This section gets us up and started in SHAPES.
Video 1.1 shows us how correctives work in a fairly extreme example. Showing how Shapes may be used for aim finaling.
Video 1.2 Gets us sculpting quickly and shows how shapes duplicates a mesh and hides the current while editing.
Video 1.3 Goes over the importance of Maya’s tweak node which is important because we can easily find ourselves sculpting accidentally without the sculpt mode activated. This shows some simple fixes to get around these issues.