VIEWPORT LIGHT SURFACE STANDARD – OVERVIEW
Viewport Light Surface Standard corrects the default viewport lighting while using Arnold or Surface Standard shaders in Maya 2020+.
Maya’s lights in 2020 now match renderers, but unfortunately appear dark in the viewport.
THE PROBLEM
Arnold and Standard Surface shaders appear darker in Maya 2020 + viewports than in earlier versions; this is an intentional change by Autodesk.
THE SOLUTION
Viewport Light Surface Standard fixes the viewport light by creating a light setup that is callibrated to match Maya’s earlier versions.
The tool instantly creates a directional light with an intensity of 1.7 and parent-constrains it to the current camera.
Quickly rebuild the setup if you change cameras.
Or optionally use our viewport light setups found inside Light Presets Browser. Inside the Browser search for viewport.
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