SHAPES Fundamentals

braverabbit’s SHAPES

Please Note that this page is depreciated and is not supported in the C3dC Subscription

This page covers the fundamentals of braverabbit’s SHAPES v2. Although we’re demoing on a simple face the same principles are those used on meshes pushing 200k polygons on todays feature films. Don’t underestimate the simplicity of the concepts here.

This page was designed to establish students in the core principles behind SHAPES and avoid potential problems. SHAPES currently doesn’t support full undo and combined with how easy it is to sculpt blends while forgetting to be in Sculpt mode this all makes SHAPES susceptible to potential issues. It’s particularly important for students and professionals alike to be able to deal with these problems if and when they may arise.

The longer you use SHAPES the less you’ll tend to break it. When used as designed SHAPES is a particularly brilliant and I’d say irreplaceable part of rigging and animation in todays pipelines whether student or pro.

Topics covered

– How SHAPES works
– UI preferences
– Paint Weights
– Manual Importing of Blendshapes
– Symmetry Setup and Solutions
– The Base Menu (duplicate, mirror, split, combine)

Other classes we’ll cover SHAPES in more detail. Specifically for facial setup and body corrective workflows. Finally a last class we’ll cover the more advanced features like switching topology and advanced corrective workflows and baking from muscles and cloth.

This Page Is Beta: Temp vids and some content may not match.
1. SHAPES Overview (12 mins)

This section covers how SHAPES works, setting up the UI and getting started sculpting/modelling and tweaking blendshapes. This is a WIP and is missing key videos.

1. How Shapes Works (correctives demo)
2. UI Preferences
3.

An additional section will be added later as an overview of this class and with an install video tutorial.

VIDEO 1.1 : HOW SHAPES WORKS (CORRECTIVE DEMO) (11 mins)

Information
A repeat from the body correctives course but shows some fundamental stuff. Placeholder video.
VIDEO 1.2 : SHAPES UI PREFERENCES (1:00 mins)

Information
UI Prefs
2. Painting Weights With SHAPES (3:10 mins)

In this section we’ll find out how the paint weights works inside of SHAPES. This is great for painting out areas which we’ve accidentally moved. It’s a super powerful tool that can be used in many workflow situations. Which we can cover later.

VIDEO 2.1 : SHAPES PAINT WEIGHTS (3:10 mins)

Information
Shapes Paint Weight Info
3. Manually Creating Blendshapes inside of SHAPES (6:08 mins)

This section will cover the manual creation of blendshapes within the SHAPES UI. This is very good to know for bug fixing and problem solving or importing blend shapes from other scenes.

VIDEO 3.1 : MANUAL CREATION AND IMPORTING OF BLENDSHAPES (6:08 mins)

Information
Manual creation of blendshapes using SHAPES
4. Mirror, Duplicate Split and Combine Blendshapes (14 mins)

This section will cover the symmetry options within SHAPES including some other handy options like duplicate, switch, split and combine.

VIDEO 4.1 : SETTING UP SYMMETRY AND SOLUTIONS (3:55 mins)

Information
Setting up symmetry
VIDEO 4.2 : MIRROR, SPLIT, DUPLICATE, COMBINE (10 mins)

Information
Comining blendshapes, mirroring and symmetrical options

Leave a reply