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Rapid Rig Biped Setup

Maya Autorigging: RRM

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[minti_alert type=”info” close=”true”]Please Note that this page is depreciated and is not supported in the C3dC Subscription[/minti_alert]

This page is for setting up a biped with Rapid Rig Modular.

I’m supporting RRM in my training. Dustin’s training videos are at the bottom of this page also on the creative crash site too. Go through my videos first then watch all his videos for more detail.

The following are tutorials on how to setup hires subD biped characters in RRM. I get students to rig the face with the drag and drop rig, and there’s a few settings we need to look at for compatibility with the SHAPES plugin.

 

Yoki Animation Rigged with RRM

 

Maya Rigging Professor in 6 hrs

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1.1 – Install
2.1 – Prepare Mesh
3.1 – Build Biped
4.1 – Add Twists To Arms Legs
4.2 – Delete Eyes/Jaw
4.3 – Tweak Fingers
4.4 – Place Pivots
4.5 – Save Proxy Setup
4.6 – Mirror Proxies
4.7 – Add Custom Chains
4.8 – Save Proxies
5.1 – Build Rig
5.2 – Check The Rig
5.3 – Size Controls
6.1 – Selecting Skin Joints
6.2 – Skin Selection Sets
6.3 – Skin Each Mesh
7.1 – Check Pivots
8.1 – Range Of Motion
8.2 – Importing The ROM
9.1 – Referencing
10.1 – Tweak Controls
11.1 – 1. Installation
11.2 – 2. Creating Proxies
11.3 – 3. Editing Proxies
11.4 – 4. Rig Controls
11.5 – 5. Selector UI

[/minti_iconbox][minti_iconbox icon=”fa-pencil” style=”1″ iconcolor=”accent” title=”Instructor”]

Andrew Silke

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October 2015

[/minti_iconbox][/vc_column][/vc_row][vc_row bg_color=”#ffffff” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]1. Install (4:26 mins)[/minti_title][vc_column_text]Install Instructions for Rapid Rig Modular[/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”1.1″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 1.1 : INSTALL THE SCRIPTS (IF NEEDED) (4:26 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]

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1. Install the scripts (if needed)

[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ededed” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]2. Prepare The Model (4:25 mins)[/minti_title][vc_column_text]Here we prepare the model ready for rigging[/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”2.1″][vc_row bg_color=”#ededed” text_color=”dark” ][minti_toggle title=”VIDEO 2.1 : PREPARE MESH (4:25 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]

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2. Prepare Model Mesh

[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ffffff” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]3. Build biped (55 sec)[/minti_title][vc_column_text]Here we prepare the model ready for rigging[/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”3.1″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 3.1 : BUILD BIPED FROM DEFAULTS (55 sec)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]

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3. Build a biped from the defaults

[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ededed” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]4. Modifying The Biped (36 mins)[/minti_title][vc_column_text]We’ll want to change a few things to optimise the rig setup, the follow sections show how to do that. [/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”4.1″][vc_row bg_color=”#ededed” text_color=”dark” ][minti_toggle title=”VIDEO 4.1 : ADD TWISTS TO ARMS/LEGS (2:44 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]

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4. Add twist joints to the arms and legs

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5. Delete the Eye modules and toggle off the Jaw

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6. Tweak the amount of fingers (if needed)

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7. Place pivots

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8. Save proxy setup

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9. Mirror the proxy setup where needed

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10. Add extra chains for custom areas

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11. Save proxy setup again

[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ffffff” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]5. Building The Rig (6:08 mins)[/minti_title][vc_column_text]Now we can build the rig which is very easy. Just a couple of further things we need to know.[/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”5.1″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 5.1 : NAME AND BUILD RIG (1:55 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]

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12. Name and Build rig

13. Single Hierarchy Setup (yes)
Click “Yes” to the question create single hierarchy setup

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14. Check the rig is working

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15. Size controls roughly

[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ededed” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]6. Skinning (7:45 mins)[/minti_title][vc_column_text]We’ll skin our character as per normal but RRM has some nice buttons to access all the skinning joints. We’ll want to use the standard skin joints. [/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”6.1″][vc_row bg_color=”#ededed” text_color=”dark” ][minti_toggle title=”VIDEO 6.1 : SELECTING SKIN JOINTS (3:06 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]

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16. Selecting skinning joints

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17. Create custom skin selection sets

If the pivots are in the wrong place, we can delete the rig and return to the proxies. Or reload our cleaned model and start again by loading the saved proxy file.

To delete the rig
1. Detach all skinned meshes Animate > skin > detach skin
2. go to the last tab called “Extras” in the RMM interface. Click on the big button
“Delete Rig”

Reposition the proxies and build the rig again, see step 12.

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18. Skin each mesh

Skinning Page

Advanced Skinning Workflow

Skinning A face

[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ffffff” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]7. Checking and Rebuilding (2:29 mins)[/minti_title][vc_column_text]At this point we’ll want to check all of our pivots and if there’s issues we’ll want to rebuild the rig. See the other page Rebuilding Rapid Rigs, for more info regarding rebuilding.[/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”7.1″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 7.1 : CHECK PIVOTS (2:29 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]

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Check pivots (if bad reload the proxy rig and go to step 12)

We can also rebuild at later stages though more work is infolved. See Rebuilding RRM Rigs

[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ededed” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]8. RANGE OF MOTION (4:23 mins)[/minti_title][vc_column_text]For really getting the skinning right we’ll want a range of motion, luckily I’ve premade one you can import onto your character.[/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”8.1″][vc_row bg_color=”#ededed” text_color=”dark” ][minti_toggle title=”VIDEO 8.1 : CREATE A RANGE OF MOTION (ROM) (1:24 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]

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Create a range of motion (ROM)

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Importing A ROM
I’ve setup a Range Of Motion for the Natalie Rig. You can import it onto your rig as a starting point for a ROM. Here’s how.

1. Download the file (right click download)nat_Body_ROM_v01_01.atom

2. Watch the video below…

21. Create custom controls for clothes etc
See this page for more info…
Creating Custom Controls For Rapid Rig Modular

[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ffffff” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]9. REFERENCING THE RIG (14 mins)[/minti_title][vc_column_text]Here we’ll want to set up a referencing file structure. Also see the page Referencing Rigs for more info. [/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”9.1″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 9.1 : CREATE A REFERENCING SYSTEM (14 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]

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Create a referencing system and folder structure

Rig Referencing Tutorial Page

[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ededed” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]10. Refine Any Further Tweaks (6:04 mins)[/minti_title][vc_column_text]Here we’ll want to set up a referencing file structure. Also see the page Referencing Rigs for more info. [/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”10.1″][vc_row bg_color=”#ededed” text_color=”dark” ][minti_toggle title=”VIDEO 10.1 : TWEAK CURVE CONTROLS (6:04 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]

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Tweak curve controls

22. DeleteProxies
Delete the proxies in the scene…
Go to the last tab called “Extras” in the RMM interface. Click on the big button…
“Step 5.1: Delete Proxies”

This will delete the proxy curves and remove their layers.

[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ffffff” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]11. Below Are Dustins Official RRM Videos (1:29 hrs)[/minti_title][vc_column_text]See Dustins videos for more information regarding RRM[/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”11.1″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 11.1 : 1. INSTALLATION (5:04 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]

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RRM: OFFICIAL TRAINING VIDEOS
1. Installation

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2. Creating Proxies

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3. Editing Proxies

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4. Rig Controls

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5. Selector UI

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