[vc_row bg_color=”#ffffff” text_color=”dark” ][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”2″][/vc_column][/vc_row][vc_row bg_color=”#c4c4c4″ top_padding=”5″ bottom_padding=”10″ text_color=”dark” bg_image=”3205″ bg_repeat=”stretch” ][vc_column width=”1/1″ text_align=”left” text_color=”dark”]
Baking Final Gather
Maya, Mental Ray: Lighting
[/vc_column][/vc_row][vc_row bg_color=”#000000″ text_color=”dark” ][vc_column width=”1/1″ text_align=”left” text_color=”dark”]
[/vc_column][/vc_row][vc_row bg_color=”#ededed” top_padding=”30″ bottom_padding=”30″ text_color=”dark” ][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_alert type=”info” close=”true”]Please Note that this page is depreciated and is not supported in the C3dC Subscription[/minti_alert]
This page covers the baking of final gather in scenes where the camera’s may be moving but the lighting and models are static.
Baking FG is great for two reasons.
1. Eliminates FG Flicker
2. Improves Render Times
A knowledge of Final Gather is required on this page, so please see the page “Understanding Sampling and Final Gather” for a grounding on this topic.
One problem with this method is that we are restricted to moving cameras only. Moving props characters and or lights can potentially break the bake. But there is a workflow for working around this, though it requires more setup, see section 3.
1. Setting up the scene
2. Baking Final Gather (moving cameras only)
3. Moving Props, Lights and Characters
* Title image by student Jay Tarquin based on the photo ‘Still Life’ by Anatoly Che ©.
[minti_alert type=”info” close=”true”]This Page Is Beta: Temp vids and some content may not match.[/minti_alert][minti_spacer height=”13″][/vc_column][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_iconbox icon=”fa-list-ul” style=”1″ iconcolor=”accent” title=”Contents (38 mins)”]
1.1 – Scene Setup
1.2 – Linear Workflow
1.3 – Setting Exposure
2.1 – FG Flicker Explained
2.2 – Baking FG
3.1 – Indirect and Direct
3.2 – Animated Character Probs
3.3 – Background Rendering
3.4 – Foreground Rendering
[/minti_iconbox][minti_iconbox icon=”fa-pencil” style=”1″ iconcolor=”accent” title=”Instructor”]
Andrew Silke
[/minti_iconbox][minti_iconbox icon=”fa-calendar-o” style=”1″ iconcolor=”accent” title=”Last Updated”]
October 2015
[/minti_iconbox][/vc_column][/vc_row][vc_row bg_color=”#ffffff” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”]
[minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]1. Introduction (6:43 mins)[/minti_title][vc_column_text]This section covers the modelling and light setup of the scene including the setup of linear workflow using our custom MR shelf. Please note this requires a knowledge of “linear workflow” so see that page for more details.
We’ll also expose the camera to let more light in using a photographic lens shader mapped to the camera.
1. Scene Setup
2. Setting Up Linear Workflow
3. Exposing the Camera
If you’re familiar with all of these concepts you can skip to Section 2.
[/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”1.1″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 1.1 : SCENE SETUP: MODELLING (1:34 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]
[/vc_column][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][minti_table style=”2″]
| Information |
|---|
| Scene setup and modelling |
[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][wpanchor id=”1.2″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 1.2 : SETTING UP LINEAR WORKFLOW (2:39 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]
[/vc_column][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][minti_table style=”2″]
| Information |
|---|
| Setting up linear workflow with the MR Shelf. |
[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][wpanchor id=”1.3″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 1.3 : EXPOSING THE CAMERA LENS (2:30 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]
[/vc_column][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][minti_table style=”2″]
| Information |
|---|
| Setting the exposure with a lens shader |
[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ededed” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”]
[minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]2. Baking Final Gather (11 mins)[/minti_title][vc_column_text]In this section we’ll find out why final gather will flicker in moving scenes and how to bake it to remove this from happening.
1. Final Gather Flicker Explained
2. Baking Final gather
The eyes can follow an aim control or rotate locally to the head or in world.
Drag and drop the rig into your scene, setup the pivots and hide the placer control. Adjust the settings and skin as desired. This rig also comes ready for correctives which are the additive result of the follows and blinks combined. [/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”2.1″][vc_row bg_color=”#ededed” text_color=”dark” ][minti_toggle title=”VIDEO 2.1 : FINAL GATHER FLICKER/BUZZ EXPLAINED (4:09 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]
[/vc_column][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][minti_table style=”2″]
| Information |
|---|
| Final Gather Flicker |
[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][wpanchor id=”2.2″][vc_row bg_color=”#ededed” text_color=”dark” ][minti_toggle title=”VIDEO 2.2 : BAKING FINAL GATHER (7:45 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]
[/vc_column][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][minti_table style=”2″]
| Information |
|---|
| Baking Final Gather |
[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][vc_row bg_color=”#ffffff” text_color=”dark” ][vc_column width=”1/3″ text_align=”left” text_color=”dark”]
[minti_spacer height=”20″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”30″][minti_title align=”left”]3. Using FG In Combination With Moving Props and Characters (19 mins)[/minti_title][vc_column_text]This section will start to cover mixing FG baking with moving characters and props. Moving objects in the scene or moving lights won’t sit well with FG baking. But is is still possible to bake backgrounds with a big speed improvement and reduction of flicker. There’s just a few things we need to understand first.[/vc_column_text][minti_spacer height=”0″][/vc_column][/vc_row][wpanchor id=”3.1″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 3.1 : INDIRECT AND DIRECT LIGHT: BAKING FG VS LIGHTS (4:43 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]
[/vc_column][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][minti_table style=”2″]
| Information |
|---|
| Final Gather Flicker |
[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][wpanchor id=”3.2″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 3.2 : PROBLEMS REGARDING ANIMATED CHARACTERS (1:37 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]
[/vc_column][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][minti_table style=”2″]
| Information |
|---|
| [minti_alert type=”info” close=”true”]This Page Is from an old series that I’ve spliced in here. This video is temporary[/minti_alert] |
[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][wpanchor id=”3.3″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 3.3 : SOLUTIONS TO ANIMATED CHARACTERS: RENDERING THE BACKGROUND (8:34 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]
[/vc_column][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][minti_table style=”2″]
| Information |
|---|
|
[minti_alert type=”info” close=”true”]This Page Is from an old series that I’ve spliced in here. This video is temporary[/minti_alert] 1. Get it all working in a master layer 2. Duplicate masterLayer into BG layer. 3. Click off “render” for the master layer render icon 4. BG Layer FG setup 5. Prepare character shadows for BG render layer 6. Batch Render BG Scene 7. Save a new maya file for FG setup 8. Prepare foreground render pass 9. Batch Render Foreground Scene 10. Comp in AE |
[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row][wpanchor id=”3.4″][vc_row bg_color=”#ffffff” text_color=”dark” ][minti_toggle title=”VIDEO 3.4 : RENDERING THE FOREGROUND (4:57 mins)” open=”false” icon=”fa-film”][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”15″]
[/vc_column][vc_column width=”1/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][/vc_column][vc_column width=”2/3″ text_align=”left” text_color=”dark”][minti_spacer height=”25″][minti_table style=”2″]
| Information |
|---|
| [minti_alert type=”info” close=”true”]This Page Is from an old series that I’ve spliced in here. This video is temporary[/minti_alert] |
[/minti_table][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][/vc_column][vc_column width=”1/1″ text_align=”left” text_color=”dark”][minti_spacer height=”20″][/vc_column][/minti_toggle][/vc_row]
