Hotkeys¶
Definedhotkeys¶
Zoo Python Hotkeys
Example use:
from zoo.libs.maya.cmds.hotkeys import definedhotkeys
definedhotkeys.open_zooMirrorGeo(advancedMode=False)
Author: Andrew Silke
- createCamRooXzy()¶
Creates a camera and changes it’s rotate order to zxy
- createCubeMatch()¶
Creates a cube and will match it to the selected object if an object is selected
- createCylinderMatch()¶
Creates a cylinder and will match it to the selected object if an object is selected
- createPlaneMatch()¶
Creates a plane and will match it to the selected object if an object is selected
- createSphereMatch()¶
Creates a plane and will match it to the selected object if an object is selected
- createNurbsCircleMatch()¶
Creates a small locator with handle and will match it to the selected object if an object is selected
- createLocatorMatch(handle=False, locatorSize=1.0)¶
Creates a locator and will match it to the selected object if an object is selected
- createCenterPivot(handle=True, locatorSize=0.1)¶
Creates a small locator with handle and will match it to the selected object if an object is selected
- createCvCurveTool()¶
Create a CV NURBS curve with 3 degree spans
- createSelectionSet()¶
Creates a selection set with a warning if in earlier versions of Maya. User must create through the menu for the hotkey to become available.
- snapToProjectedCenter(state=True)¶
Turn snap to projected center on or off
- Parameters:
state (bool) – Turn the snap on or off?
- displayMarkingMenuPress()¶
- displayMarkingMenuRelease()¶
- lightMarkingMenuPress(alt=False, shift=False, ctrl=False)¶
Lights Marking Menu : Press
- lightMarkingMenuRelease()¶
Lights Marking Menu : Release
- shaderMarkingMenuPress(alt=False, shift=False, ctrl=False)¶
Shader Marking Menu : Press
- shaderMarkingMenuRelease()¶
Shader Marking Menu : Release
- selectionSetMarkingMenuPress(alt=False, shift=False, ctrl=False)¶
Selection Set Marking Menu : Press
- selectionSetMarkingMenuRelease()¶
Selection Set Marking Menu : Release
- constraintMarkingMenuPress(alt=False, shift=True, ctrl=False)¶
Constraint Marking Menu : Press
- constraintMarkingMenuRelease()¶
Constraint Marking Menu : Release
- skinMarkingMenuPress(alt=False, shift=True, ctrl=False)¶
Skin Marking Menu : Press
- skinMarkingMenuRelease()¶
Skin Marking Menu : Release
- deformerMarkingMenuPress(alt=False, shift=True, ctrl=False)¶
Deform Marking Menu : Press
- deformerMarkingMenuRelease()¶
Deform Marking Menu : Release
- jointControlMarkingMenuPress(alt=False, shift=True, ctrl=False)¶
Joints and Controls Marking Menu : Press
- jointControlMarkingMenuRelease()¶
Joints and Controls Marking Menu : Release
- motionTrailMarkingMenuPress(alt=False, shift=False, ctrl=False)¶
Motion Trail Marking Menu : Press
- motionTrailMarkingMenuRelease()¶
Motion Trail Marking Menu : Release
- subDMarkingMenuPress(alt=False, shift=False, ctrl=False)¶
Motion Trail Marking Menu : Press
- subDMarkingMenuRelease()¶
Motion Trail Marking Menu : Release
- animationMarkingMenuPress(alt=False, shift=False, ctrl=False)¶
Animation Marking Menu : Press
- animationMarkingMenuRelease()¶
Animation Marking Menu : Release
- graphEditorMarkingMenuPress(alt=False, shift=False, ctrl=False)¶
- graphEditorMarkingMenuRelease()¶
Animation Marking Menu : Release
- hotkeySetToggle()¶
Toggles through all the zoo hotkey sets and user sets
- reloadZooTools()¶
Reloads Zoo Tools for developers
- selectModeMel()¶
- lassoSelectMel()¶
- paintSelectMel()¶
- selectContiguousEdges()¶
- selectShortestPathMel()¶
- selectSimilarMel()¶
- selectContiguousEdgesOptions()¶
- softSelectToggleMel()¶
- softSelectVolume()¶
- softSelectSurface()¶
- toVerticesMel()¶
- toVertexFacesMel()¶
- toVertexPerimiterMel()¶
- toEdgesMel()¶
- toEdgeLoopMel()¶
- toEdgeRingMel()¶
- toContainedEdgesMel()¶
- toEdgePerimiterMel()¶
- toFacesMel()¶
- toFacePathMel()¶
- toContainedFacesMel()¶
- toFacePerimiterMel()¶
- toUVsMel()¶
- toUVShellMel()¶
- toUVShellBorderMel()¶
- toUVPerimiterMel()¶
- toUVEdgeLoopMel()¶
- alignSelection()¶
Match Align based on selection (rotation and translation)
Matches to the first selected object, all other objects are matched to the first in the selection
- mirrorInstanceGroupWorldX()¶
mirror instances an object across world X
- mirrorPolygonPlus()¶
Mirrors polygon with special zero edge or vert selection, plus smooth all edges and delete history
- uninstanceSelected()¶
Uninstances the selected object
- uninstanceAll()¶
Uninstances all instances in the scene
- createPolygonSphereMel()¶
- createPolygonCubeMel()¶
- createPolygonCylinderMel()¶
- createPolygonPlaneMel()¶
- createPolygonTorusMel()¶
- createPolygonConeMel()¶
- createPolygonDiskMel()¶
- createPolygonFacesMel()¶
- createPlatnonicSolidMel()¶
- createPolygonPyramidMel()¶
- createPolygonPrismMel()¶
- createPolygonPipeMel()¶
- createPolygonHelixMel()¶
- createPolygonGearMel()¶
- createPolygonSoccerBallMel()¶
- createPolygonSuperEllipseMel()¶
- createPolygonSphericalHarmonicsMel()¶
- createPolygonUltraShapeMel()¶
- createSweepMeshMel()¶
- createPolygonTypeMel()¶
- createPolygonSVGMel()¶
- duplicateMel()¶
- duplicateOffsetMel()¶
- duplicateInputGraphMel()¶
- duplicateInputConnectionsMel()¶
- duplicateOpenOptionsMel()¶
- duplicateFaceMel()¶
- instance()¶
- boolDifferenceATakeBMel()¶
- boolDifferenceBTakeAMel()¶
- boolUnionMel()¶
- boolIntersectionMel()¶
- boolSiceMel()¶
- boolHolePunchMel()¶
- boolCutOutMel()¶
- boolSplitEdgesMel()¶
- combineMel()¶
- separateMel()¶
- extractMel()¶
- parentMel()¶
- unparentMel()¶
- groupMel()¶
- ungroupMel()¶
- toggleEditPivotMel()¶
- bakePivotMel()¶
- matchPivot()¶
- centerPivotMel()¶
- freezeTransformationsMel()¶
- unfreezeTransformations()¶
- deleteHistoryMel()¶
- deleteNonDeformerHistoryMel()¶
- freezeMatrixModeller()¶
- freezeMatrixAll()¶
- unfreezeMatrix()¶
- extrudeToolMel()¶
- bevelToolMel()¶
- bevelToolMelRounded()¶
- bevelToolMelChamferOff()¶
- quadDrawToolMel()¶
- makeLiveMelQuadDraw()¶
- makeLiveMel()¶
- makeLiveOffMel()¶
- bridgeToolMel()¶
- fillHoleToolMel()¶
- appendToolMel()¶
- wedgeToolMel()¶
- chamferVertexToolMel()¶
- multiCutToolMel()¶
- edgeFlowToolMel()¶
- connectToolMel()¶
- edgeLoopToFromToolMel()¶
- offsetEdgeLoopToolMel()¶
- pokeToolMel()¶
- mergeCenterToolMel()¶
- mergeToVertToolMel()¶
- mergeToleranceToolMel()¶
- collapseEdgeRingToolMel()¶
- deleteEdgeToolMel()¶
- makeHoleToolMel()¶
- circularizeToolMel()¶
- spinEdgeToolMel()¶
- conformToolMel()¶
- averageVerticesToolMel()¶
- smoothMeshDisplayOnMel()¶
- smoothMeshDisplayHullMel()¶
- smoothMeshDisplayOffMel()¶
- smoothMeshPreviewToPolygonsMel()¶
- smoothPolyMel()¶
- divideMel()¶
- retopologizeMel()¶
- retopologizeOptionsMel()¶
- remeshMel()¶
- remeshOptionsMel()¶
- reduceMel()¶
- reduceOptionsMel()¶
- unSmoothMel()¶
- unSmoothOptionsMel()¶
- triangulateMel()¶
- quadragulateMel()¶
- creaseToolMel()¶
- uncreaseAll()¶
Removes all crease nodes in the history of the selected objects.
- selectCreasedEdges()¶
- spinEdgeMel()¶
- softenEdgesMel()¶
- hardenEdgesMel()¶
- unlockVertexNormalsMel()¶
- lockVertexNormalsMel()¶
- conformFaceNormalsMel()¶
- reverseFaceNormalsMel()¶
- averageVertexNormalsMel()¶
- vertexNormalToolMel()¶
- transferVertexNormalsWorld(space='world')¶
- transferVertexNormalsLocal(space='local')¶
- transferVertexNormalsUv(space='uv')¶
- transferVertexNormalsComponent(space='component')¶
- sculptBrushWithAlpha(brush='SetMeshSculptTool', stampImage='v_wrinkle_vdm.tif')¶
Opens the Sculpt Tool and sets the v_wrinle_vdm.tif stamp
- sculptToolMel()¶
Opens the Sculpt Tool with no stamp
- sculptToolKnifeMel()¶
Opens the Sculpt Tool and sets the v_wrinle_vdm.tif stamp
- sculptToolDirectionalPinchMel()¶
Opens the Sculpt Tool and sets the v_directionalPinch_vdm.tif stamp
- sculptToolEdgeMel(flipY=False)¶
Opens the Sculpt Tool and sets the v_edge_vdm.tif stamp
- sculptToolFoldMel()¶
Opens the Sculpt Tool and sets the v_fold_vdm.tif stamp
- sculptToolTubeMel()¶
Opens the Sculpt Tool and sets the v_tube_vdm.tif stamp
- smoothToolMel()¶
Opens the Smooth Sculpt Tool
- relaxToolMel()¶
Opens the Sculpt Tool
- grabToolMel()¶
Opens the Sculpt Tool
- pinchToolMel()¶
Opens the Sculpt Tool
- flattenToolMel()¶
Opens the Sculpt Tool
- foamyToolMel()¶
Opens the Sculpt Tool
- sprayToolMel()¶
Opens the Sculpt Tool
- repeatToolMel()¶
Opens the Sculpt Tool
- imprintToolMel()¶
Opens the Sculpt Tool
- waxToolMel()¶
Sets the Wax Tool
- waxToolMelHardAlpha()¶
Sets the Wax Tool with bw_strip.tif alpha
- waxToolMelSquareAlpha()¶
Sets the Wax Tool with bw_square.tif alpha
- scrapeToolMel()¶
Opens the Sculpt Tool
- fillToolMel()¶
Opens the Sculpt Tool
- knifeToolMel()¶
Opens the Sculpt Tool
- smearToolMel()¶
Opens the Sculpt Tool
- bulgeToolMel()¶
Opens the Sculpt Tool
- amplifyToolMel()¶
Opens the Sculpt Tool
- freezeToolMel()¶
Opens the Sculpt Tool
- unfreezeToolMel()¶
Opens the Sculpt Tool
- invertFreezeToolMel()¶
Opens the Sculpt Tool
- convertToFrozenToolMel()¶
Converts vert selection to frozen sculpt mask
- sculptFalloffSurfaceVolumeMel()¶
- sculptFalloffSurfaceMel()¶
- sculptFalloffVolumeMel()¶
- createLatticeMel()¶
- createLatticeMelOptions()¶
- createBendDeformerMel()¶
- createBendDeformerMelOptions()¶
- createTwistDeformerMel()¶
- createTwistDeformerMelOptions()¶
- createWaveDeformerMel()¶
- createWaveDeformerMelOptions()¶
- createFlareDeformerMel()¶
- createFlareDeformerMelOptions()¶
- toggleToolSettings()¶
Toggles the tool settings window
- open_hiveArtistUI()¶
Opens the Hive Artist UI Window
- open_hiveNamingConvention()¶
Opens the Hive Naming Convention UI Window
- open_zooGpt()¶
Opens the Zoo GPT UI Window
- open_zooHotkeyEditor()¶
Opens the Zoo Hotkey Editor toolset tool
- open_zooPreferences()¶
Opens the Zoo Preferences toolset tool
- open_objectsToolbox(advancedMode=False)¶
Opens the Objects Toolbox toolset tool
- open_modelingToolbox(advancedMode=False)¶
Opens the Modeling Toolbox toolset tool
- open_zooMirrorGeo(advancedMode=False)¶
Opens the Mirror Geo toolset tool
- open_topologyNormalsToolbox(advancedMode=False)¶
Opens the Topology and Normals Toolbox toolset tool
- open_sculptingToolbox(advancedMode=False)¶
Opens the Sculpting Toolbox toolset tool
- open_modelingAlign(advancedMode=False)¶
Opens the Modeling Align toolset tool
- open_randomizeObjects(advancedMode=False)¶
Opens the Randomize Objects toolset tool
- open_curveDuplicate(advancedMode=False)¶
Opens the Duplicate Along Curve toolset tool
- open_tubeFromCurve(advancedMode=False)¶
Opens the Tube From Curve toolset tool
- open_thickExtrude(advancedMode=False)¶
Opens the Thick Extrude toolset tool
- open_subDSmoothControl(advancedMode=False)¶
Opens the SubD Smooth Control toolset tool
- open_objectCleaner(advancedMode=False)¶
Opens the Object CLeaner toolset tool
- open_select(advancedMode=False)¶
Opens the Select toolset tool
- open_replaceShapes(advancedMode=False)¶
Opens the Replace Shapes toolset tool
- open_controlCreator(advancedMode=False)¶
Opens the Control Creator toolset tool
- open_editControls(advancedMode=False)¶
Opens the Edit Controls toolset tool
- open_colorOverrides(advancedMode=False)¶
Opens the Color Overrides toolset tool
- open_jointTool(advancedMode=False)¶
Opens the Joint Tool toolset tool
- open_jointsOnCurve(advancedMode=False)¶
Opens the Joints On Curve toolset tool
- open_splineRig(advancedMode=False)¶
Opens the Spline Rig toolset tool
- open_controlsOnCurve(advancedMode=False)¶
Opens the Controls On Curve toolset tool
- open_motionPathRig(advancedMode=False)¶
Opens the Motion Path Rig toolset tool
- open_twistExtractor(advancedMode=False)¶
Opens the Twist Extractor toolset tool
- open_skinningUtilities(advancedMode=False)¶
Opens the Skinning Utilities toolset tool
- open_replaceJointWeights(advancedMode=False)¶
Opens the Replace Joint Weights toolset tool
- open_riggingMiscellaneous(advancedMode=False)¶
Opens the Skinning Utilities toolset tool
- open_reparentGroupToggle(advancedMode=False)¶
Opens the Reparent Group Toggle toolset tool
- open_scenesBrowser(advancedMode=False)¶
Opens the Maya Scenes toolset tool
- open_mayaScenes(advancedMode=False)¶
Legacy hotkey
- open_alembicAssets(advancedMode=False)¶
Opens the Alembic Assets toolset tool
- open_modelAssets(advancedMode=False)¶
legacy hotkey
- open_thumbnailScenes(advancedMode=False)¶
Opens the Thumbnail Scenes toolset tool
- open_zooRenamer(advancedMode=False)¶
Opens the Zoo Renamer toolset tool
- open_zooSelectionSets(advancedMode=False)¶
Opens the Zoo Selection Sets toolset tool
- open_makeConnections(advancedMode=False)¶
Opens the Attribute Connections toolset tool
- open_channelBoxManager(advancedMode=False)¶
Opens the Channel Box Manager toolset tool
- open_manageNodes(advancedMode=False)¶
Opens the Manage Nodes toolset tool
- open_matrixTool(advancedMode=False)¶
Opens the Matrix Tool toolset tool
- open_manageNodesPlugins(advancedMode=False)¶
Opens the Matrix Tool toolset tool
- open_nodeEditorAlign(advancedMode=False)¶
Opens the Node Editor Align toolset tool
- open_aimAligner(advancedMode=False)¶
Opens the Aim Aligner toolset tool
- open_zooShelfFloatingWindow()¶
- open_cameraManager(advancedMode=False)¶
Opens the Camera Manager toolset tool
- open_imagePlaneTool(advancedMode=False)¶
Opens the Image Plane Tool toolset tool
- open_imagePlaneAnim(advancedMode=False)¶
Opens the Animate Image Plane toolset tool
- open_focusPuller(advancedMode=False)¶
Opens the Focus Puller toolset tool
- open_generalAnimationTools(advancedMode=False)¶
Opens the General Animation toolset tool
- open_graphEditorTools(advancedMode=False)¶
Opens the Graph Editor Toolbox toolset tool
- open_changeRotationOrders(advancedMode=False)¶
Opens the Change Rotation Orders toolset tool
- open_tweenMachine(advancedMode=False)¶
Opens the Tween Machine toolset tool
- open_tweenMachinePopup(cursorOnSlider=False, clickOffClose=False)¶
Opens the mini popup version of the Tween Machine tool.
- open_bakeAnimation(advancedMode=False)¶
Opens the Bake Animation toolset tool
- open_numericRetimer(advancedMode=False)¶
Opens the Numeric Retimer toolset tool
- open_keyRandomizer(advancedMode=False)¶
Opens the Randomize Keys toolset tool
- open_scaleKeysFromCenter(advancedMode=False)¶
Opens the Scale Keys From Center Values toolset tool
- open_cycleAnimationTools(advancedMode=False)¶
Opens the Cycle Animation toolset tool
- open_createTurntable(advancedMode=False)¶
Opens the Create Turntable toolset tool
- open_animationPaths(advancedMode=False)¶
Opens the Animation Paths toolset tool
- open_nclothwrinklecreator(advancedMode=False)¶
Opens the NCloth Wrinkle Creator toolset tool
- open_lightPresets(advancedMode=False)¶
Opens the Light Presets toolset tool
- open_hdriSkydomeLights(advancedMode=False)¶
Opens the HDRI Skydome toolset tool
- open_directionalLights(advancedMode=False)¶
Opens the Directional Lights toolset tool
- open_editLights(advancedMode=False)¶
Opens the Edit Lights toolset tool
- open_areaLights(advancedMode=False)¶
Opens the Area Lights toolset tool
- open_placeReflection(advancedMode=False)¶
Opens the Place Reflection toolset tool
- open_fixViewport(advancedMode=False)¶
Opens the Fix Viewport toolset tool
- open_viewportLight(advancedMode=False)¶
Legacy hotkey
- open_transferUvs(advancedMode=False)¶
Opens the Transfer UVs toolset tool
- open_unwrapTube(advancedMode=False)¶
Opens the UV Unfold toolset tool
- open_uvUnfold(advancedMode=False)¶
Opens the UV Unfold toolset tool
- open_convertRenderer(advancedMode=False)¶
Opens the Convert Renderer toolset tool
- open_renderObjectDisplay(advancedMode=False)¶
Opens the Render Object Display toolset tool
- open_shaderPresetsMa(advancedMode=False)¶
Opens the Shader Presets (.MA/.MB) toolset tool
- open_mayaShaders(advancedMode=False)¶
Legacy hotkey
- open_shaderPresetsMultRenderer(advancedMode=False)¶
Opens the Shader Presets Multi-Renderer toolset tool
- open_shaderPresets(advancedMode=False)¶
legacy hotkey
- open_shaderManager(advancedMode=False)¶
Opens the Shader Manager toolset tool
- open_convertShaders(advancedMode=False)¶
Opens the Convert Shaders toolset tool
- open_randomizeShaders(advancedMode=False)¶
Opens the Randomize Shaders toolset tool
- open_shaderSwapSuffix(advancedMode=False)¶
Opens the Shader Swap Suffix toolset tool
- open_hsvOffset(advancedMode=False)¶
Opens the HSV Offset shader toolset tool
- open_hsvOffsetPopup()¶
Opens the mini popup version of the hsv offset tool.
- open_displacementCreator(advancedMode=False)¶
Opens the Displacement Creator toolset tool
- open_createMattesAovs(advancedMode=False)¶
Opens the Convert Renderer toolset tool
- open_matchSwatchSpace(advancedMode=False)¶
Opens the Match Swatch Color Space toolset tool
- open_hiveRefModelSkel(advancedMode=False)¶
Opens the Hive Reference Model Skeleton toolset tool
- open_hiveExportFbx(advancedMode=False)¶
Opens the Hive Export FBX toolset tool
- open_hiveMirrorPasteAnim(advancedMode=False)¶
Opens the Hive Mirror Paste Anim toolset tool
- open_hiveGuideAlignAndMirror(advancedMode=False)¶
Opens the Hive Guide Align and Mirror toolset tool
- hiveToggleControlPanelNodesSel()¶
Toggles the selection of the control panel nodes, if they are selected it will deselect them, if they are not
- open_iconLibrary(advancedMode=False)¶
Opens the Icon Library toolset tool
- animSelectHierarchy()¶
Selects all animated nodes in the selected hierarchy
- animSelectScene()¶
Selects all animated nodes in the scene
- animSelectSelection()¶
Filters all animated nodes in the current selection
- setKeyframeChannelBox()¶
Keys the selected attrs or if nothing is selected keys all attrs
- setKeyAll()¶
Sets a key on all attributes ignoring any Channel Box selection.
- animMakeHold()¶
Creates a held pose with two identical keys and flat tangents intelligently from the current keyframes
- toogleKeyVisibility()¶
Reverses the visibility of an object in Maya and keys it’s visibility attribute
- resetAttrs()¶
Resets attributes in the channel box to defaults
- bakeKeys()¶
Bakes animation keyframes using bake curves or bake simulation depending on the selection
- eulerFilter()¶
Perform Maya’s Euler Filter on selected objects rotation values
- createMotionTrail(nameAsObject=True, trailDrawMode=2, showFrames=False, showFrameMarkers=True, frameMarkerSize=1, frameMarkerColor=(0.0, 1.0, 1.0), keyframeSize=2.0, selectOriginal=True, replaceOld=True, suffixNameFrames=False)¶
Creates a motion trail on the selected object and changes the draw mode to alternating frames
- openGhostEditor()¶
Opens Maya’s Ghost Editor Window
- jumpKeySelectedTime()¶
Changes the current time in the graph editor (Maya timeline) to match to the closest selected keyframe
- keySnapToTime()¶
Moves the selected keys to the current time. The first keyframe matching, maintains the spacing of selection
- selectObjFromFCurve()¶
Selects an object from an fCurve
- snapKeysWholeFrames()¶
Snaps the selected keys to whole frames.
- toggleInfinity()¶
Toggles infinity on and off in the Graph Editor
- cycleInfinity()¶
Cycles the selected objects, with standard cycle option pre and post.
- removeCycleAnimation()¶
Cycles the selected objects, with standard cycle option pre and post.
- copyKeys()¶
Snaps the selected keys to whole frames.
- pasteKeys()¶
Snaps the selected keys to whole frames.
- playPause()¶
Regular Maya play pause hotkey
- playReversePause()¶
Regular Maya play pause hotkey
- animMoveTimeBack5Frames()¶
Moves the time slider backwards by 5 frames.
- animMoveTimeForwards5Frames()¶
Moves the time slider forwards by 5 frames.
- playRangeStart()¶
Sets the range slider start to be the current frame in time
- playRangeEnd()¶
Sets the range slider end to be the current frame in time
- timeRangeStart()¶
Sets the time-range start to the current time.
- timeRangeEnd()¶
Sets the time-range end to the current time.
- displayToggleTextureMode()¶
Toggles the texture viewport mode, will invert. Eg. if “on” turns “off”
- displayToggleWireShadedMode()¶
Toggles the texture viewport mode, will invert. Eg. if “on” turns “off”
- displayToggleLightingMode()¶
Toggles the light viewport mode, will invert. Eg. if “on” turns “off”
- displayToggleWireOnShadedMode()¶
Toggles the ‘wireframe on shaded’ viewport mode. Will invert. Eg. if “shaded” turns “wireframeOnShaded”
- displayToggleXrayMode()¶
Toggles the xray viewport mode. Will invert. Eg. if “xray on” turns “xray off”
- selectCamInView()¶
Selects the camera under the pointer or if an error, get the camera in active panel, if error return message
- zooCycleBackgroundColors()¶
Adds additional colors to “alt b” which adds more dark colors while cycling through viewport background colors
- cyclePerspCameras(limitPerspective=True)¶
Cycles the main view through all cameras in the scene, default skips orthographic cams
- selectHierarchy()¶
Select all children in the hierarchy
- selectNodeOrShaderAttrEditor()¶
Selects the shader or the selected nodes:
Selects the node if selected in the channel box and opens the attribute editor
Or if a transform node is selected, select the shaders of the current selection and open attr editor
- openNamespaceEditor()¶
Opens the namespace editor