The Zoo Focus Puller tool instantly creates a depth of field rig for controlling focus and bokeh in Maya. This automates an annoying time consuming Maya setup. Focus Puller supports... read more →
This tutorial that shows how to present your models both in the viewport and render in a raytrace renderer like Arnold. Add your own assets such as the free community... read more →
Zoo Tools Version 2.7.0 brings the Hive Auto-Rigger out of Alpha and into Beta. Hive now supports support dynamic names with a new tool window Hive Naming Convention which further improves game engine support and helps match... read more →
Convert Renderer allows you to convert between Arnold, Redshift, and Renderman. This tool is easy to use, load your scenes and select the current renderer and destination renderer then run!... read more →