In this section we’ll take a detailed look at Camera’s in Maya
Setting Up Cameras
Maya: Camera Information
This page is a beta for setting up cameras in Maya. Shows a lot of info about cameras that’s usually unknown to most Maya users. Get to know your cameras in this fairly short class and it’ll eliminate troublesome issues going forward.
Some nice tricks here too that will help out a lot in production.
– Creating And Looking Through
– Rotation Order
– Resolution in The Viewport
– Clipping Planes
– Popout Window Cams
– Focal Length
– Adv Camera Navigation
– 2d Pan And Zoom
1. Setting the Resolution And Aspect Ratio
Window > Rendering Editors > Render Settings (shift 5)
Render using Mental Ray (drop down)
Common > Image Size > Presets : HD 720 (or HD 1080)
Create > Cameras > Camera
To see through cameras…
(Viewport) Panels > Perspective > camera1
or middle click drag from the outliner
To select the camera press k while in the viewport
view > select camera
select it in the outliner
It’s important that we change the gimbal rotation order while animating cameras.
In the attribute editor under Camera 1 tab
Transform Attributes > Rotate order > zxy (xyz is incorrect see gimbal page for more info)
view > camera settings > resolution gate
This can also be done in the attribute editor with more options…
In the attribute editor for the camera1 select the cameraShape1 tab
Scroll down to “Display Options” and open it
Change Overscan to 1.05
Change gate Mask Opacity to 1
Change Gate Mask Colour to black if you like. I use grey.
Fit Resolution Gate: fits the aspect ratio vertical or horizontal
To get a floating persp window
Panels > perspective > Persp
Panels > tear Off copy
Panels > perspective > Camera1
Select the camera1 and get into the channel box (if in attribute editor)
Under SHAPES cameraShape1 find
Focal Length (lens zoom wide angle)
This is your lens to zoom go up to large number like 100
For a wide angle lense go back to 21
The default lens is 35 which matches real world cameras.
Lenses have an impact on modelling and for story telling. Wide angles are good for scenic long shots and long lenses are great for portrait shots. While modelling faces change the camera to
6o lens value in Maya
15 angle value in mudbox
*Please note there are many complicated settings for matching to a specific real world camera. A 35mm lens on a Cannon 5D is completely different to a 35mm lens on a Cannon 7D for example. This is important while matching live action footage.
This short video on digital tutors is a good demo of how real world cameras and maya cameras compare with their settings…
The Camera Navigation menu is found in the
(Viewport) > View > Camera Tools >
The Fly Tool is a handy one, which allows us to look around from the camera pivot. Hold ctrl and you can navigate like a first person shooter.
Click twice in the channel box manipulator icon to allow us to middle click drag in the rotates of the camera as we’re looking through it.
Center of Interest in the camera shape node is the point of interest that we tumble around. By hitting f we are simply placing the Center of Interest in the center of an object.
(Viewport) > View > Camera Tools > 2d Pan/Zoom Tool
Found in the Attribute Editor
Select Camera > (CameraShape in Attribute Editor) > Display Options > 2d Pan/Zoom
Zoom: \ (hold) left click
Pan: \ (hold) middle click
Toggle mode on/off: \