Normalbase¶
This module is the base class for normal and bump map creation.
This class is intended to be extended/overridden by each renderer type. Provides base functionality.
A single normal or bump map will have these properties:
NormalBump type (normal or bump map)
NormalSpace (tangent or object etc)
Texture file path
Strength (strength of the bump)
Out Connection
Color space
2d texture properties
repeat UV
Offset UV
Rotate UV
Scale 3d (triplanar and 3d placement)
A normal/bump object can be connected to a mixNormal object (built later)
For example two bump maps and a normal map can be used at once.
- class NormalBase(normalName='', normalType='normal', genAttrDict=None, node=None, create=False, ingest=False, message=True)¶
Bases:
NodeMultiBase
Main class that manages a single normal or bump map
- outputNormalAttr = 'outNormal'¶
- outputTextureAttr = 'outAlpha'¶
- nodeType = ''¶
- strengthAttr = ''¶
- normalTypeAttr = ''¶
- normalSpaceAttr = ''¶
- texture_attr = ''¶
- rendererStr = ''¶
- createNormalNetwork(normalType='normal', normalName='', message=True)¶
Creates a texture and place2d node controls via self.textureInst and adds a bump2d node for the normals.
Can be overridden. Expects a bump node with an input and a Maya file texture setup with a “file” texture node.
- Supports:
Maya
Redshift
- Parameters:
- Returns:
texture instance object and the bump2d node as a zapi object
- Return type:
tuple
- setBumpNormal(normalType, normalSpace='tangent')¶
Sets the node to be a normal or a bump map. Can be overridden.
- Supports:
Maya
Redshift
- delete()¶
Deletes the texture, placement and bump/normal nodes. Can be overridden.
- Supports:
Maya
Redshift
- renderer()¶
Returns the current renderer as a string.
- Return renderer:
“Arnold”, “Maya” “Redshift” etc.
- Rtype renderer:
str
- setFromDict(genAttrDict, apply=False)¶
Sets the normal network from the generic attribute dictionary.
- Parameters:
genAttrDict –
apply –
- applyCurrentSettings()¶
Applies the current settings to the normal map’s texture network
- outAttr()¶
The name of the out attribute that plugs into a shader or layered texture
- Return outputNormalAttr:
The name of the out attribute that plugs into a shader or layered texture
- Rtype outputNormalAttr:
str
- connectOut(inInst, inType='normal', outType='normal')¶
- disconnectOut(outType='vector')¶
- setStrength(value)¶
Sets the multiplier strength of the normal effect/depth. Can be overridden.
- Supports:
Maya
Redshift
- Parameters:
value (float) – The value of the strength depth effect
- strength()¶
Gets the multiplier strength of the normal effect/depth. Can be overridden.
- Supports:
Maya
Redshift
- Return strength:
The value of the strength depth effect
- Rtype strength:
float
- setNormalTypeSpace(normalType='normal', normalSpace='tangent')¶
Sets normalType (normal/bump) and normalSpace (tangent/object). Can be overridden.
If bump the normalSpace is ignored.
- Supports:
Maya
Redshift
- normalTypeSpace()¶
Returns the multiplier strength of the normal effect/depth. Can be overridden.
- Supports:
Maya
Redshift
- Returns:
normalType (bump or normal) and normalSpace (tangent or object)
- Return type:
tuple
- setTextureName(name)¶
- textureName()¶
- setColorSpace(colorSpace)¶
- colorSpace()¶
- setPath(path)¶
- path()¶
- setPlaceType(placeType)¶
- placeType()¶
- setRepeatUV(repeatUV)¶
- repeatUV()¶
- setOffsetUV(offsetUV)¶
- offsetUV()¶
- setRotateUV(offsetUV)¶
- rotateUV()¶
- setScale3d(scale3d)¶
- scale3d()¶
- setUdim(style='mudbox')¶
- udim()¶