[vc_row type=”standard_section” bg_position=”center center” text_color=”dark”text_align=”left” top_padding=”5″ bottom_padding=”10″ bg_color=”#c4c4c4″]
Manual Rigging Fundamentals
Course: Manual Rigging
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[vc_row bg_color=”#ffffff” ][vc_column width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]The most basic of Maya rigs a good place to start when learning animation. Super simple FK with IK legs. (1hr)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Skinning Fundamentals in Maya covering assigning weights, painting and the component editor. (1hr 03mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Joints the most fundamental node in rigging is a good one to understand completely. Pivot placement and alignment information. (1hr 03mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Euler/Gimbal rotations, we’ll take a close look and find solutions to this annoying yet unavoidable part of rigging . (1hr)[/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-creating-a-simple-rig” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-skinning-basics” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-joints” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-gimbal-rotation” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ffffff” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]
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[minti_spacer height=”20″]Curve Controls for easier animation in Maya. This is a key part to most Maya rigs and it’s good to know how to build them easily. (1hr)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]The channel box gives us a lot of power in rigging, here we’ll learn how to create and modify attributes. (1hr)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Spine IK allows us to control joints by clsuters on curves, a great starting point for ropes, tails, ponytails and spines. (1hr 03mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Build a production ready simple rig in this class, with all the stripped down basics that you’d find in any base production rig. (1hr)[/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-curve-controls-constraints” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-channel-box-reverse-foot” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-clusters-spline-ik” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-putting-together-a-basic-rig” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ffffff” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]
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[minti_spacer height=”20″]Nodes are the key to understanding Maya. And we’ll also cover aims and IK switching. Go under the hood with this class. (1hr 03mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Blendshapes the artists best friend, warps a mesh into any shape and animate, great for deformation and expression. (1hr)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Corrective blendshape workflow basics here in this old page which covers some good content related to how correctives work in Maya. (1hr)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]A short old page on pose space defomration and some information about various autorigging solutions. (1hr)[/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-aim-ik-switch-nodes” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-blendshape-fundamentals” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-corrective-blendshapes-manual” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-pose-deformers-auto-riggers” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ffffff”][vc_column bg_color=”#ffffff” width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row]
[vc_row type=”standard_section” bg_position=”center center” text_color=”dark”text_align=”left” top_padding=”5″ bottom_padding=”10″ bg_color=”#c4c4c4″]
Rig Walkthroughs
Bundle: Rigging
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[vc_row bg_color=”#ededed” ][vc_column width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row][vc_row bg_color=”#ededed” top_padding=”0″][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]Referencing enables us to update our rigs without loosing animation. this class will show us how to set it up. (30mins)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]Quickly rig a fk fish along a spline using motion paths in Maya. This great technique can get realistic results quickly. (10mins)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]Build a production ready simple rig in this class, with all the stripped down basics that you’d find in any base production rig. (1hr)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]Triple Jaw Setup, a simple yet powerful way to rig the jaw and mouth. Designed for use with a blendshape system. (1hr 6mins)[/vc_column][/vc_row][vc_row bg_color=”#ededed” top_padding=”30″][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-rig-referencing-for-animation” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-fish-along-a-path” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-putting-together-a-basic-rig” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-building-a-jaw-and-skinning-a-face” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ededed” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]
[vc_row bg_color=”#ededed” top_padding=”0″][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]Rig a suprisingly realistic eye setup using as few as 6 joints for the eye. Comes complete with eye follow and blinks.. (1hr 3mins)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]Eyelash and eyebrows can be tricky areas to rig, so here we’ll cover a whole lesson using follicles/constraints to solve issues. (52mins)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]Setup shoulder twist that doesn’t flip at 90 degrees. A rock solid setup as a grounding for bendy arms. (16mins)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ededed” top_padding=”30″][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-rigging-a-realistic-eye” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-eye-lash-and-brow-follicle-rig” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-no-flip-shoulder-setup” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ededed”][vc_column bg_color=”#ededed” width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row]
[vc_row type=”standard_section” bg_position=”center center” text_color=”dark”text_align=”left” top_padding=”5″ bottom_padding=”10″ bg_color=”#c4c4c4″]
Auto Rig Body
Bundle: Auto Rig
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[vc_row bg_color=”#ffffff” ][vc_column width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Setup Rapid Rig Modular for bipeds ready for good deformation and use with a custom face rig. (1hr 50m)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Skinning Fundamentals in Maya covering assigning weights, painting and the component editor. (1hr)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Skinning Advanced explores Maya’s preferred skinning workflows with scripted tools and it’s more complex skinning functionality. (1hr 01min)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Rebuilding RRM rigs frees up the rigger enabling us to tweak pivots and rig compents even after skinning and blends. (27min)[/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-setting-up-rapid-rig/” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-skinning-basics” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-advanced-skinning” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-rebuilding-rrm-rigs” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ffffff” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]
[vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Custom Controls demonstrates how to add lightweight fk controls to rigs and add follicles to parent via mesh vertices. (57min)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]SHAPES body correctives explores brave rabbits plugin to enable full control over deformation on bodies. (1hr 36min)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Reuse RRM skins to skin new charcaters quickly and efficiently. (25min)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-custom-controls-v2″ target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-shapes-body-correctives” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-changing-rrm-proportions-fast” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ffffff”][vc_column bg_color=”#ffffff” width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row]
[vc_row type=”standard_section” bg_position=”center center” text_color=”dark”text_align=”left” top_padding=”5″ bottom_padding=”10″ bg_color=”#c4c4c4″]
Auto Rig Face
Bundle: Automatic Rigging
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[vc_row bg_color=”#ededed” ][vc_column width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row][vc_row bg_color=”#ededed” top_padding=”0″][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]Triple Jaw Setup, a simple yet powerful way to rig the jaw and mouth. Designed for use with a blendshape system. (1hr 6mins)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]Rig a suprisingly realistic eye setup using as few as 6 joints for the eye. Comes complete with eye follow and blinks.. (1hr 3mins)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]The Drag and Drop face rig which is a more advanced version of the realistic eye setup and triple jaw. Simply drag it onto your scene. (1hr 3mins)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]Eyelash and eyebrows can be tricky areas to rig, so here we’ll cover a whole lesson using follicles/constraints to solve issues. (52mins)[/vc_column][/vc_row][vc_row bg_color=”#ededed” top_padding=”30″][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-building-a-jaw-and-skinning-a-face” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-rigging-a-realistic-eye” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-drag-and-drop-face-rig” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-eye-lash-and-brow-follicle-rig” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ededed” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]
[vc_row bg_color=”#ededed” top_padding=”0″][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]For facial blendshapes we can’t go past the SHAPES toolset. This class explores the face combos, correctives and more. (1hr 38mins)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ededed” top_padding=”30″][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-braverabbits-shapes-facial” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ededed”][vc_column bg_color=”#ededed” width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row]
[vc_row type=”standard_section” bg_position=”center center” text_color=”dark”text_align=”left” top_padding=”5″ bottom_padding=”10″ bg_color=”#c4c4c4″]
Zoo Tools
Bundle: Zoo Tools
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[vc_row bg_color=”#ffffff” ][vc_column width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Zoo Tools a powerful suite of rigging and animation tools which includes an autorigger, learn about the features here. (1hr 50mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-zoo-tools-overview” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ffffff”][vc_column bg_color=”#ffffff” width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row]
[vc_row type=”standard_section” bg_position=”center center” text_color=”dark”text_align=”left” top_padding=”5″ bottom_padding=”10″ bg_color=”#c4c4c4″]
brave rabbit’s SHAPES
Bundle: SHAPES 2.0
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[vc_row bg_color=”#ededed” ][vc_column width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row][vc_row bg_color=”#ededed” top_padding=”0″][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]brave rabbit’s SHAPES fundamentals primer class. Enabling us to create and edit blendshapes quickly with an amazing amount of control. (1hr)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]For facial blendshapes we can’t go past the SHAPES toolset. This class explores the face combos, correctives and more. (1hr 38mins)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″]
[minti_spacer height=”20″]SHAPES body correctives explores brave rabbits plugin to enable full control over deformation on bodies. (1hr 36min)[/vc_column][vc_column bg_color=”#ededed” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ededed” top_padding=”30″][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-shapes-fundamentals” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-braverabbits-shapes-facial” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][minti_button link=”/old-shapes-body-correctives” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ededed” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ededed”][vc_column bg_color=”#ededed” width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row]
[vc_row type=”standard_section” bg_position=”center center” text_color=”dark”text_align=”left” top_padding=”5″ bottom_padding=”10″ bg_color=”#c4c4c4″]
Rapid Rig Modular
Bundle: Automatic Rigging
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[vc_row bg_color=”#ffffff” ][vc_column width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Setup Rapid Rig Modular for bipeds ready for good deformation and use with a custom face rig. (1hr 50m)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Rebuilding RRM rigs frees up the rigger enabling us to tweak pivots and rig compents even after skinning and blends. (27min)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″]
[minti_spacer height=”20″]Reuse RRM skins to skin new charcaters quickly and efficiently. (25min)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-setting-up-rapid-rig/” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-rebuilding-rrm-rigs” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-changing-rrm-proportions-fast” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ffffff”][vc_column bg_color=”#ffffff” width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row]
