design decision have been made to simplify command creation.

  • Only the doIt and undoIt methods need to be implemented.

  • Zoo handles the registry of supported commands and only one plugin is registered to maya which is the undo.py in zoo.

  • User’s only need to tell zoo executor instance about the command location(Environment variable), no need for the initializePlugin().

  • Minimal differences between MPxCommand and Zoocommand

  • maya’s undo/redo stacks and zooCommands stacks are synced via the custom MPx.

  • ZooCommands support passing api objects and any datatype to and from a command(see below).

  • ZooCommands are not meant to do atomic operations and query ops. Only for maya state changes and only for large operations.

  • ZooCommands are not meant to replace c++ commands or for efficient code but for tool development, it’s not meant to be run in loops or something stupid like that. eg. you press a pushbutton then you execute a command that builds a rig which can be undone.

Example

from zoo.libs.command import executor
exe = executorExecutor()
nodes = exe.execute("zoo.create.nodetype", name="transform", amount=10, Type="transform")
print(nodes)
# (<OpenMaya.MObjectHandle object at 0x0000024911572E70>, <OpenMaya.MObjectHandle object at 0x0000024911572E30>,
<OpenMaya.MObjectHandle object at 0x0000024911572CB0>, <OpenMaya.MObjectHandle object at 0x0000024911572E90>,
<OpenMaya.MObjectHandle object at 0x0000024911572EB0>, <OpenMaya.MObjectHandle object at 0x0000024911572ED0>,
<OpenMaya.MObjectHandle object at 0x0000024911572EF0>, <OpenMaya.MObjectHandle object at 0x0000024911572F10>,
<OpenMaya.MObjectHandle object at 0x0000024911572F30>, <OpenMaya.MObjectHandle object at 0x0000024911572F50>)


# see below for the command class

from zoo.libs.command import command


class CreateNodeTypeAmount(command.ZooCommand):
    id = "zoo.create.nodetype" # id which is used for execution, and any filtering, lookups, GUIs etc
    creator = "David Sparrow"
    isUndoable = True
    _modifier = None

    def resolveArguments(self, arguments):
        """Method to Pre check arguments this is run outside of mayas internals and the result cached on to the command instance.
        Since the result is store for the life time of the command you need to convert MObjects to MObjectHandles.
        :param arguments: dict representing the arguments
        :type arguments: dict
        """
        name=  arguments.get("name")
        if not name:
            self.cancel("Please provide a name!")
        amount = arguments.get("amount")
        if amount < 1:
            self.cancel("The amount can't be below one")
        if not arguments.get("Type"):
            arguments["Type"] = "transform"
        return arguments

    def doIt(self, name=None, amount=1, Type=None):
        """Its expected that the arguments are setup correctly with the correct datatype,
        """
        mod = om2.MDagModifier()
        nodes = [None] * amount
        for i in xrange(amount):
            obj = mod.createNode(Type)
            mod.renameNode(obj, "name{}".format(i))
            nodes[i] = obj
        mod.doIt()
        nodes = map(om2.MObjectHandle, nodes)
        self._modifier = mod
        return tuple(nodes)

    def undoIt(self):
        if self._modifier is not None:
            self._modifier.undoIt()

Executor Core

class MayaExecutor

Bases: ExecutorBase

Maya Executor class for safely injecting zoo commands into the maya undo stack via MPXCommands. Always call executor.execute() method when executing commands

execute(commandName, **kwargs)

Function to execute Zoo commands which lightly wrap maya MPXCommands. Deals with prepping the Zoo plugin with the command instance. Safely opens and closes the undo chunks via maya commands (cmds.undoInfo)

Parameters
  • commandName (str) – The command.id value

  • kwargs (dict) – A dict of command instance arguments, should much the signature of the command.doit() method

Returns

The command instance returns arguments, up to the command developer

undoLast()
redoLast()
flush()

Zoo Command Library

Alignselectedcommand

class AlignSelectedCommand(stats=None)

Bases: ZooCommandMaya

This command Creates a meta node from the registry.

id = 'zoo.maya.alignSelected'
creator = 'David Sparrow'
isUndoable = True
uiData = {'backgroundColor': '', 'color': '', 'icon': '', 'label': 'Align selected nodes', 'tooltip': 'Align rotation of two objects'}
transformations = None
resolveArguments(arguments)

Method which allows the developer to pre doIt validate the incoming arguments. This method get executed before any operation on the command.

Parameters

arguments (dict) – key, value pairs that correspond to the DoIt method

Returns

Should always return a dict with the same key value pairs as the arguments param

Return type

dict

doIt(target=None, driven=None, aimVector=MockExt.OpenMaya.MVector, upVector=MockExt.OpenMaya.MVector)

Create the meta node based on the type parameter, if the type isn’t specified then the baseMeta class will be used instead

undoIt()

If this command instance is set to undoable then this method needs to be implemented, by design you do the inverse operation of the doIt method

Returns

Return type

Connectsrt

class ConnectSRTSelectedCommand(stats=None)

Bases: ZooCommandMaya

id = 'zoo.maya.connect.selection.localsrt'
creator = 'David Sparrow'
isUndoable = True
uiData = {'backgroundColor': '', 'color': '', 'icon': 'connection', 'label': 'Connect SRT', 'tooltip': 'Connects the translate, rotate, scale from the first selected node to all others'}
resolveArguments(arguments)

Method which allows the developer to pre doIt validate the incoming arguments. This method get executed before any operation on the command.

Parameters

arguments (dict) – key, value pairs that correspond to the DoIt method

Returns

Should always return a dict with the same key value pairs as the arguments param

Return type

dict

doIt(driver=None, targets=None, translate=True, rotate=True, scale=True)

Create the meta node based on the type parameter, if the type isn’t specified then the baseMeta class will be used instead

undoIt()

If this command instance is set to undoable then this method needs to be implemented, by design you do the inverse operation of the doIt method

Returns

Return type

Createmetacommand

class CreateMetaCommand(stats=None)

Bases: ZooCommandMaya

This command Creates a meta node from the registry.

id = 'zoo.meta.create'
creator = 'David Sparrow'
isUndoable = True
uiData = {'backgroundColor': '', 'color': '', 'icon': '', 'label': 'Create meta Node', 'tooltip': 'Create meta node'}
resolveArguments(arguments)

Method which allows the developer to pre doIt validate the incoming arguments. This method get executed before any operation on the command.

Parameters

arguments (dict) – key, value pairs that correspond to the DoIt method

Returns

Should always return a dict with the same key value pairs as the arguments param

Return type

dict

doIt(node=None, name=None, type_=None, initDefaults=True)

Create the meta node based on the type parameter, if the type isn’t specified then the baseMeta class will be used instead

Parameters
  • node (MObject) – The node to convert to the meta class(optional)

  • name (str) – The new name for the create meta node(optional)

  • type (str) – The meta node class name, if not specified then the base meta class is used. This is converted to the class instance during command.resolvearguments method operation.

  • initDefaults (bool) – If true then the standard meta attributes are added

Returns

Returns the class instance of the meta class thats created

Return type

base.MetaBase

undoIt()

If this command instance is set to undoable then this method needs to be implemented, by design you do the inverse operation of the doIt method

Returns

Return type

Nodeeditorcommands

class NodeAlignmentCommand(stats=None)

Bases: ZooCommandMaya

id = 'zoo.maya.nodeEditor.alignment'
creator = 'David Sparrow'
isUndoable = True
uiData = {'backgroundColor': '', 'color': '', 'icon': 'horizontalAlignLeft', 'label': 'Align Nodes', 'tooltip': "Align's the selected nodes in the node editor to be at the farthest left point"}
resolveArguments(arguments)

Method which allows the developer to pre doIt validate the incoming arguments. This method get executed before any operation on the command.

Parameters

arguments (dict) – key, value pairs that correspond to the DoIt method

Returns

Should always return a dict with the same key value pairs as the arguments param

Return type

dict

doIt(nodeEditor=None, nodeItems=None, align=0)

Create the meta node based on the type parameter, if the type isn’t specified then the baseMeta class will be used instead

undoIt()

If this command instance is set to undoable then this method needs to be implemented, by design you do the inverse operation of the doIt method

Returns

Return type

Setselectednodes

class SetSelectedNodes(stats=None)

Bases: ZooCommandMaya

This command selected maya nodes

id = 'zoo.maya.setSelectedNodes'
creator = 'David Sparrow'
isUndoable = True
uiData = {'backgroundColor': '', 'color': '', 'icon': '', 'label': 'Select Nodes', 'tooltip': 'This command selected maya nodes\n\n    '}
currentSelection = []
resolveArguments(arguments)

Method which allows the developer to pre doIt validate the incoming arguments. This method get executed before any operation on the command.

Parameters

arguments (dict) – key, value pairs that correspond to the DoIt method

Returns

Should always return a dict with the same key value pairs as the arguments param

Return type

dict

doIt(nodes=None)
Parameters

nodes (seq or om2.MSelectionList) –

Returns

Return type

om2.MObjectArray

undoIt()

If this command instance is set to undoable then this method needs to be implemented, by design you do the inverse operation of the doIt method

Returns

Return type

Swapconnections

class SwapConnectionsCommand(stats=None)

Bases: ZooCommandMaya

This command Creates a meta node from the registry.

id = 'zoo.maya.connections.swap.all'
creator = 'David Sparrow'
isUndoable = True
uiData = {'backgroundColor': '', 'color': '', 'icon': 'transfer', 'label': 'Swap connections', 'tooltip': 'Swaps all connections between two selected nodes'}
resolveArguments(arguments)

Method which allows the developer to pre doIt validate the incoming arguments. This method get executed before any operation on the command.

Parameters

arguments (dict) – key, value pairs that correspond to the DoIt method

Returns

Should always return a dict with the same key value pairs as the arguments param

Return type

dict

doIt(source=None, target=None, plugs=None)

Create the meta node based on the type parameter, if the type isn’t specified then the baseMeta class will be used instead

undoIt()

If this command instance is set to undoable then this method needs to be implemented, by design you do the inverse operation of the doIt method

Returns

Return type