VIEWPORT LIGHT SURFACE STANDARD – OVERVIEW
Viewport Light Surface Standard corrects the default viewport lighting while using Arnold or Surface Standard shaders in Maya 2020.
Arnold shaders appear darker in Maya 2020 viewport than in earlier versions, and this is an intentional change by Autodesk.
Rendered lights will now match viewport lights for Arnold’s and Surface Standard shaders.
However those shaders now appear much darker than they should in the regular viewport lighting mode (lights off) .
Viewport Light Surface Standard fixes the viewport light by creating a light setup that matches Maya’s earlier versions.
The tool instantly creates a directional light with an intensity of 1.7 and parent-constrains it to the current camera.
Quickly rebuild the setup if you change cameras.
You can optionally use our viewport light setups found inside Light Presets , just search for “viewport”.