Rapid Rig Biped Setup

Maya Autorigging: RRM


Please Note that this page is depreciated and is not supported in the C3dC Subscription

This page is for setting up a biped with Rapid Rig Modular.

I’m supporting RRM in my training. Dustin’s training videos are at the bottom of this page also on the creative crash site too. Go through my videos first then watch all his videos for more detail.

The following are tutorials on how to setup hires subD biped characters in RRM. I get students to rig the face with the drag and drop rig, and there’s a few settings we need to look at for compatibility with the SHAPES plugin.

 

Yoki Animation Rigged with RRM

 

Maya Rigging Professor in 6 hrs

1. Install (4:26 mins)

Install Instructions for Rapid Rig Modular

VIDEO 1.1 : INSTALL THE SCRIPTS (IF NEEDED) (4:26 mins)

Information
1. Install the scripts (if needed)
2. Prepare The Model (4:25 mins)

Here we prepare the model ready for rigging

VIDEO 2.1 : PREPARE MESH (4:25 mins)

Information
2. Prepare Model Mesh
3. Build biped (55 sec)

Here we prepare the model ready for rigging

VIDEO 3.1 : BUILD BIPED FROM DEFAULTS (55 sec)

Information
3. Build a biped from the defaults
4. Modifying The Biped (36 mins)

We’ll want to change a few things to optimise the rig setup, the follow sections show how to do that.

VIDEO 4.1 : ADD TWISTS TO ARMS/LEGS (2:44 mins)

Information
4. Add twist joints to the arms and legs
VIDEO 4.2 : DELETE EYE MODULES AND JAW (1:04 mins)

Information

5. Delete the Eye modules and toggle off the Jaw

VIDEO 4.3 : TWEAK FINGERS (4:25 mins)

Information
6. Tweak the amount of fingers (if needed)
VIDEO 4.4 : PLACE PIVOTS (19 mins)

Information
7. Place pivots
VIDEO 4.5 : SAVE PROXY SETUP (1:09 mins)

Information
8. Save proxy setup
VIDEO 4.6 : MIRROR PROXY SETUP (1:59 mins)

Information
9. Mirror the proxy setup where needed
VIDEO 4.7 : ADD EXTRA CHAINS FOR CUSTOM AREAS (4:40 mins)

Information
10. Add extra chains for custom areas
VIDEO 4.8 : SAVE PROXY SETUP AGAIN (1:08 mins)

Information
11. Save proxy setup again
5. Building The Rig (6:08 mins)

Now we can build the rig which is very easy. Just a couple of further things we need to know.

VIDEO 5.1 : NAME AND BUILD RIG (1:55 mins)

Information
12. Name and Build rig

13. Single Hierarchy Setup (yes)
Click “Yes” to the question create single hierarchy setup

VIDEO 5.2 : CHECK THE RIG (1:42 mins)

Information
14. Check the rig is working
VIDEO 5.3 : SIZE CONTROLS ROUGHLY (2:31 mins)

Information
15. Size controls roughly
6. Skinning (7:45 mins)

We’ll skin our character as per normal but RRM has some nice buttons to access all the skinning joints. We’ll want to use the standard skin joints.

VIDEO 6.1 : SELECTING SKIN JOINTS (3:06 mins)

Information
16. Selecting skinning joints
VIDEO 6.2 : CUSTOM SKIN SELECTION SETS (1:51 mins)

Information
17. Create custom skin selection sets

If the pivots are in the wrong place, we can delete the rig and return to the proxies. Or reload our cleaned model and start again by loading the saved proxy file.

To delete the rig
1. Detach all skinned meshes Animate > skin > detach skin
2. go to the last tab called “Extras” in the RMM interface. Click on the big button
“Delete Rig”

Reposition the proxies and build the rig again, see step 12.

VIDEO 6.3 : SKIN EACH MESH (2:48 mins)
7. Checking and Rebuilding (2:29 mins)

At this point we’ll want to check all of our pivots and if there’s issues we’ll want to rebuild the rig. See the other page Rebuilding Rapid Rigs, for more info regarding rebuilding.

VIDEO 7.1 : CHECK PIVOTS (2:29 mins)

Information
Check pivots (if bad reload the proxy rig and go to step 12)

We can also rebuild at later stages though more work is infolved. See Rebuilding RRM Rigs

8. RANGE OF MOTION (4:23 mins)

For really getting the skinning right we’ll want a range of motion, luckily I’ve premade one you can import onto your character.

VIDEO 8.1 : CREATE A RANGE OF MOTION (ROM) (1:24 mins)

Information
Create a range of motion (ROM)
VIDEO 8.2 : IMPORTING RANGE OF MOTION (2:59 mins)

Information
Importing A ROM
I’ve setup a Range Of Motion for the Natalie Rig. You can import it onto your rig as a starting point for a ROM. Here’s how.

1. Download the file (right click download)nat_Body_ROM_v01_01.atom

2. Watch the video below…

21. Create custom controls for clothes etc
See this page for more info…
Creating Custom Controls For Rapid Rig Modular

9. REFERENCING THE RIG (14 mins)

Here we’ll want to set up a referencing file structure. Also see the page Referencing Rigs for more info.

VIDEO 9.1 : CREATE A REFERENCING SYSTEM (14 mins)

Information
Create a referencing system and folder structure

Rig Referencing Tutorial Page

10. Refine Any Further Tweaks (6:04 mins)

Here we’ll want to set up a referencing file structure. Also see the page Referencing Rigs for more info.

VIDEO 10.1 : TWEAK CURVE CONTROLS (6:04 mins)

Information
Tweak curve controls

22. DeleteProxies
Delete the proxies in the scene…
Go to the last tab called “Extras” in the RMM interface. Click on the big button…
“Step 5.1: Delete Proxies”

This will delete the proxy curves and remove their layers.

11. Below Are Dustins Official RRM Videos (1:29 hrs)

See Dustins videos for more information regarding RRM

VIDEO 11.1 : 1. INSTALLATION (5:04 mins)

Information
RRM: OFFICIAL TRAINING VIDEOS
1. Installation
VIDEO 11.2 : 2. CREATING PROXIES (24 mins)

Information
2. Creating Proxies
VIDEO 11.3 : 3. EDITING PROXIES (13 mins)

Information
3. Editing Proxies
VIDEO 11.4 : 4. RIG CONTROLS (35 mins)

Information
4. Rig Controls
VIDEO 11.5 : 5. SELECTOR UI (10 mins)

Information
5. Selector UI

Leave a reply