The Spline Rig tool instantly builds an advanced IK Spline rig with many options and space switching.

The spline rigs can be used for both animation and modeling.

 
 

USE IN ANIMATION

 

Use the spline rigs in animation for tails, hair, ropes, tentacles, and more.

Full space switching functionality is included, along with many rig options.

 
 

USE AS A MODELING TOOL

 

We’ve designed Spline Rig to double as a modeling tool.

Easily model rope and hair setups and more.

Right-click duplicate the rig and skinned meshes to quickly layout hair/grass/ropes/straps and use for other modeling tasks.

Dynamically change the rig as you model.

 
 

THE PROBLEM

 

Advanced spline IK setups are incredibly hard to build in Maya.

Rigs are often not flexible and missing features.

Spline IK is generally not designed for modeling tasks.

 
 

THE SOLUTION

 

Spline Rig builds advanced spline rig setups in a few clicks.

There are four optional rig types.

Character Spine Controls
FK Controls
Reverse FK Controls
Floating Controls

Optionally add an extra layer of additive FK.

Additive FK

Other features.

– Full space switching
– Instant updates and rig rebuilds
– Duplicate skinned setups
– Marking menus
– Build from existing joints, IK spline or curves

See our related tools, Control Creator , Edit Controls and Color Overrides for changing the controls, and Joints On Curve for the easy creation of joint chains.


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