Install Instructions for Rapid Rig Modular
Rapid Rig Biped Setup
Maya Autorigging: RRM
This page is for setting up a biped with Rapid Rig Modular.
I’m supporting RRM in my training. Dustin’s training videos are at the bottom of this page also on the creative crash site too. Go through my videos first then watch all his videos for more detail.
The following are tutorials on how to setup hires subD biped characters in RRM. I get students to rig the face with the drag and drop rig, and there’s a few settings we need to look at for compatibility with the SHAPES plugin.
Yoki Animation Rigged with RRM
Maya Rigging Professor in 6 hrs
Contents (2:56 hrs)
1.1 – Install
2.1 – Prepare Mesh
3.1 – Build Biped
4.1 – Add Twists To Arms Legs
4.2 – Delete Eyes/Jaw
4.3 – Tweak Fingers
4.4 – Place Pivots
4.5 – Save Proxy Setup
4.6 – Mirror Proxies
4.7 – Add Custom Chains
4.8 – Save Proxies
5.1 – Build Rig
5.2 – Check The Rig
5.3 – Size Controls
6.1 – Selecting Skin Joints
6.2 – Skin Selection Sets
6.3 – Skin Each Mesh
7.1 – Check Pivots
8.1 – Range Of Motion
8.2 – Importing The ROM
9.1 – Referencing
10.1 – Tweak Controls
11.1 – 1. Installation
11.2 – 2. Creating Proxies
11.3 – 3. Editing Proxies
11.4 – 4. Rig Controls
11.5 – 5. Selector UI
Instructor
Andrew Silke
Last Updated
October 2015

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1. Install the scripts (if needed) |

Here we prepare the model ready for rigging
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2. Prepare Model Mesh |

Here we prepare the model ready for rigging
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3. Build a biped from the defaults |

We’ll want to change a few things to optimise the rig setup, the follow sections show how to do that.
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4. Add twist joints to the arms and legs |
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5. Delete the Eye modules and toggle off the Jaw |
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6. Tweak the amount of fingers (if needed) |
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7. Place pivots |
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8. Save proxy setup |
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9. Mirror the proxy setup where needed |
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10. Add extra chains for custom areas |
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11. Save proxy setup again |

Now we can build the rig which is very easy. Just a couple of further things we need to know.
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12. Name and Build rig
13. Single Hierarchy Setup (yes) |
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14. Check the rig is working |
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15. Size controls roughly |

We’ll skin our character as per normal but RRM has some nice buttons to access all the skinning joints. We’ll want to use the standard skin joints.
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16. Selecting skinning joints |
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17. Create custom skin selection sets
If the pivots are in the wrong place, we can delete the rig and return to the proxies. Or reload our cleaned model and start again by loading the saved proxy file. To delete the rig Reposition the proxies and build the rig again, see step 12. |

At this point we’ll want to check all of our pivots and if there’s issues we’ll want to rebuild the rig. See the other page Rebuilding Rapid Rigs, for more info regarding rebuilding.
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Check pivots (if bad reload the proxy rig and go to step 12)
We can also rebuild at later stages though more work is infolved. See Rebuilding RRM Rigs |

For really getting the skinning right we’ll want a range of motion, luckily I’ve premade one you can import onto your character.
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Create a range of motion (ROM) |
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Importing A ROM I’ve setup a Range Of Motion for the Natalie Rig. You can import it onto your rig as a starting point for a ROM. Here’s how. 1. Download the file (right click download)nat_Body_ROM_v01_01.atom 2. Watch the video below… 21. Create custom controls for clothes etc |

Here we’ll want to set up a referencing file structure. Also see the page Referencing Rigs for more info.

Here we’ll want to set up a referencing file structure. Also see the page Referencing Rigs for more info.
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Tweak curve controls
22. DeleteProxies This will delete the proxy curves and remove their layers. |

See Dustins videos for more information regarding RRM
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RRM: OFFICIAL TRAINING VIDEOS 1. Installation |
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2. Creating Proxies |
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3. Editing Proxies |
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4. Rig Controls |
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5. Selector UI |