You’ll learn about the basics of UVs how different UV layouts affect how textures are wrapped over objects. We’ll briefly explain other alternatives too such as PTex and Poly Paint and explain why UVs are still the predominant choice for 3d production.
We’ll explore the base projection types, and get a quick tour of the UV editor. We’ll see how we can mirror UVs, pack them and use visual helpers of the UV editor to aid us in the process.
Finally we’ll see how we can unwrap an entire character with a time lapse of the unwrapping of Zanzi.
We’ll cover UVs in more detail at a later stage. Specifically unwrapping hard surface objects can be tricky and there’s examples where we can use UVs wisely to help save time in texturing, avoiding seams and texturing logos, text straight lines which can be important in many scenarios. But for now this course will lay the foundations for laying out UVs.
Running Time: 1:11 hrs
Software: Maya 2016
Instructor: Andrew Silke
1.2 – How UVs Work (2:56 mins)
1.3 – Zanzi Example (2:24 mins)
1.4 – Unfold Workflow (4:36 mins)
1.5 – PTex and Polypaint (2:04 mins)
2.2 – Cylindrical Spherical (2:38 mins)
2.3 – Automatic UVs (2:38 mins)
3.2 – UV Marking Menus (53 sec)
4.2 – Unfold Options (1:27 mins)
4.3 – Unfold Coat Example (3:58 mins)
4.4 – Unfold Face Example (5:45 mins)
4.5 – Send To ZBrush (1:44 mins)
4.6 – ZBrush Unfold (2:26 mins)
5.2 – UV Distortion (2:56 mins)
7.2 – Packing Part 2 (4:24 mins)