Maya: Viewport 2 Shaders
Running Time (5:10 hrs)

Learn how to present your models in Maya’s Viewport with style. We’ll go through UVs, shaders, textures and lighting. Maya’s viewport is lovely at presenting models so start here to learn the viewport…

Viewport Lights 2017 (55 mins)
1.1: Introduction (0:33 mins)
2.1: Light Setup, Key Light (2:01 mins)
2.2: Three Point Shadows (1:08 mins)
2.3: Fill And Rim Lights (3:30 mins)
2.4: Colouring Lights (2:20 mins)
3.1: Scene Cleanup (0:51 mins)
3.2: Shader Cleanup (1:18 mins)
4.1: Viewport Shelf (1:36 mins)
4.2: Ambient Occlusion (1:21 mins)
4.3: Color Management (0:51 mins)
5.1: Light Types (2:29 mins)
5.2: Depth Maps Shadows (3:56 mins)
5.3: Filter Size (0:51 mins)
5.4: Spotlight Settings (1:40 mins)
5.5: Emit Specular/Diffuse (0:53 mins)
5.6: Light Decay (1:30 mins)
6.1: Clipping Planes (1:47 mins)
6.2: Background Color (1:03 mins)
6.3: Cast/recieve Shadows (1:39 mins)
7.1: Shadow Texture Options (1:50 mins)
7.2: Ambient Occlusion Settings (0:58 mins)
8.1: Move Camera Prep (0:59 mins)
8.2: Parenting Lights To Camera (1:10 mins)
8.3: Constraining Lights Camera (0:42 mins)
8.4: Spotlight Issues (1:45 mins)
8.5: Spotlight Orient Solutions (2:08 mins)
9.1: Occlusion Catcher (1:39 mins)
9.2: Floor Render Stats (1:21 mins)
9.3: Use Background Shader (0:42 mins)
9.4: Simple Setup (1:06 mins)
9.5: Transparent Rim Light Solutions (3:33 mins)
10.1: HDR Sky Dome Setup (3:19 mins)
10.2: Various Sky Domes (2:50 mins)
2.1: Light Setup, Key Light (2:01 mins)
2.2: Three Point Shadows (1:08 mins)
2.3: Fill And Rim Lights (3:30 mins)
2.4: Colouring Lights (2:20 mins)
3.1: Scene Cleanup (0:51 mins)
3.2: Shader Cleanup (1:18 mins)
4.1: Viewport Shelf (1:36 mins)
4.2: Ambient Occlusion (1:21 mins)
4.3: Color Management (0:51 mins)
5.1: Light Types (2:29 mins)
5.2: Depth Maps Shadows (3:56 mins)
5.3: Filter Size (0:51 mins)
5.4: Spotlight Settings (1:40 mins)
5.5: Emit Specular/Diffuse (0:53 mins)
5.6: Light Decay (1:30 mins)
6.1: Clipping Planes (1:47 mins)
6.2: Background Color (1:03 mins)
6.3: Cast/recieve Shadows (1:39 mins)
7.1: Shadow Texture Options (1:50 mins)
7.2: Ambient Occlusion Settings (0:58 mins)
8.1: Move Camera Prep (0:59 mins)
8.2: Parenting Lights To Camera (1:10 mins)
8.3: Constraining Lights Camera (0:42 mins)
8.4: Spotlight Issues (1:45 mins)
8.5: Spotlight Orient Solutions (2:08 mins)
9.1: Occlusion Catcher (1:39 mins)
9.2: Floor Render Stats (1:21 mins)
9.3: Use Background Shader (0:42 mins)
9.4: Simple Setup (1:06 mins)
9.5: Transparent Rim Light Solutions (3:33 mins)
10.1: HDR Sky Dome Setup (3:19 mins)
10.2: Various Sky Domes (2:50 mins)

VP2 Shader Fundamentals (57 mins)
1.1: Color Pots (1:24 mins)
1.2: Light Setup (1:43 mins)
1.3: Assign Shaders (1:31 mins)
2.1: lambert Color (0:58 mins)
2.2: Basic Properties (1:30 mins)
2.3: Translucence (2:26 mins)
3.1: Blinn spec (2:25 mins)
3.2: Spec Blowout (0:44 mins)
3.3: Specular As A Fake (0:59 mins)
3.4: Metal Blinns (2:01 mins)
3.5: Skin Blinns (1:22 mins)
4.1: Anisotropic Shader (3:05 mins)
5.1: Sky Dome Setup (4:03 mins)
5.2: Blinn Skydome (2:17 mins)
5.3: Facing Ratio (2:30 mins)
5.4: Fresnel Sky Dome (3:01 mins)
5.5: Metals Skydome (2:26 mins)
5.6: Sky Dome Variation (3:45 mins)
6.1: HDRI Background (3:05 mins)
6.2: Env Sphere (2:00 mins)
6.3: Color Correction (2:23 mins)
7.1: Ramp Env Setup (1:54 mins)
7.2: Fresnel Explained (1:52 mins)
7.3: Car Paint (1:15 mins)
7.4: Image Variations (3:03 mins)
7.5: Gold And Metals (3:44 mins)
1.2: Light Setup (1:43 mins)
1.3: Assign Shaders (1:31 mins)
2.1: lambert Color (0:58 mins)
2.2: Basic Properties (1:30 mins)
2.3: Translucence (2:26 mins)
3.1: Blinn spec (2:25 mins)
3.2: Spec Blowout (0:44 mins)
3.3: Specular As A Fake (0:59 mins)
3.4: Metal Blinns (2:01 mins)
3.5: Skin Blinns (1:22 mins)
4.1: Anisotropic Shader (3:05 mins)
5.1: Sky Dome Setup (4:03 mins)
5.2: Blinn Skydome (2:17 mins)
5.3: Facing Ratio (2:30 mins)
5.4: Fresnel Sky Dome (3:01 mins)
5.5: Metals Skydome (2:26 mins)
5.6: Sky Dome Variation (3:45 mins)
6.1: HDRI Background (3:05 mins)
6.2: Env Sphere (2:00 mins)
6.3: Color Correction (2:23 mins)
7.1: Ramp Env Setup (1:54 mins)
7.2: Fresnel Explained (1:52 mins)
7.3: Car Paint (1:15 mins)
7.4: Image Variations (3:03 mins)
7.5: Gold And Metals (3:44 mins)

VP2 Ramp Shaders (42 mins)
1.1: Ramp Shader Intro (1:48 mins)
1.2: Ramp Presets (1:39 mins)
1.3: Ramp Attributes (1:22 mins)
1.4: Ramp Brightness (0:30 mins)
2.1: Light Angle (1:27 mins)
2.2: Velvet Shader (2:24 mins)
2.3: Latex, Velvet Tweaks (2:01 mins)
3.1: Ramp Transparency (1:27 mins)
4.1: Skin Shader (2:31 mins)
4.2: Skin tweaks (1:31 mins)
4.3: purple Skin (2:49 mins)
5.1: Specular Ramp (1:46 mins)
6.1: Hypershade Setup (1:26 mins)
6.2: Assigning Layers (1:06 mins)
6.3: Layer Transparency (2:32 mins)
7.1: Create Sky Dome (1:40 mins)
7.2: Base Rough Metal (2:11 mins)
7.3: Clear Coat (3:17 mins)
7.4: Layered Clearcoat (3:16 mins)
8.1: Ramp Texture Issues (1:16 mins)
8.2: Ramp Fresnel Setup (1:37 mins)
8.3: Text Fresnel Reflections (2:25 mins)
1.2: Ramp Presets (1:39 mins)
1.3: Ramp Attributes (1:22 mins)
1.4: Ramp Brightness (0:30 mins)
2.1: Light Angle (1:27 mins)
2.2: Velvet Shader (2:24 mins)
2.3: Latex, Velvet Tweaks (2:01 mins)
3.1: Ramp Transparency (1:27 mins)
4.1: Skin Shader (2:31 mins)
4.2: Skin tweaks (1:31 mins)
4.3: purple Skin (2:49 mins)
5.1: Specular Ramp (1:46 mins)
6.1: Hypershade Setup (1:26 mins)
6.2: Assigning Layers (1:06 mins)
6.3: Layer Transparency (2:32 mins)
7.1: Create Sky Dome (1:40 mins)
7.2: Base Rough Metal (2:11 mins)
7.3: Clear Coat (3:17 mins)
7.4: Layered Clearcoat (3:16 mins)
8.1: Ramp Texture Issues (1:16 mins)
8.2: Ramp Fresnel Setup (1:37 mins)
8.3: Text Fresnel Reflections (2:25 mins)

UV Fundamentals (1:24 hrs)
1.1: How UVs Work (1:50 mins)
1.2: How UVs Work (2:56 mins)
1.3: Zanzi Example (2:24 mins)
1.4: Unfold Workflow (4:36 mins)
1.5: PTex and Polypaint (2:04 mins)
2.1: Planar Mapping (5:06 mins)
2.2: Cylindrical Spherical (2:38 mins)
2.3: Automatic UVs (2:38 mins)
3.1: The UV Editor (2:04 mins)
3.2: UV Marking Menus (0:53 mins)
3.3: UV Selection (1:51 mins)
4.1: Unfolding UVs (2:47 mins)
4.2: Unfold Options (1:27 mins)
4.3: Unfold Coat Example (3:58 mins)
4.4: Unfold Face Example (5:45 mins)
4.5: 2017 Unfold Updates (0:34 mins)
5.1: Paint Unfold Setup (1:03 mins)
5.2: Unfold UV Tool (2:26 mins)
5.3: Pipe Setup (3:25 mins)
5.4: Pipe/Tube Unwrap (3:25 mins)
6.1: Shaded UV Display (1:05 mins)
6.2: UV Distortion (2:56 mins)
7.1: Symmetry Tool Setup (1:13 mins)
7.2: Symmetry UV Tool (0:55 mins)
8.1: Layout Introduction (0:51 mins)
8.2: Layout Main Settings (3:06 mins)
8.3: More Layout Options (2:50 mins)
9.1: Edge Warp Issue (2:12 mins)
9.2: Edge Warp Fix (1:23 mins)
9.3: Edge Warp Add Poly (2:26 mins)
9.4: Edge Warp Cube (0:50 mins)
10.1: Unwrapping Zanzi (10:45 mins)
1.2: How UVs Work (2:56 mins)
1.3: Zanzi Example (2:24 mins)
1.4: Unfold Workflow (4:36 mins)
1.5: PTex and Polypaint (2:04 mins)
2.1: Planar Mapping (5:06 mins)
2.2: Cylindrical Spherical (2:38 mins)
2.3: Automatic UVs (2:38 mins)
3.1: The UV Editor (2:04 mins)
3.2: UV Marking Menus (0:53 mins)
3.3: UV Selection (1:51 mins)
4.1: Unfolding UVs (2:47 mins)
4.2: Unfold Options (1:27 mins)
4.3: Unfold Coat Example (3:58 mins)
4.4: Unfold Face Example (5:45 mins)
4.5: 2017 Unfold Updates (0:34 mins)
5.1: Paint Unfold Setup (1:03 mins)
5.2: Unfold UV Tool (2:26 mins)
5.3: Pipe Setup (3:25 mins)
5.4: Pipe/Tube Unwrap (3:25 mins)
6.1: Shaded UV Display (1:05 mins)
6.2: UV Distortion (2:56 mins)
7.1: Symmetry Tool Setup (1:13 mins)
7.2: Symmetry UV Tool (0:55 mins)
8.1: Layout Introduction (0:51 mins)
8.2: Layout Main Settings (3:06 mins)
8.3: More Layout Options (2:50 mins)
9.1: Edge Warp Issue (2:12 mins)
9.2: Edge Warp Fix (1:23 mins)
9.3: Edge Warp Add Poly (2:26 mins)
9.4: Edge Warp Cube (0:50 mins)
10.1: Unwrapping Zanzi (10:45 mins)

Texture Overview (1:11 hrs)
1.1: Introduction Prep (1:42 mins)
2.1: Mudbox Send (1:19 mins)
2.2: Mudbox UV Settings (0:22 mins)
2.3: Adjust Shaders (0:31 mins)
2.4: Add SubD (0:43 mins)
2.5: Scale Issues (0:24 mins)
2.6: Yellow Select Mode (1:30 mins)
2.7: Assign Shaders Mudbox (1:08 mins)
2.8: Options And Lock (1:01 mins)
3.1: Textures Structure (4:24 mins)
4.1: Basic Paint (4:48 mins)
5.1: Mudbox Texture Save (3:23 mins)
5.2: Mudbox/Photoshop (4:49 mins)
6.1: Tattoo Prep (2:30 mins)
6.2: PShop Tattoo Prep (2:33 mins)
6.3: Placing Heart (4:00 mins)
7.1: PShop Maya Bridge (1:47 mins)
7.2: Maya PShop Connect (1:28 mins)
7.3: Updating Maya Textures (1:41 mins)
8.1: Create Bump (2:28 mins)
8.2: Create Sticker Bump (3:33 mins)
8.3: Assign Maya Bumps (1:57 mins)
9.1: Create Spec Maps (2:38 mins)
9.2: Glossy Maps Mudbox (2:07 mins)
9.3: Spec Map Photoshop (1:45 mins)
9.4: Glossy Maps Photoshop (1:04 mins)
9.5: Save Spec Maps (0:46 mins)
10.1: Color Vs Out Alpha (0:37 mins)
10.2: Mapping Spec (1:28 mins)
10.3: Mapping Eccentricity (1:19 mins)
11.1: Spec B&W Range (1:36 mins)
11.2: Color Rempping (2:24 mins)
11.3: Eccentricity Remap (3:26 mins)
12.1: Bump To Normal Mudbox (2:01 mins)
12.2: Maya Normal Assign (2:20 mins)
2.1: Mudbox Send (1:19 mins)
2.2: Mudbox UV Settings (0:22 mins)
2.3: Adjust Shaders (0:31 mins)
2.4: Add SubD (0:43 mins)
2.5: Scale Issues (0:24 mins)
2.6: Yellow Select Mode (1:30 mins)
2.7: Assign Shaders Mudbox (1:08 mins)
2.8: Options And Lock (1:01 mins)
3.1: Textures Structure (4:24 mins)
4.1: Basic Paint (4:48 mins)
5.1: Mudbox Texture Save (3:23 mins)
5.2: Mudbox/Photoshop (4:49 mins)
6.1: Tattoo Prep (2:30 mins)
6.2: PShop Tattoo Prep (2:33 mins)
6.3: Placing Heart (4:00 mins)
7.1: PShop Maya Bridge (1:47 mins)
7.2: Maya PShop Connect (1:28 mins)
7.3: Updating Maya Textures (1:41 mins)
8.1: Create Bump (2:28 mins)
8.2: Create Sticker Bump (3:33 mins)
8.3: Assign Maya Bumps (1:57 mins)
9.1: Create Spec Maps (2:38 mins)
9.2: Glossy Maps Mudbox (2:07 mins)
9.3: Spec Map Photoshop (1:45 mins)
9.4: Glossy Maps Photoshop (1:04 mins)
9.5: Save Spec Maps (0:46 mins)
10.1: Color Vs Out Alpha (0:37 mins)
10.2: Mapping Spec (1:28 mins)
10.3: Mapping Eccentricity (1:19 mins)
11.1: Spec B&W Range (1:36 mins)
11.2: Color Rempping (2:24 mins)
11.3: Eccentricity Remap (3:26 mins)
12.1: Bump To Normal Mudbox (2:01 mins)
12.2: Maya Normal Assign (2:20 mins)
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