[vc_row type=”standard_section” bg_position=”center center” text_color=”dark”text_align=”left” top_padding=”5″ bottom_padding=”10″ bg_color=”#c4c4c4″]

Building A Tentacle/Tail Rig

Maya: Rigging Walkthrough

[/vc_row]

[vc_row type=”standard_section” text_color=”dark” text_align=”left” top_padding=”30″ bottom_padding=”30″ bg_color=”#ededed”][vc_column width=”2/3″ bg_color=”#ededed” column_padding=”no-padding” text_color=”dark” text_align=”left”]

Overview

This page is a temp page is video series for building a tentacle rig with a hybrid FK/IK control. This isn’t a switch IK/FK system instead you can use both FK and spline controls at the same time, they’re layered together for dual control. Very handy for tails and tentacles for animators who can use the best of both IK and FK at the same time.
 

 
This is pretty much the same base rig as used on I used on the tentacle rig in Avatar. The only additional functionality that rig had was the ability 2 to animate the a constraint setup that allowed two splines to join each other.

Also used in the octopus in this demo…

 

1. Intro

Video showing the whole process very quickly and with bullet points.

 

2. Building The IK Base Skeleton and Controls

Building the base FK rig and controls.

 

3. Building The Spline Rig

Building the spline IK rig

 

4. Combining the FK and IK rigs

Combining both rigs together using nodes.

 

5. Skinning

Polishing and skinning the setup.

[/vc_column][vc_column width=”1/3″ animation=”none” column_padding=”no-padding”text_color=”dark” text_align=”left”][minti_spacer height=”13″][minti_iconbox icon=”fa-pencil” style=”1″iconcolor=”accent” title=”Instructor”]

Andrew Silke

[/minti_iconbox][minti_iconbox icon=”fa-desktop” style=”1″iconcolor=”accent” title=”Software”]

Maya 2016

[/minti_iconbox][minti_iconbox icon=”fa-calendar-o” style=”1″iconcolor=”accent” title=”Last Updated”]

August 2015

[/minti_iconbox][/vc_column][/vc_row]