Nuke Notes
Nuke: Getting Started
NUKE QUICKSTART
PROJECT SETTINGS
In the properties tab (far left) press “s”
INTERFACE BASIC
To reset the layout…
Layout > Restore Layout 1
Basic Nodes
Hit tab in the node editor to create a node, type the name. Or find all the nodes in the side toolbar.
Read = Open a image sequence etc (hotkey r)
Viewer = View your work in the above window (press 1 or any number to view in that slot)
Write = Export to video or image sequence (hotkey w)
Merge = Composites read nodes together (hotkey m)
B pipe is background. A is on top.
There’s many types of merge nodes too
Multiply – (multiplies)
Screen (screens)
Plus (adds) etc
Shuffle = Retrieves layers, like render passes from EXRs
ColorCorrect – for grading colors
Grade – For color correction setting black and white points
ZDefocus – for ZDepth Depth of Field
Copy – For setting up channels
Disabling Nodes
Disable node = d (with node selected)
Pipes
Pipes are the connections between nodes, grab the arrow at the bottom of a read node and drag it into the viewer node to view images.
To disconnect grab the arrow and drag it off the object.
HOTKEYS
Play/Pause = L (no caps)
View Navigation
Fullscreen window = space
Zoom in Viewer/Node = Mouse Wheel
View 100% in Viewer/Node = alt 1
View half size in Viewer/Node = alt 2
View third size in Viewer/Node = alt 3
Pan in View/Node = Middle Click drag
Fit in Viewer/Node = Middle Click (once)
Node Hotkeys
d = disable node
dot node = hold ctrl and drag out a dot
COLOR CORRECTION
Use nodes for grading, remember to matte out the transparency while grading usually the alpha
ColorCorrect – for grading colors
Grade – For color correction setting black and white points
DEPTH OF FIELD
Render out a depth pass in Maya, this is a black and white image where the closer the area to the camera the whiter it will be.
If using a separate image as the depth map we must combine it with a copy node, and create a custom channel or just map it to depth.
Create a ZDefocus node.
MULTI MATTE and RGB MATTE
Press K to create a copy node.
The Multi Matte goes into A
The Normal RGBA goes into B
Now copy the RGBA of the matte into custom channels while create a new custom channel name one for each matte.
Once done we can grab the matte at anytime downstream.
MOTION BLUR
Motion blur without any extra hassle…
motionblur Node
Motion Blur with a Motion Vector Pass from Maya
vectorBlur Node
OTHER TRAINING
Instructor
Andrew Silke