Viewport 2.0: Ramp & Layered Shaders
Maya: Viewport 2.0, Shaders

The Ramp Shader offers a large range of customisable looks, fire, XRay, cell shaded, skin and fresnel reflections all controlled by ramp colours or curves.
The layered shader enables us to layer the looks of our shaders, and in this class it offers solutions to the shortcomings of the ramp shader like it’s lack of texture capability in the viewport. And we can also use it to combine multiple shaders with transparency masks or by separating specular layers.
We’ll see how we can use a textured lambert and then combine a ramp shader’s fresnel reflectivity to act as a clear coat over the textured shader. And we’ll use a mask to combine a blinn and lambert for a checkered look.
Lets get deeper into shaders with this class on the very versatile ramp and layered shaders. Great for viewport renders!
Running Time: 31 mins
Software: Maya 2016
Instructor: Andrew Silke
1. The Ramp Shader (5:19 mins)
1.2 – Ramp Presets (1:39 mins)
1.3 – Ramp Attributes (1:22 mins)
1.4 – Ramp Brightness (30 sec)
2. Light Angle - Velvet Shader (5:52 mins)
2.2 – Velvet Shader (2:24 mins)
2.3 – Latex, Velvet Tweaks (2:01 mins)
3. Transparency (1:27 mins)
4. Skin Ramp Shader (6:51 mins)
4.2 – Skin tweaks (1:31 mins)
4.3 – purple Skin (2:49 mins)
5. Specular Ramp Settings (1:46 mins)
6. Layered Shader (5:04 mins)
6.2 – Assigning Layers (1:06 mins)
6.3 – Layer Transparency (2:32 mins)
7. Fresnel Textured Layered Shader (5:18 mins)
7.2 – Ramp Fresnel Setup (1:37 mins)
7.3 – Text Fresnel Reflections (2:25 mins)