Arnoldstandardsurface

This module creates and manages an Arnold aiStandardSurface shader.

This class is a subclass of shaderbase and inherits all functionality where applicable.

Example use:

from zoo.libs.maya.cmds.shaders.shadertypes import arnoldstandardsurface
shadInst = arnoldstandardsurface.AiStandardSurface("shaderName", create=True)  # creates a new shader

shadInst.setDiffuse([0.0, 0.0, 1.0])  # sets diffuse color to blue
shadInst.setDiffuseWeight(1.0)

shadInst.setMetalness(1.0)  # sets metalness to be on

shadInst.setSpecWeight(1.0)
shadInst.setSpecColor([1, 1, 1])
shadInst.setSpecRoughness(1.0)
shadInst.setSpecIOR(1.3)

shadInst.setCoatWeight(0.0)
shadInst.setCoatIOR(1.5)
shadInst.setCoatRoughness(.1)
shadInst.setCoatColor([1, 1, 1])

shadInst2 = rendermanpxrlayersurface.AiStandardSurface("rocketShader", ingest=True)  # Loads existing "rocketShader" as instance

shadInst2.assignSelected()

shadInst2.setShaderName("newNameY")
print(shadInst2.shaderName())

Author: Andrew Silke

class AiStandardSurface(shaderName='', node=None, genAttrDict=None, create=False, ingest=False, suffixName=False, message=True)

Bases: ShaderBase

Manages the creation and set/get attribute values for the aiStandardSurface

nodetype = 'aiStandardSurface'
suffix = 'ARN'
outColorAttr = 'outColor'
diffuseWeightAttr = 'base'
diffuseColorAttr = 'baseColor'
diffuseRoughnessAttr = 'diffuseRoughness'
metalnessAttr = 'metalness'
specularWeightAttr = 'specular'
specularColorAttr = 'specularColor'
specularRoughnessAttr = 'specularRoughness'
specularIorAttr = 'specularIOR'
coatWeightAttr = 'coat'
coatcolorAttr = 'coatColor'
coatRoughnessAttr = 'coatRoughness'
coatIorAttr = 'coatIOR'
emissionAttr = 'emissionColor'
emissionWeightAttr = 'emission'
normalAttr = 'normalCamera'
bumpAttr = 'normalCamera'
knownShader()

Returns True as this shader is supported by Zoo Tools

Returns:

True if this shader is supported by Zoo Tools Flase if not.

Return type:

bool

renderer()

Returns the current renderer as a string in this case “Arnold”.

Returns:

Returns the current renderer as a string in this case “Arnold”.

Return type:

str

createShader(message=True)

Creates a aiSurfaceStandard node network and loads the nodes as class variables

Overridden method.

Parameters:

message (bool) – Report a message to the user when the shader is created

setDiffuseWeight(value)

Sets the diffuse weight value.

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseWeight()

Returns the current diffuse weight value.

Returns:

The diffuse weight value 0-1.0, None if textured/connected

Return type:

float

setDiffuse(color)

Sets the diffuse color.

Parameters:

color (list(float)) – The color as rendering space float color, (0.5, 1.0, 0.0)

diffuse()

Returns the diffuse color.

Returns:

The diffuse color as linear float rgb (0.1, 0.5, 1.0), None if textured/connected

Return type:

list(float)

setDiffuseRoughness(value)

Sets the diffuse weight value.

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseRoughness()

Returns the current diffuse weight value.

Returns:

The diffuse weight value 0-1.0, None if textured/connected

Return type:

float

setMetalness(value)

Sets the metalness value.

Parameters:

value (float) – The metalness value 0-1.0

metalness()

Returns the metalness value.

Returns:

The metalness value 0-1.0, None if textured/connected

Return type:

float

setSpecWeight(value)

Sets the specular weight value.

Parameters:

value (float) – Specular Weight value 0-1.0

specWeight()

Returns the specular weight value.

Returns:

Specular Weight value 0-1.0, None if textured/connected

Return type:

float

setSpecColor(color)

Sets the specular color.

Parameters:

color (list(float)) – Specular color as rendering space float rgb (0.5, 1.0, 0.0)

specColor()

Returns the specular color.

Returns:

Specular color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Return type:

list(float)

setSpecRoughness(value)

Sets the specular roughness value.

Parameters:

value (float) – The specular roughness value 0-1.0

specRoughness()

Returns the specular roughness value.

Return value:

The specular roughness value 0-1.0, None if textured/connected

Rtype value:

float

setSpecIOR(value)

Sets the specular IOR value.

Parameters:

value (float) – The specular IOR value, 1.0 - 20.0

specIOR()

Sets the specular IOR.

Returns:

The specular IOR value, 1.0 - 20.0, None if textured/connected

Return type:

float

setCoatWeight(value)

Sets the clear coat weight.

Parameters:

value (float) – The clear coat weight value 0-1.0

coatWeight()

Returns the clear coat weight.

Returns:

The clear coat weight value 0-1.0, None if textured/connected

Return type:

float

setCoatColor(color)

Sets the clear coat color.

Parameters:

color (list(float)) – Clear coat color as rendering space float rgb (0.5, 1.0, 0.0)

coatColor()

Returns the clear coat color.

Returns:

Clear coat color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Return type:

list(float)

setCoatRoughness(value)

Sets the clear coat roughness value.

Parameters:

value (float) – The clear coat roughness value 0 -1.0

coatRoughness()

Returns the clear coat roughness value.

Returns:

The clear coat roughness value 0 -1.0, None if textured/connected

Return type:

float

setCoatIOR(value)

Sets the clear coat IOR value.

Parameters:

value (float) – The clear coat IOR value, 1.0 - 20.0

coatIOR()

Returns the clear coat IOR value.

Returns:

The clear coat IOR value, 1.0 - 20.0, None if textured/connected

Return type:

float

setEmission(color)

Sets the emission (self illumination) color.

Parameters:

color (list(float)) – Emission color as rendering space float rgb (0.5, 1.0, 0.0)

emission()

Returns the emission (self illumination) color.

Returns:

Emission color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Return type:

list(float)

setEmissionWeight(value)

Sets the emission weight value.

Parameters:

value (float) – Emission weight value, 1.0 and above

emissionWeight()

Returns the emission weight value.

Returns:

Emission weight value, 1.0 and above, None if textured/connected

Return type:

float

Mayablinn

This module creates and manages a blinn shader, many regular shader attributes are not used.

This class is a subclass of shaderbase and inherits all functionality where applicable.

Example use:

from zoo.libs.maya.cmds.shaders.shadertypes import mayablinn
shadInst = mayablinn.Blinn("shaderName", create=True)  # creates a new shader

shadInst.setDiffuse([0.0, 0.0, 1.0])  # sets diffuse color to blue
shadInst.setDiffuseWeight(1.0)

shadInst2 = mayablinn.Blinn("rocketShader", ingest=True)  # Loads existing "rocketShader" as instance

shadInst2.assignSelected()

shadInst2.setShaderName("newNameY")
print(shadInst2.shaderName())

Author: Andrew Silke

class Blinn(shaderName='', node=None, genAttrDict=None, create=False, ingest=False, suffixName=False, message=True)

Bases: ShaderBase

Manages the creation and set/get attribute values for the Blinn

nodetype = 'blinn'
suffix = 'BLNN'
outColorAttr = 'outColor'
diffuseWeightAttr = 'diffuse'
diffuseColorAttr = 'color'
diffuseRoughnessAttr = ''
metalnessAttr = ''
specularWeightAttr = 'specularRollOff'
specularColorAttr = 'specularColor'
specularRoughnessAttr = 'eccentricity'
specularIorAttr = ''
coatWeightAttr = ''
coatcolorAttr = ''
coatRoughnessAttr = ''
coatIorAttr = ''
emissionAttr = 'incandescence'
emissionWeightAttr = ''
normalAttr = 'normalCamera'
bumpAttr = 'normalCamera'
knownShader()

Returns True as this shader is supported by Zoo Tools

renderer()

Returns the current renderer as a string

createShader(message=True)

Creates a blinn node network and loads the nodes as class variables

Overridden method.

Parameters:

message (bool) – Report a message to the user when the shader is created

setDiffuseWeight(value)

Sets the diffuse weight

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseWeight()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0, None if textured/connected

Rtype value:

float

setDiffuse(color)

Sets the diffuse color

Parameters:

color (list(float)) – The color as rendering space float color, (0.5, 1.0, 0.0)

diffuse()

Returns the diffuse color

Return color:

The diffuse color as linear float rgb (0.1, 0.5, 1.0), None if textured/connected

Rtype color:

list(float)

setSpecColor(color)

Sets the specular color

Parameters:

color (list(float)) – The specular color as rendering space float color, (0.5, 1.0, 0.0)

specColor()

Returns the specular color

Return value:

The specular color as linear float rgb (0.1, 0.5, 1.0), None if textured/connected

Rtype value:

list(float)

setSpecRoughness(value)

Sets the specular roughness value.

Blinn this is the eccentricity attribute.

Parameters:

value (float) – The specular roughness value 0-1.0, None if textured/connected

specRoughness()

Returns the specular roughness value.

Blinn this is the eccentricity attribute.

Return value:

The specular roughness value 0-1.0, None if textured/connected

Rtype value:

float

setSpecWeight(value)

Sets the specular weight value

Blinn this is the specularRollOff attribute.

Parameters:

value (float) – Specular Weight value 0-1.0

specWeight()

Returns the specular weight value

Blinn this is the specularRollOff attribute.

Return value:

Specular Weight value 0-1.0, None if textured/connected

Rtype value:

float

setEmission(color)

Sets the emission (self illumination) color

Parameters:

color (list(float)) – Emission color as rendering space float rgb (0.5, 1.0, 0.0)

emission()

Returns the emission (self illumination) color

Return color:

Emission color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

Mayalambert

This module creates and manages a lambert shader, many regular shader attributes are not used.

This class is a subclass of shaderbase and inherits all functionality where applicable.

Example use:

from zoo.libs.maya.cmds.shaders.shadertypes import mayalambert
shadInst = mayalambert.Lambert("shaderName", create=True)  # creates a new shader

shadInst.setDiffuse([0.0, 0.0, 1.0])  # sets diffuse color to blue
shadInst.setDiffuseWeight(1.0)

shadInst2 = mayalambert.Lambert("rocketShader", ingest=True)  # Loads existing "rocketShader" as instance

shadInst2.assignSelected()

shadInst2.setShaderName("newNameY")
print(shadInst2.shaderName())
class Lambert(shaderName='', node=None, genAttrDict=None, create=False, ingest=False, suffixName=False, message=True)

Bases: ShaderBase

Manages the creation and set/get attribute values for the Lambert

nodetype = 'lambert'
suffix = 'LMBT'
outColorAttr = 'outColor'
diffuseWeightAttr = 'diffuse'
diffuseColorAttr = 'color'
diffuseRoughnessAttr = ''
metalnessAttr = ''
specularWeightAttr = ''
specularColorAttr = ''
specularRoughnessAttr = ''
specularIorAttr = ''
coatWeightAttr = ''
coatcolorAttr = ''
coatRoughnessAttr = ''
coatIorAttr = ''
emissionAttr = 'incandescence'
emissionWeightAttr = ''
normalAttr = 'normalCamera'
bumpAttr = 'normalCamera'
knownShader()

Returns True as this shader is supported by Zoo Tools

renderer()

Returns the current renderer as a string

createShader(message=True)

Creates a lambert node network and loads the nodes as class variables

Overridden method.

Parameters:

message (bool) – Report a message to the user when the shader is created

setDiffuseWeight(value)

Sets the diffuse weight

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseWeight()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0, None if textured/connected

Rtype value:

float

setDiffuse(color)

Sets the diffuse color

Parameters:

color (list(float)) – The color as rendering space float color, (0.5, 1.0, 0.0)

diffuse()

Returns the diffuse color

Return value:

The diffuse color as linear float rgb (0.1, 0.5, 1.0), None if textured/connected

Rtype value:

list(float)

specColor()

Returns the specular color, for lambert it’s always 0, 0, 0

No set function for lambert

Return color:

Specular color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setEmission(color)

Sets the emission (self illumination) color

Parameters:

color (list(float)) – Emission color as rendering space float rgb (0.5, 1.0, 0.0)

emission()

Returns the emission (self illumination) color

Return color:

Emission color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

Mayaphong

This module creates and manages a phong shader, many regular shader attributes are not used.

This class is a subclass of shaderbase and inherits all functionality where applicable.

Example use:

from zoo.libs.maya.cmds.shaders.shadertypes import mayaphong
shadInst = mayaphong.Phong("shaderName", create=True)  # creates a new shader

shadInst.setDiffuse([0.0, 0.0, 1.0])  # sets diffuse color to blue
shadInst.setDiffuseWeight(1.0)

shadInst2 = mayaphong.Phong("rocketShader", ingest=True)  # Loads existing "rocketShader" as instance

shadInst2.assignSelected()

shadInst2.setShaderName("newNameY")
print(shadInst2.shaderName())
class Phong(shaderName='', node=None, genAttrDict=None, create=False, ingest=False, suffixName=False, message=True)

Bases: ShaderBase

Manages the creation and set/get attribute values for the Phong

nodetype = 'phong'
suffix = 'PHNG'
outColorAttr = 'outColor'
diffuseWeightAttr = 'diffuse'
diffuseColorAttr = 'color'
diffuseRoughnessAttr = ''
metalnessAttr = ''
specularWeightAttr = ''
specularColorAttr = 'specularColor'
specularRoughnessAttr = 'cosinePower'
specularIorAttr = ''
coatWeightAttr = ''
coatcolorAttr = ''
coatRoughnessAttr = ''
coatIorAttr = ''
emissionAttr = 'incandescence'
emissionWeightAttr = ''
normalAttr = 'normalCamera'
bumpAttr = 'normalCamera'
knownShader()

Returns True as this shader is supported by Zoo Tools

renderer()

Returns the current renderer as a string

createShader(message=True)

Creates a phong node network and loads the nodes as class variables

Overridden method.

Parameters:

message (bool) – Report a message to the user when the shader is created

setDiffuseWeight(value)

Sets the diffuse weight

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseWeight()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0, None if textured/connected

Rtype value:

float

setDiffuse(color)

Sets the diffuse color

Parameters:

color (list(float)) – The color as rendering space float color, (0.5, 1.0, 0.0)

diffuse()

Returns the diffuse color

Return color:

The diffuse color as linear float rgb (0.1, 0.5, 1.0), None if textured/connected

Rtype color:

list(float)

setSpecColor(color)

Sets the specular color

Parameters:

color (list(float)) – The specular color as rendering space float color, (0.5, 1.0, 0.0)

specColor()

Returns the specular color

Return value:

The specular color as linear float rgb (0.1, 0.5, 1.0), None if textured/connected

Rtype value:

list(float)

setSpecRoughness(value)

Sets the specular roughness value. In the Phong’s case it’s setting cosinePower.

Phong this value is inverted and falls in a range of 2.0 - 100, 100 is sharp, 2.0 is rough

Parameters:

value (float) – The specular roughness value 0-1.0, None if textured/connected

specRoughness()

Returns the specular roughness value. In the Phong’s case it’s setting cosinePower.

Phong this value is inverted and falls in a range of 2.0 - 100, 100 is sharp, 2.0 is rough So this function does the math to convert into a 0.0-1.0 range

Return value:

The specular roughness value 0-1.0, None if textured/connected

Rtype value:

float

setEmission(color)

Sets the emission (self illumination) color

Parameters:

color (list(float)) – Emission color as rendering space float rgb (0.5, 1.0, 0.0)

emission()

Returns the emission (self illumination) color

Return color:

Emission color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

Mayaphonge

This module creates and manages a phongE shader, many regular shader attributes are not used.

This class is a subclass of shaderbase and inherits all functionality where applicable.

Example use:

from zoo.libs.maya.cmds.shaders.shadertypes import mayaphonge
shadInst = mayaphonge.PhongE("shaderName", create=True)  # creates a new shader

shadInst.setDiffuse([0.0, 0.0, 1.0])  # sets diffuse color to blue
shadInst.setDiffuseWeight(1.0)

shadInst2 = mayaphonge.PhongE("rocketShader", ingest=True)  # Loads existing "rocketShader" as instance

shadInst2.assignSelected()

shadInst2.setShaderName("newNameY")
print(shadInst2.shaderName())
class PhongE(shaderName='', node=None, genAttrDict=None, create=False, ingest=False, suffixName=False, message=True)

Bases: ShaderBase

Manages the creation and set/get attribute values for the PhongE

nodetype = 'phongE'
suffix = 'PNGE'
outColorAttr = 'outColor'
diffuseWeightAttr = 'diffuse'
diffuseColorAttr = 'color'
diffuseRoughnessAttr = ''
metalnessAttr = ''
specularWeightAttr = ''
specularColorAttr = 'specularColor'
specularRoughnessAttr = 'roughness'
specularIorAttr = ''
coatWeightAttr = ''
coatcolorAttr = ''
coatRoughnessAttr = ''
coatIorAttr = ''
emissionAttr = 'incandescence'
emissionWeightAttr = ''
normalAttr = 'normalCamera'
bumpAttr = 'normalCamera'
knownShader()

Returns True as this shader is supported by Zoo Tools

renderer()

Returns the current renderer as a string

createShader(message=True)

Creates a phongE node network and loads the nodes as class variables

Overridden method.

Parameters:

message (bool) – Report a message to the user when the shader is created

setDiffuseWeight(value)

Sets the diffuse weight

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseWeight()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0, None if textured/connected

Rtype value:

float

setDiffuse(color)

Sets the diffuse color

Parameters:

color (list(float)) – The color as rendering space float color, (0.5, 1.0, 0.0)

diffuse()

Returns the diffuse color

Return color:

The diffuse color as linear float rgb (0.1, 0.5, 1.0), None if textured/connected

Rtype color:

list(float)

setSpecColor(color)

Sets the specular color

Parameters:

color (list(float)) – The specular color as rendering space float color, (0.5, 1.0, 0.0)

specColor()

Returns the specular color

Return value:

The specular color as linear float rgb (0.1, 0.5, 1.0), None if textured/connected

Rtype value:

list(float)

setSpecRoughness(value)

Sets the specular roughness value.

Parameters:

value (float) – The specular roughness value 0-1.0, None if textured/connected

specRoughness()

Returns the specular roughness value.

PhongE this value is inverted and falls in a range of 2.0 - 100, 100 is sharp, 2.0 is rough So this function does the math to convert into a 0.0-1.0 range

Return value:

The specular roughness value 0-1.0, None if textured/connected

Rtype value:

float

setEmission(color)

Sets the emission (self illumination) color

Parameters:

color (list(float)) – Emission color as rendering space float rgb (0.5, 1.0, 0.0)

emission()

Returns the emission (self illumination) color

Return color:

Emission color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

Mayastandardsurface

This module creates and manages Maya’s standardSurface shader.

This class is a subclass of shaderbase and inherits all functionality where applicable.

Example use:

from zoo.libs.maya.cmds.shaders.shadertypes import mayastandardsurface
shadInst = mayastandardsurface.StandardSurface("shaderName", create=True)  # creates a new shader

shadInst.setDiffuse([0.0, 0.0, 1.0])  # sets diffuse color to blue
shadInst.setDiffuseWeight(1.0)

shadInst.setMetalness(1.0)  # sets metalness to be on

shadInst.setSpecWeight(1.0)
shadInst.setSpecColor([1, 1, 1])
shadInst.setSpecRoughness(1.0)
shadInst.setSpecIOR(1.3)

shadInst.setCoatWeight(0.0)
shadInst.setCoatIOR(1.5)
shadInst.setCoatRoughness(.1)
shadInst.setCoatColor([1, 1, 1])

shadInst2 = mayastandardsurface.StandardSurface("rocketShader", ingest=True)  # Loads existing "rocketShader" as instance

shadInst2.assignSelected()

shadInst2.setShaderName("newNameY")
print(shadInst2.shaderName())
class StandardSurface(shaderName='', node=None, genAttrDict=None, create=False, ingest=False, suffixName=False, message=True)

Bases: ShaderBase

Manages the creation and set/get attribute values for the StandardSurface

nodetype = 'standardSurface'
suffix = 'STRD'
outColorAttr = 'outColor'
diffuseWeightAttr = 'base'
diffuseColorAttr = 'baseColor'
diffuseRoughnessAttr = 'diffuseRoughness'
metalnessAttr = 'metalness'
specularWeightAttr = 'specular'
specularColorAttr = 'specularColor'
specularRoughnessAttr = 'specularRoughness'
specularIorAttr = 'specularIOR'
coatWeightAttr = 'coat'
coatcolorAttr = 'coatColor'
coatRoughnessAttr = 'coatRoughness'
coatIorAttr = 'coatIOR'
emissionAttr = 'emissionColor'
emissionWeightAttr = 'emission'
normalAttr = 'normalCamera'
bumpAttr = 'normalCamera'
knownShader()

Returns True as this shader is supported by Zoo Tools

renderer()

Returns the current renderer as a string

setFromDict(genAttrDict, apply=True, noneIsDefault=True, colorsAreSrgb=False)

Sets the shader from a generic attribute dictionary. Values as attribute values. Fix Clear Coat issues where standardSurface can apply as grey color, should always be white 100% bright

Colors are linear by default, use the colorsAreSrgb flag if SRGB.

Handles None-values in the dictionary and also missing keys.

None-values and missing keys can either pass or be replaced with default values.

Parameters:
  • genAttrDict (dict(str)) – The generic attribute dictionary with values as attribute values

  • apply (bool) – Will apply the dict to the current shader, must exist

  • noneIsDefault (bool) – Will apply defaults if the value of the key is None

  • colorsAreSrgb (bool) – Set to True if the incoming colors are SRGB such as from a UI.

createShader(message=True)

Creates a aiSurfaceStandard node network and loads the nodes as class variables

Overridden method.

Parameters:

message (bool) – Report a message to the user when the shader is created

setDiffuseWeight(value)

Sets the diffuse weight

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseWeight()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0, None if textured/connected

Rtype value:

float

setDiffuse(color)

Sets the diffuse color

Parameters:

color (list(float)) – The diffuse color as rendering space float color, (0.5, 1.0, 0.0)

diffuse()

Returns the diffuse color

Return value:

The diffuse color as rendering space float rgb (0.1, 0.5, 1.0), None if textured/connected

Rtype value:

list(float)

setDiffuseRoughness(value)

Sets the diffuse weight

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseRoughness()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0, None if textured/connected

Rtype value:

float

setMetalness(value)

Sets the metalness value

Parameters:

value (float) – The metalness value 0-1.0

metalness()

Returns the metalness value

Return value:

The metalness value 0-1.0, None if textured/connected

Rtype value:

float

setSpecWeight(value)

Sets the specular weight value

Parameters:

value (float) – Specular Weight value 0-1.0

specWeight()

Returns the specular weight value

Return value:

Specular Weight value 0-1.0, None if textured/connected

Rtype value:

float

setSpecColor(color)

Sets the specular color

Parameters:

color (list(float)) – Specular color as rendering space float rgb (0.5, 1.0, 0.0)

specColor()

Returns the specular color

Return color:

Specular color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setSpecRoughness(value)

Sets the specular roughness value

Parameters:

value (float) – The specular roughness value 0-1.0

specRoughness()

Returns the specular roughness value

Return value:

The specular roughness value 0-1.0, None if textured/connected

Rtype value:

float

setSpecIOR(value)

Sets the specular IOR value

Parameters:

value (float) – The specular IOR value, 1.0 - 20.0

specIOR()

Sets the specular IOR

Return value:

The specular IOR value, 1.0 - 20.0, None if textured/connected

Rtype value:

float

setCoatWeight(value)

Sets the clear coat weight

Parameters:

value (float) – The clear coat weight value 0-1.0

coatWeight()

Returns the clear coat weight

Return value:

The clear coat weight value 0-1.0, None if textured/connected

Rtype value:

float

setCoatColor(color)

Sets the clear coat color

Parameters:

color (list(float)) – Clear coat color as rendering space float rgb (0.5, 1.0, 0.0)

coatColor()

Returns the clear coat color

Return color:

Clear coat color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setCoatRoughness(value)

Sets the clear coat roughness value

Parameters:

value (float) – The clear coat roughness value 0 -1.0

coatRoughness()

Returns the clear coat roughness value

Return value:

The clear coat roughness value 0 -1.0, None if textured/connected

Rtype value:

float

setCoatIOR(value)

Sets the clear coat IOR value

Parameters:

value (float) – The clear coat IOR value, 1.0 - 20.0

coatIOR()

Returns the clear coat IOR value

Return value:

The clear coat IOR value, 1.0 - 20.0, None if textured/connected

Rtype value:

float

setEmission(color)

Sets the emission (self illumination) color

Parameters:

color (list(float)) – Emission color as rendering space float rgb (0.5, 1.0, 0.0)

emission()

Returns the emission (self illumination) color

Return color:

Emission color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setEmissionWeight(value)

Sets the emission weight value

Parameters:

value (float) – Emission weight value, 1.0 and above

emissionWeight()

Returns the emission weight value

Return value:

Emission weight value, 1.0 and above, None if textured/connected

Rtype value:

float

Redshiftredshiftmaterial

This module creates and manages a Redshift Material shader.

This class is a subclass of shaderbase and inherits all functionality where applicable.

Example use:

from zoo.libs.maya.cmds.shaders.shadertypes import redshiftredshiftmaterial
shadInst = redshiftredshiftmaterial.RedshiftMaterial("shaderName", create=True)  # creates a new shader

shadInst.setDiffuse([0.0, 0.0, 1.0])  # sets diffuse color to blue
shadInst.setDiffuseWeight(1.0)

shadInst.setMetalness(1.0)  # sets metalness to be on

shadInst.setSpecWeight(1.0)
shadInst.setSpecColor([1, 1, 1])
shadInst.setSpecRoughness(1.0)
shadInst.setSpecIOR(1.3)

shadInst.setCoatWeight(0.0)
shadInst.setCoatIOR(1.5)
shadInst.setCoatRoughness(.1)
shadInst.setCoatColor([1, 1, 1])

shadInst2 = redshiftredshiftmaterial.RedshiftMaterial("rocketShader", ingest=True)  # Loads existing "rocketShader" as instance

shadInst2.assignSelected()

shadInst2.setShaderName("newNameY")
print(shadInst2.shaderName())
class RedshiftMaterial(shaderName='', node=None, genAttrDict=None, create=False, ingest=False, suffixName=False, message=True)

Bases: ShaderBase

Manages the creation and set/get attribute values for the RedshiftMaterial

nodetype = 'RedshiftMaterial'
suffix = 'RS'
outColorAttr = 'outColor'
diffuseWeightAttr = 'diffuse_weight'
diffuseColorAttr = 'diffuse_color'
diffuseRoughnessAttr = 'diffuse_roughness'
metalnessAttr = 'refl_metalness'
specularWeightAttr = 'refl_weight'
specularColorAttr = 'refl_color'
specularRoughnessAttr = 'refl_roughness'
specularIorAttr = 'refl_ior'
coatWeightAttr = 'coat_weight'
coatcolorAttr = 'coat_color'
coatRoughnessAttr = 'coat_roughness'
coatIorAttr = 'coat_ior'
emissionAttr = 'emission_color'
emissionWeightAttr = 'emission_weight'
normalAttr = 'normalCamera'
bumpAttr = 'normalCamera'
knownShader()

Returns True as this shader is supported by Zoo Tools

renderer()

Returns the current renderer as a string

createShader(message=True)

Creates a redshiftMaterial node network and loads the nodes as class variables

Overridden method.

Parameters:

message (bool) – Report a message to the user when the shader is created

setDiffuseWeight(value)

Sets the diffuse weight

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseWeight()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0, None if textured/connected

Rtype value:

float

setDiffuse(color)

Sets the diffuse color

Parameters:

color (list(float)) – The color as rendering space float color, (0.5, 1.0, 0.0)

diffuse()

Returns the diffuse color

Return value:

The diffuse color as linear float rgb (0.1, 0.5, 1.0), None if textured/connected

Rtype value:

list(float)

setDiffuseRoughness(value)

Sets the diffuse weight

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseRoughness()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0, None if textured/connected

Rtype value:

float

setMetalness(value)

Sets the metalness value

Parameters:

value (float) – The metalness value 0-1.0

metalness()

Returns the metalness value

Return value:

The metalness value 0-1.0, None if textured/connected

Rtype value:

float

setSpecWeight(value)

Sets the specular weight value

Parameters:

value (float) – Specular Weight value 0-1.0

specWeight()

Returns the specular weight value

Return value:

Specular Weight value 0-1.0, None if textured/connected

Rtype value:

float

setSpecColor(color)

Sets the specular color

Parameters:

color (list(float)) – Specular color as rendering space float rgb (0.5, 1.0, 0.0)

specColor()

Returns the specular color

Return color:

Specular color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setSpecRoughness(value)

Sets the specular roughness value

Parameters:

value (float) – The specular roughness value 0-1.0

specRoughness()

Returns the specular roughness value

Return value:

The specular roughness value 0-1.0, None if textured/connected

Rtype value:

float

setSpecIOR(value)

Sets the specular IOR value

Parameters:

value (float) – The specular IOR value, 1.0 - 20.0

specIOR()

Sets the specular IOR

Return value:

The specular IOR value, 1.0 - 20.0, None if textured/connected

Rtype value:

float

setCoatWeight(value)

Sets the clear coat weight

Parameters:

value (float) – The clear coat weight value 0-1.0

coatWeight()

Returns the clear coat weight

Return value:

The clear coat weight value 0-1.0, None if textured/connected

Rtype value:

float

setCoatColor(color)

Sets the clear coat color

Parameters:

color (list(float)) – Clear coat color as rendering space float rgb (0.5, 1.0, 0.0)

coatColor()

Returns the clear coat color

Return color:

Clear coat color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setCoatRoughness(value)

Sets the clear coat roughness value

Parameters:

value (float) – The clear coat roughness value 0 -1.0

coatRoughness()

Returns the clear coat roughness value

Return value:

The clear coat roughness value 0 -1.0, None if textured/connected

Rtype value:

float

setCoatIOR(value)

Sets the clear coat IOR value

Parameters:

value (float) – The clear coat IOR value, 1.0 - 20.0

coatIOR()

Returns the clear coat IOR value

Return value:

The clear coat IOR value, 1.0 - 20.0, None if textured/connected

Rtype value:

float

setEmission(color)

Sets the emission (self illumination) color

Parameters:

color (list(float)) – Emission color as rendering space float rgb (0.5, 1.0, 0.0)

emission()

Returns the emission (self illumination) color

Return color:

Emission color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setEmissionWeight(value)

Sets the emission weight value

Parameters:

value (float) – Emission weight value, 1.0 and above

emissionWeight()

Returns the emission weight value

Return value:

Emission weight value, 1.0 and above, None if textured/connected

Rtype value:

float

Rendermanpxrlayersurface

This module creates and manages a Renderman pxr layer shader.

This class is a subclass of shaderbase and inherits all functionality where applicable.

Example use:

from zoo.libs.maya.cmds.shaders.shadertypes import rendermanpxrlayersurface
shadInst = rendermanpxrlayersurface.PxrLayerMetalness("shaderName", create=True)  # creates a new shader

shadInst.setDiffuse([0.0, 0.0, 1.0])  # sets diffuse color to blue
shadInst.setDiffuseWeight(1.0)

shadInst.setMetalness(1.0)  # sets metalness to be on

shadInst.setSpecWeight(1.0)
shadInst.setSpecColor([1, 1, 1])
shadInst.setSpecRoughness(1.0)
shadInst.setSpecIOR(1.3)

shadInst.setCoatWeight(0.0)
shadInst.setCoatIOR(1.5)
shadInst.setCoatRoughness(.1)
shadInst.setCoatColor([1, 1, 1])

shadInst2 = rendermanpxrlayersurface.PxrLayerMetalness("rocketShader", ingest=True)  # Loads existing "rocketShader" as instance

shadInst2.assignSelected()

shadInst2.setShaderName("newNameY")
print(shadInst.shaderName())
class PxrLayerMetalness(shaderName='', node=None, genAttrDict=None, create=False, ingest=False, suffixName=False, message=True)

Bases: ShaderBase

Manages the creation and set/get attribute values for the PXR layer shader supporting a hacked metalness input

diffuseWeightAttr = ''
diffuseColorAttr = ''
diffuseRoughnessAttr = ''
metalnessAttr = ''
specularWeightAttr = ''
specularColorAttr = ''
specularRoughnessAttr = ''
specularIorAttr = ''
coatWeightAttr = ''
coatcolorAttr = ''
coatRoughnessAttr = ''
coatIorAttr = ''
emissionAttr = ''
emissionWeightAttr = ''
knownShader()

Returns True as this shader is supported by Zoo Tools

renderer()

Returns the current renderer as a string

createShader(shaderName='shader_PXR', genAttrDict=None, message=True)

Creates a pxrLayeredShader node network and loads the nodes as class variables

Overridden method.

Parameters:
  • shaderName (str) – The name of the shader

  • genAttrDict (dict(str)) – The generic attribute dictionary with attribute values to set (optional)

  • message (bool) – Report a message to the user when the shader is created

deleteShader()

Deletes the shader and all of it’s nodes

Overridden method.

assign(objFaceList)

Assign the shader to a list of geometry or components.

Parameters:

objFaceList (list(str)) – A list of objects or faces or both

assignSelected()

Assign the shader to selected geo

setFromDict(genAttrDict, apply=True, noneIsDefault=True)

Sets the shader with attribute values from a generic shader dictionary, keys are from shdmultconstants

Parameters:

genAttrDict (dict(str)) – The generic attribute dictionary with attribute values to set (optional)

shaderValues()

Returns values of the shader attribute in a generic shader dictionary, keys are from shdmultconstants

Return genAttrDict:

A dictionary of generic shader keys with values as per shdmultconstants

Rtype genAttrDict:

dict(str)

setShaderName(newName)

Renames the shader and all nodes in the network

Overridden method.

Parameters:

newName (str) – The new name of the shader

shaderName()

Returns the shader’s name as a string

Return shaderName:

The shader’s name

Rtype shaderName:

str

setDiffuse(value)

Sets the diffuse color attr for both self.layer1Node and the metal node self.layer2Node

Parameters:

value (list(float)) – The color as rendering space float color, (0.5, 1.0, 0.0)

diffuse()

Returns the value of the diffuse color as rendering space float, (0.5, 1.0, 0.0)

Return value:

The diffuse color as linear float rgb (0.1, 0.5, 1.0)

Rtype value:

list(float)

setDiffuseWeight(value)

Sets the diffuse weight, only on the layer1 node

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseWeight()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0

Rtype value:

float

setMetalness(value)

Sets the metalness value

Parameters:

value (float) – The metalness value 0-1.0

metalness()

Returns the metalness value

Return value:

The metalness value 0-1.0

Rtype value:

float

setSpecWeight(value)

Sets the specular weight value

Parameters:

value (float) – Specular Weight value 0-1.0

specWeight()

Returns the specular weight value

Return value:

Specular Weight value 0-1.0

Rtype value:

float

setSpecColor(value)

Sets the specular color as rendering space float rgb (0.5, 1.0, 0.0)

Parameters:

value (list(float)) – Specular color as rendering space float rgb (0.5, 1.0, 0.0)

specColor()

Returns the specular color as rendering space float rgb (0.5, 1.0, 0.0)

Return value:

Specular color as rendering space float rgb (0.5, 1.0, 0.0)

Rtype value:

list(float)

setSpecRoughness(value)

Sets the specular roughness value

Parameters:

value (float) – The specular roughness value 0-1.0

specRoughness()

Returns the specular roughness value

Return value:

The specular roughness value 0-1.0

Rtype value:

float

setSpecIOR(value)

Sets the specular IOR value 1 - 20.0

Parameters:

value (float) – The specular IOR value, 1.0 - 20.0

specIOR()

Sets the specular IOR value 1 - 20.0

Return value:

The specular IOR value, 1.0 - 20.0

Rtype value:

float

setCoatColor(value)

Sets the clear coat color as rendering space float rgb (0.5, 1.0, 0.0)

Parameters:

value (list(float)) – Clear coat color as rendering space float rgb (0.5, 1.0, 0.0)

coatColor()

Returns the clear coat color as rendering space float rgb (0.5, 1.0, 0.0)

Return value:

Clear coat color as rendering space float rgb (0.5, 1.0, 0.0)

Rtype value:

list(float)

setCoatWeight(value)

Sets the clear coat weight 0-1.0

Parameters:

value (float) – The clear coat weight value 0-1.0

coatWeight()

Returns the clear coat weight 0-1.0

Return value:

The clear coat weight value 0-1.0

Rtype value:

float

setCoatRoughness(value)

Sets the clear coat roughness value 0 - 1.0

Parameters:

value (float) – The clear coat roughness value 0 -1.0

coatRoughness()

Returns the clear coat roughness value 0 - 1.0

Return value:

The clear coat roughness value 0 -1.0

Rtype value:

float

setCoatIOR(value)

Sets the clear coat IOR value 1 - 20.0

Parameters:

value (float) – The clear coat IOR value, 1.0 - 20.0

coatIOR()

Returns the clear coat IOR value 1 - 20.0

Return value:

The clear coat IOR value, 1.0 - 20.0

Rtype value:

float

Rendermanpxrsurface

This module creates and manages a pxr surface shader.

This class is a subclass of shaderbase and inherits all functionality where applicable.

Example use:

from zoo.libs.maya.cmds.shaders.shadertypes import rendermanpxrsurface
shadInst = rendermanpxrsurface.PxrSurface("shaderName", create=True)  # creates a new shader

shadInst.setDiffuse([0.0, 0.0, 1.0])  # sets diffuse color to blue
shadInst.setDiffuseWeight(1.0)

shadInst.setMetalness(1.0)  # sets metalness to be on

shadInst.setSpecWeight(1.0)
shadInst.setSpecColor([1, 1, 1])
shadInst.setSpecRoughness(1.0)
shadInst.setSpecIOR(1.3)

shadInst.setCoatWeight(0.0)
shadInst.setCoatIOR(1.5)
shadInst.setCoatRoughness(.1)
shadInst.setCoatColor([1, 1, 1])

shadInst2 = rendermanshaders.PxrSurface("rocketShader", ingest=True)  # Loads existing "rocketShader" as instance

shadInst2.assignSelected()

shadInst2.setShaderName("newNameY")
print(shadInst2.shaderName())
class PxrSurface(shaderName='', node=None, genAttrDict=None, create=False, ingest=False, suffixName=False, message=True)

Bases: ShaderBase

Manages the creation and set/get attribute values for the PxrSurface

nodetype = 'PxrSurface'
suffix = 'PXR'
outColorAttr = 'outColor'
diffuseWeightAttr = None
diffuseColorAttr = 'diffuseColor'
diffuseRoughnessAttr = 'diffuseRoughness'
metalnessAttr = None
specularWeightAttr = None
specularColorAttr = 'specularEdgeColor'
specularRoughnessAttr = 'specularRoughness'
specularIorAttr = 'specularIor'
coatWeightAttr = None
coatcolorAttr = 'clearcoatEdgeColor'
coatRoughnessAttr = 'clearcoatRoughness'
coatIorAttr = 'clearcoatIor'
emissionAttr = 'glowColor'
emissionWeightAttr = 'glowGain'
normalAttr = 'bumpNormal'
bumpAttr = 'bumpNormal'
knownShader()

Returns True as this shader is supported by Zoo Tools

renderer()

Returns the current renderer as a string

createShader(message=True)

Creates a PxrSurface node network and loads the nodes as class variables

Overridden method.

Parameters:

message (bool) – Report a message to the user when the shader is created

setDiffuse(color)

Sets the diffuse color

Parameters:

color (list(float)) – The color as rendering space float color, (0.5, 1.0, 0.0)

diffuse()

Returns the diffuse color

Return color:

The diffuse color as linear float rgb (0.1, 0.5, 1.0), None if textured/connected

Rtype color:

list(float)

setDiffuseRoughness(value)

Sets the diffuse weight

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseRoughness()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0, None if textured/connected

Rtype value:

float

setSpecColor(color)

Sets the specular color

Parameters:

color (list(float)) – Specular color as rendering space float rgb (0.5, 1.0, 0.0)

specColor()

Returns the specular color

Return color:

Specular color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setSpecRoughness(value)

Sets the specular roughness value

Parameters:

value (float) – The specular roughness value 0-1.0

specRoughness()

Returns the specular roughness value

Return value:

The specular roughness value 0-1.0, None if textured/connected

Rtype value:

float

setSpecIOR(value)

Sets the specular IOR value

Parameters:

value (float) – The specular IOR value, 1.0 - 20.0

specIOR()

Sets the specular IOR

Return value:

The specular IOR value, 1.0 - 20.0, None if textured/connected

Rtype value:

float

setCoatColor(color)

Sets the clear coat color

Parameters:

color (list(float)) – Clear coat color as rendering space float rgb (0.5, 1.0, 0.0)

coatColor()

Returns the clear coat color

Return color:

Clear coat color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setCoatRoughness(value)

Sets the clear coat roughness value

Parameters:

value (float) – The clear coat roughness value 0 -1.0

coatRoughness()

Returns the clear coat roughness value

Return value:

The clear coat roughness value 0 -1.0, None if textured/connected

Rtype value:

float

setCoatIOR(value)

Sets the clear coat IOR value

Parameters:

value (float) – The clear coat IOR value, 1.0 - 20.0

coatIOR()

Returns the clear coat IOR value

Renderman stores IOR as a color, in our case we just apply the IOR to all color channels.

Return value:

The clear coat IOR value, 1.0 - 20.0, None if textured/connected

Rtype value:

float

setEmission(color)

Sets the emission (self illumination) color

Parameters:

color (list(float)) – Emission color as rendering space float rgb (0.5, 1.0, 0.0)

emission()

Returns the emission (self illumination) color

Return color:

Emission color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setEmissionWeight(value)

Sets the emission weight value

Parameters:

value (float) – Emission weight value, 1.0 and above

emissionWeight()

Returns the emission weight value

Return value:

Emission weight value, 1.0 and above, None if textured/connected

Rtype value:

float

Shaderbase

This module is the base class that creates and manages a shader with generic inputs.

This class is intended to be extended/overidden by each shader type. Provides base functionality.

Example use overridden with mayastandardsurface:

from zoo.libs.maya.cmds.shaders.shadertypes import mayastandardsurface
shadInst = mayastandardsurface.StandardSurface("shaderName", create=True)  # creates a new shader

shadInst.setDiffuse([0.0, 0.0, 1.0])  # sets diffuse color to blue
shadInst.setDiffuseWeight(1.0)

shadInst.setMetalness(1.0)  # sets metalness to be on

shadInst.setSpecWeight(1.0)
shadInst.setSpecColor([1, 1, 1])
shadInst.setSpecRoughness(1.0)
shadInst.setSpecIOR(1.3)

shadInst.setCoatWeight(0.0)
shadInst.setCoatIOR(1.5)
shadInst.setCoatRoughness(.1)
shadInst.setCoatColor([1, 1, 1])

shadInst2 = mayastandardsurface.StandardSurface("rocketShader", ingest=True)  # Loads existing "rocketShader" as instance

shadInst2.assignSelected()

shadInst2.setShaderName("newNameY")
print(shadInst2.shaderName())

# Textures
shadInst2.setDiffuseTexture("c:/somePath/aTexture.jpg", colorSpace="sRGB")
class ShaderBase(shaderName='', node=None, genAttrDict=None, create=False, ingest=False, suffixName=False, message=True)

Bases: NodeMultiBase

Main class that manages the creation setting and getting of attrs for a shader with generic inputs

nodetype = ''
suffix = ''
outColorAttr = ''
diffuseWeightAttr = ''
diffuseColorAttr = ''
diffuseRoughnessAttr = ''
metalnessAttr = ''
specularWeightAttr = ''
specularColorAttr = ''
specularRoughnessAttr = ''
specularIorAttr = ''
coatWeightAttr = ''
coatcolorAttr = ''
coatRoughnessAttr = ''
coatIorAttr = ''
emissionAttr = ''
emissionWeightAttr = ''
normalAttr = ''
bumpAttr = ''
exists()

Tests to see if the shader connected to the instance exists

Returns:

True if the shader exists in the scene, False if not.

Return type:

bool

shaderType()

Returns the type of the shader node. Must have been created

Returns:

The type of the current shader, must be alive. Eg. “standardSurface”

Return type:

str

knownShader()

Returns True if the shader is supported by Zoo Tools, should be overridden

Returns:

Returns True if the shader is supported by Zoo Tools, should be overridden

Return type:

bool

renderer()

Returns the current renderer as a string. Should be overridden.

Returns:

Returns the current renderer as a string, will be “” if the renderer unknown.

Return type:

attributeNames()

Generic attributes are the keys and the shader’s attributes are the values.

Returns:

A dictionary with strings as keys and attribute string names as values.

Return type:

dict

unsupportedAttributes()

Returns the generic attribute keys that are not supported by this shader.

Returns:

A list of generic attributes that are not supported by this shader.

Return type:

list(str)

supportedAttributes()

Returns the generic attribute keys that are supported by this shader.

Returns:

A list of generic attributes that are supported by this shader.

Return type:

list(str)

setDefaults(apply=False)

Sets the shader to default values internally, the shader does not need to be created unless apply=True

Parameters:

apply (bool) – If True then apply the settings to the shader, otherwise is just changed in the class instance.

applyCurrentSettings()

Applies the current class variables and sets them on the shader.

pullShaderSettings()

Pulls the current attribute values from the current shader. The shader must exist.

setAttrColor(attributeName, color)

Sets a color attribute, returns None if textured or unusable.

Parameters:
  • attributeName (str) – The maya attribute name

  • color (list(float)) – A color as rendering space float (0.5, 0.5, 0.5)

Returns:

True if the attribute was set, False if not due to textured or locked

Return type:

bool

setAttrScalar(attributeName, value)

Sets a scalar single value attribute, returns None if textured/connected.

Parameters:
  • attributeName (str) – The maya attribute name

  • value (float) – A single float value

Returns:

True if the attribute was set, False if not due to textured or locked

Return type:

bool

getAttrColor(attributeName)

Gets the color of an attribute, returns None if textured/connected.

Parameters:

attributeName (str) – The maya attribute name

Returns:

The color returned, if textured or locked returns None

Return type:

list(float)

getAttrScalar(attributeName)

Gets the value of an float or int attribute

Parameters:

attributeName (str) – The maya attribute name

Returns:

The value returned, if textured of locked returns None

Return type:

float or int

attrSettable(attributeName)

Tests if the attribute name is settable, if False it’s textured or locked.

Parameters:

attributeName (str) – The maya attribute name

Return settable:

True and the attribute is settable, False and the attribute is locked or textured

Rtype settable:

str

attrDisconnectTexture(attributeName)

Disconnects a texture. Should be overridden.

Parameters:

attributeName (str) – The name of an attribute to disconnect.

createShader(message=True)

Creates the shader. Should be overridden.

Parameters:

message (bool) – Report a message to the user?

deleteShader()

Deletes the shader.

Should be overridden if multiple nodes in the shader need to be deleted.

assign(objFaceList, message=False)

Assigns the current shader to an object list.

Parameters:
  • objFaceList (list(str)) – A list of Maya objects

  • message (bool) – report a message to the user?

Returns:

returns True if the assign was successful

Return type:

bool

assignSelected(message=False)

Assign the shader to the current selection.

Parameters:

message (bool) – report a message to the user?

Returns:

returns True if the assign was successful

Return type:

bool

selectShader(message=True)

Selects the current shader inside Maya, can be viewed in the Attribute Editor.

Parameters:

message (bool) – Report a message to the user?

setFromDict(genAttrDict, apply=True, noneIsDefault=True, colorsAreSrgb=False)

Sets the shader from a generic attribute dictionary. Values as attribute values.

Colors are linear by default, use the colorsAreSrgb flag if SRGB.

Handles None-values in the dictionary and also missing keys.

None-values and missing keys can either pass or be replaced with default values.

Parameters:
  • genAttrDict (dict(str)) – The generic attribute dictionary with values as attribute values

  • apply (bool) – Will apply the dict to the current shader, must exist

  • noneIsDefault (bool) – Will apply defaults if the value of the key is None

  • colorsAreSrgb (bool) – Set to True if the incoming colors are SRGB such as from a UI.

shaderValues(removeNone=False, convertToDisplay=False)

Returns values of the shader attribute in a generic shader dictionary, keys are from shdmultconstants

Color values are all as rendering space color.

Returns:

A dictionary of generic shader keys with values as per shdmultconstants

Return type:

dict(str)

convertDictSrgb(genAttrDict)

Converts a shader value dictionary from linear to srgb colors.

Returns:

A dictionary of generic shader keys with values as per shdmultconstants

Return type:

dict(str)

convertDictLinear(genAttrDict)

Converts a shader value dictionary from srgb to linear colors

Returns:

A dictionary of generic shader keys with values as per shdmultconstants

Return type:

dict(str)

convertDictRendering(genAttrDict)

Converts a shader value dictionary from rendering color to display space colors

Returns:

A dictionary of generic shader keys with values as per shdmultconstants

Return type:

dict(str)

convertDictDisplay(genAttrDict)

Converts a shader value dictionary from display color to rendering space colors

Returns:

A dictionary of generic shader keys with values as per shdmultconstants

Return type:

dict(str)

addSuffix()

Adds the automatic suffix of the renderer eg _STRD to the shaders name, suffixes are per shaderType

Return renamed:

True if the name was changed, False if not.

Rtype renamed:

bool

removeSuffix()

Removes the auto suffix on a shader name:

shader_01_ARN if not unique becomes shader_01

Return shaderName:

The potentially changed shader name

Rtype shaderName:

str

setShaderName(newName, uniqueNumberSuffix=True, addSuffix=True)

Renames the shader, auto handles suffixing with the shader type and unique names:

shader_01_ARN if not unique becomes shader_02_ARN

Parameters:
  • newName (ste) – The name to rename the current shader

  • uniqueNumberSuffix – shader_01_ARN if not unique becomes shader_02_ARN or next unique name

  • addSuffix

Returns:

The new name of the shader

Return type:

str

shaderName()

Returns and updates the shader’s name.

Returns:

The name of the current shader

Return type:

str

shaderNameNoSuffix()

Returns and updates the shader’s name with the type suffix removed if exists:

“shaderName_PXR” becomes “shaderName” “shaderX” is ignored as not shaderType match so “shaderX”

Returns:

The name of the current shader without it’s type suffix

Return type:

str

srgbColor(linearColor)

Converts linear color to SRGB and handles potential None values.

returns: SRGB Color float eg [0.0, 0.5, 1.0]

Parameters:

linearColor (list(float)) – Float color as rendering space space eg [0.0, 0.5, 1.0]

Returns:

Color now converted to srgb space or None if was no color given. eg [0.0, 0.6, 0.9]

Return type:

list(float)

displayColor(renderingColor)

Converts the rendering space color (Maya’s default color) to the display space color.

Parameters:

renderingColor (list(float)) – Maya’s default color space for the current mode. Float color

Return displayColor:

The color converted to display space usually srgb. Float color

Rtype displayColor:

list(float)

setDiffuse(value)

Sets the diffuse color as rendering space color space.

Should be overridden.

Parameters:

value (list(float)) – Float color as rendering space space (0.5, 1.0, 0.0)

setDiffuseSrgb(value)

Sets the diffuse color with srgb color space, converts to linear.

Color space is handled as rendering space space by default inside the class.

Parameters:

value (list(float)) – Float color in srgb space (0.5, 1.0, 0.0) will be converted to linear color

setDiffuseDisplay(value)

Sets the diffuse color with the display color space, converts to rendering space.

Maya 2023 and above otherwise will take the color as linear and set as srgb

Parameters:

value (list(float)) – Float color in display space (0.5, 1.0, 0.0) will be converted to rendering space

diffuse()

Returns the diffuse color in float linear color space or None if ignored.

Should be overridden

Parameters:

value (list(float)) – Diffuse color as rendering space space (0.5, 1.0, 0.0). None if not found.

diffuseSrgb()

Returns the diffuse color in float srgb color space or None if ignored.

Returns:

Float color in srgb space (0.5, 1.0, 0.0) or None if ignored

Return type:

list(float)

diffuseDisplay()

Returns the diffuse color in display space usually srgb or None if ignored.

Maya 2023 and above otherwise will convert linear to srgb

Returns:

Float color in monitor display space (0.5, 1.0, 0.0) or None if ignored

Return type:

list(float)

setDiffuseWeight(value)

Sets the diffuse weight.

Should be overridden.

Parameters:

value (float) – The numeric value of the diffuse weight.

diffuseWeight()

Returns the diffuse weight value or None if ignored.

Should be overridden.

Returns:

The Diffuse weight value, None if not found.

Return type:

float

setDiffuseRoughness(value)

Sets the diffuse roughness value.

Should be overridden.

Parameters:

value (float) – The numeric value of the diffuse roughness.

diffuseRoughness()

Returns the diffuse roughness value or None if ignored.

Should be overridden.

Returns:

The Diffuse weight value, None if not found.

Return type:

float

setMetalness(value)

Sets the metalness value.

Should be overridden.

Parameters:

value (float) – The numeric value of the metalness.

metalness()

Returns the metalness value or None if ignored.

Should be overridden.

Returns:

The Diffuse weight value, None if not found.

Return type:

float

setSpecWeight(value)

Sets the specular weight value.

Should be overridden.

Parameters:

value (float) – The numeric value of the specular weight.

specWeight()

Returns the specular weight value or None if ignored.

Should be overridden.

Returns:

The specular weight weight value, None if not found.

Return type:

float

setSpecColor(value)

Returns the specular color in float linear color space or None if ignored.

Returns:

Float color as rendering space space (0.5, 1.0, 0.0) or None if ignored

Return type:

list(float)

setSpecColorSrgb(value)

Sets the spec color with srgb color space, converts to linear.

Color space is handled as rendering space space by default inside the class.

Parameters:

value (list(float)) – Float color in srgb space (0.5, 1.0, 0.0) will be converted to linear color.

setSpecColorDisplay(value)

Sets the specular color with the display color space, converts to rendering space.

Maya 2023 and above otherwise will take the color as linear and set as srgb

Parameters:

value (list(float)) – Float color in display space (0.5, 1.0, 0.0) will be converted to rendering space

specColor()

Sets the specular color as rendering space color space.

Should be overridden.

Parameters:

value (list(float)) – Float color as rendering space space (0.5, 1.0, 0.0)

specColorSrgb()

Returns the specular color in float srgb color space or None if ignored.

Return srgbColor:

Float color in srgb space (0.5, 1.0, 0.0) or None if ignored

Rtype srgbColor:

list(float)

specColorDisplay()

Returns the diffuse color in monitor display space usually srgb or None if ignored.

Maya 2023 and above otherwise will convert linear to srgb

Returns:

Float color in display space (0.5, 1.0, 0.0) or None if ignored

Return type:

list(float)

setSpecRoughness(value)

Sets the specular roughness value.

Should be overridden.

Parameters:

value (float) – The numeric value of the specular roughness.

specRoughness()

Returns the specular roughness value or None if ignored.

Should be overridden.

Returns:

The specular roughness weight value, None if not found.

Return type:

float

setSpecIOR(value)

Sets the specular IOR value.

Should be overridden.

Parameters:

value (float) – The numeric value of the specular IOR.

specIOR()

Returns the specular IOR value or None if ignored.

Should be overridden.

Returns:

The specular weight value, None if not found.

Return type:

float

setCoatColor(value)

Returns the clear coat color in float linear color space or None if ignored.

Returns:

Float color as rendering space space (0.5, 1.0, 0.0) or None if ignored

Return type:

list(float)

setCoatColorSrgb(value)

Sets the coat color with srgb color space, converts to linear. Color space is handled as rendering space space by default inside the class.

Parameters:

value (list(float)) – Float color in srgb space (0.5, 1.0, 0.0) will be converted to linear color

setCoatColorDisplay(value)

Sets the coat color with the display color space, converts to rendering space.

Maya 2023 and above otherwise will take the color as linear and set as srgb

Parameters:

value (list(float)) – Float color in display space (0.5, 1.0, 0.0) will be converted to rendering space

coatColor()

Sets the specular coat color as rendering space color space.

Should be overridden.

Parameters:

value (list(float)) – Float color as rendering space space (0.5, 1.0, 0.0)

coatColorSrgb()

Returns the coat color in float srgb color space or None if ignored.

Return srgbColor:

Float color in srgb space (0.5, 1.0, 0.0) or None if ignored

Rtype srgbColor:

list(float)

coatColorDisplay()

Returns the coat color in monitor display space usually srgb or None if ignored.

Maya 2023 and above otherwise will convert linear to srgb

Returns:

Float color in display space (0.5, 1.0, 0.0) or None if ignored

Return type:

list(float)

setCoatWeight(value)

Sets the clear coat weight value.

Should be overridden.

Parameters:

value (float) – The numeric value of the clear coat weight.

coatWeight()

Returns the clear coat weight value or None if ignored.

Should be overridden.

Returns:

The clear coat weight value, None if not found.

Return type:

float

setCoatRoughness(value)

Sets the clear coat roughness value.

Should be overridden.

Parameters:

value (float) – The numeric value of the clear coat roughness.

coatRoughness()

Returns the clear coat roughness value or None if ignored.

Should be overridden.

Returns:

The clear coat roughness weight value, None if not found.

Return type:

float

setCoatIOR(value)

Sets the clear coat IOR value.

Should be overridden.

Parameters:

value (float) – The numeric value of the clear coat IOR.

coatIOR()

Returns the clear coat IOR value or None if ignored.

Should be overridden.

Returns:

The clear coat IOR weight value, None if not found.

Return type:

float

setEmission(value)

Returns the emission color in float linear color space or None if ignored.

Returns:

Float color as rendering space space (0.5, 1.0, 0.0) or None if ignored

Return type:

list(float)

setEmissionSrgb(value)

Sets the emission color with srgb color space, converts to linear.

Color space is handled as rendering space space by default inside the class.

Parameters:

value (list(float)) – Float color in srgb space (0.5, 1.0, 0.0) will be converted to linear color

setEmissionDisplay(value)

Sets the emission color with the display color space, converts to rendering space.

Maya 2023 and above otherwise will take the color as linear and set as srgb

Parameters:

value (list(float)) – Float color in display space (0.5, 1.0, 0.0) will be converted to rendering space

emission()

Returns the emission color in rendering color space.

Should be overridden.

Parameters:

value (list(float)) – Float color as rendering space space (0.5, 1.0, 0.0)

emissionSrgb()

Returns the emission color in float srgb color space.

Return srgbColor:

Float color in srgb space (0.5, 1.0, 0.0) or None if ignored

Rtype srgbColor:

list(float)

emissionDisplay()

Returns the coat color in monitor display space usually srgb or None if ignored.

Maya 2023 and above otherwise will convert linear to srgb

Returns:

Float color in display space (0.5, 1.0, 0.0) or None if ignored

Return type:

list(float)

setEmissionWeight(value)

Sets the emission weight value.

Should be overridden.

Parameters:

value (float) – The numeric value of the emission weight.

emissionWeight()

Returns the emission weight value or None if ignored.

Should be overridden.

Returns:

The Diffuse weight value, None if not found.

Return type:

float

outNodeAttr(outType='color')
outAttrColor()
inNodeAttr(inType='gDiffuseColor_srgb')
Parameters:

inType (str) – The generic inType for the attribute name

Returns:

Returns the node and attribute name for in and out connections “node.attrname”

Return type:

str

inAttrDiffuseWeight()
inAttrDiffuseColor()
inAttrDiffuseRoughness()
inAttrMetalness()
inAttrSpecularWeight()
inAttrSpecularColor()
inAttrSpecularRoughness()
inAttrSpecularIorAttr()
inAttrCoatWeight()
inAttrCoatcolor()
inAttrCoatRoughness()
inAttrCoatIor()
inAttrEmission()
inAttrEmissionWeight()
inAttrNormal()
inAttrBump()
connectedAttrs()

Checks if any of the supported attributes have connections, if so returns:

connectionDict: generic attributes as the keys and “node.attr” as connection values.

Return connectionDict:

Dictionary with generic attributes as the keys and “node.attr” as connection values

Rtype connectionDict:

dict(str)

connectedAttrList()

Returns a list of connected attribute names.

Should be overridden.

Returns:

A list of connected attribute names

Return type:

list(str)

connectAttrs(connectionDict, message=False)

Connects generic attributes to node.attribute values given in a connectionDict:

connectionDict: generic attributes as the keys and “node.attr” as connection values

Parameters:
  • connectionDict (dict(str)) – Dictionary with generic attributes as the keys and “node.attr” as connection values

  • message (bool) – Report the connections back to the user?

setDiffuseTexture(path, colorSpace='sRGB')

Creates/sets the texture nodes path for diffuse.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setSpecColorTexture(path, colorSpace='sRGB')

Creates/sets the texture nodes path for specular color.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setCoatColorTexture(path, colorSpace='sRGB')

Creates/sets the texture nodes path for clear coat color.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setEmissionColorTexture(path, colorSpace='sRGB')

Creates/sets the texture nodes path for emission color.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setDiffuseWeightTexture(path, colorSpace='Raw')

Creates/sets the texture nodes path for diffuse weight.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setDiffuseRoughnessTexture(path, colorSpace='Raw')

Creates/sets the texture nodes path for diffuse roughness.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setMetalnessTexture(path, colorSpace='Raw')

Creates/sets the texture nodes path for metalness.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setSpecWeightTexture(path, colorSpace='Raw')

Creates/sets the texture nodes path for specular weight.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setSpecRoughnessTexture(path, colorSpace='Raw')

Creates/sets the texture nodes path for specular roughness.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setSpecIORTexture(path, colorSpace='Raw')

Creates/sets the texture nodes path for specular IOR.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setCoatWeightTexture(path, colorSpace='Raw')

Creates/sets the texture nodes path for clear coat weight.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setCoatRoughTexture(path, colorSpace='Raw')

Creates/sets the texture nodes path for clear coat roughness.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setCoatIORTexture(path, colorSpace='Raw')

Creates/sets the texture nodes path for clear coat IOR.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

setEmissionWeightTexture(path, colorSpace='Raw')

Creates/sets the texture nodes path for emission weight.

Parameters:
  • path (str) – Full path to the texture to assign

  • colorSpace (str) – What color space should the texture be created in “sRGB” “Raw” “ACEScg” etc

Returns:

The maya file node and the place2d node that was created.

Return type:

tuple(str, str)

Vraymtl

This module creates and manages a VrayMtl shader.

This class is a subclass of shaderbase and inherits all functionality where applicable.

Example use:

from zoo.libs.maya.cmds.shaders.shadertypes import vraymtl
shadInst = vraymtl.VRayMtl("shaderName", create=True)  # creates a new shader

shadInst.setDiffuse([0.0, 0.0, 1.0])  # sets diffuse color to blue
shadInst.setDiffuseWeight(1.0)

shadInst.setMetalness(1.0)  # sets metalness to be on

shadInst.setSpecWeight(1.0)
shadInst.setSpecColor([1, 1, 1])
shadInst.setSpecRoughness(1.0)
shadInst.setSpecIOR(1.3)

shadInst.setCoatWeight(0.0)
shadInst.setCoatIOR(1.5)
shadInst.setCoatRoughness(.1)
shadInst.setCoatColor([1, 1, 1])

shadInst2 = vraymtl.VRayMtl("rocketShader", ingest=True)  # Loads existing "rocketShader" as instance

shadInst2.assignSelected()

shadInst2.setShaderName("newNameY")
print(shadInst2.shaderName())
class VRayMtl(shaderName='', node=None, genAttrDict=None, create=False, ingest=False, suffixName=False, message=True)

Bases: ShaderBase

Manages the creation and set/get attribute values for the aiStandardSurface

nodetype = 'VRayMtl'
suffix = 'VRAY'
outColorAttr = 'outColor'
diffuseWeightAttr = 'diffuseColorAmount'
diffuseColorAttr = 'color'
diffuseRoughnessAttr = 'roughnessAmount'
metalnessAttr = 'metalness'
specularWeightAttr = 'reflectionColorAmount'
specularColorAttr = 'reflectionColor'
specularRoughnessAttr = 'reflectionGlossiness'
specularIorAttr = 'fresnelIOR'
coatWeightAttr = 'coatColorAmount'
coatcolorAttr = 'coatColor'
coatRoughnessAttr = 'coatGlossiness'
coatIorAttr = 'coatIOR'
emissionAttr = 'illumColor'
emissionWeightAttr = ''
normalAttr = 'bumpMap'
bumpAttr = 'bumpMap'
knownShader()

Returns True as this shader is supported by Zoo Tools

renderer()

Returns the current renderer as a string

createShader(message=True)

Creates a VrayMtl and loads the nodes as class variables

Overridden method.

Parameters:

message (bool) – Report a message to the user when the shader is created

setDiffuseWeight(value)

Sets the diffuse weight.

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseWeight()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0, None if textured/connected

Rtype value:

float

setDiffuse(color)

Sets the diffuse color

Parameters:

color (list(float)) – The color as rendering space float color, (0.5, 1.0, 0.0)

diffuse()

Returns the diffuse color

Return value:

The diffuse color as linear float rgb (0.1, 0.5, 1.0), None if textured/connected

Rtype value:

list(float)

setDiffuseRoughness(value)

Sets the diffuse weight

Parameters:

value (float) – The diffuse weight value 0.0-1.0

diffuseRoughness()

Returns the current diffuse weight

Return value:

The diffuse weight value 0-1.0, None if textured/connected

Rtype value:

float

setMetalness(value)

Sets the metalness value

Parameters:

value (float) – The metalness value 0-1.0

metalness()

Returns the metalness value

Return value:

The metalness value 0-1.0, None if textured/connected

Rtype value:

float

setSpecWeight(value)

Sets the specular weight value

Parameters:

value (float) – Specular Weight value 0-1.0

specWeight()

Returns the specular weight value

Return value:

Specular Weight value 0-1.0, None if textured/connected

Rtype value:

float

setSpecColor(color)

Sets the specular color

Parameters:

color (list(float)) – Specular color as rendering space float rgb (0.5, 1.0, 0.0)

specColor()

Returns the specular color

Return color:

Specular color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setSpecRoughness(value)

Sets the specular roughness value

Parameters:

value (float) – The specular roughness value 0-1.0

specRoughness()

Returns the specular roughness value

Return value:

The specular roughness value 0-1.0, None if textured/connected

Rtype value:

float

setSpecIOR(value)

Sets the specular IOR value

Parameters:

value (float) – The specular IOR value, 1.0 - 20.0

specIOR()

Sets the specular IOR

Return value:

The specular IOR value, 1.0 - 20.0, None if textured/connected

Rtype value:

float

setCoatWeight(value)

Sets the clear coat weight

Parameters:

value (float) – The clear coat weight value 0-1.0

coatWeight()

Returns the clear coat weight

Return value:

The clear coat weight value 0-1.0, None if textured/connected

Rtype value:

float

setCoatColor(color)

Sets the clear coat color

Parameters:

color (list(float)) – Clear coat color as rendering space float rgb (0.5, 1.0, 0.0)

coatColor()

Returns the clear coat color

Return color:

Clear coat color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)

setCoatRoughness(value)

Sets the clear coat roughness value

Parameters:

value (float) – The clear coat roughness value 0 -1.0

coatRoughness()

Returns the clear coat roughness value

Return value:

The clear coat roughness value 0 -1.0, None if textured/connected

Rtype value:

float

setCoatIOR(value)

Sets the clear coat IOR value

Parameters:

value (float) – The clear coat IOR value, 1.0 - 20.0

coatIOR()

Returns the clear coat IOR value

Return value:

The clear coat IOR value, 1.0 - 20.0, None if textured/connected

Rtype value:

float

setEmission(color)

Sets the emission (self illumination) color

Parameters:

color (list(float)) – Emission color as rendering space float rgb (0.5, 1.0, 0.0)

emission()

Returns the emission (self illumination) color

Return color:

Emission color as rendering space float rgb (0.5, 1.0, 0.0), None if textured/connected

Rtype color:

list(float)