The Edit Controls tool edits control curve shapes for rigging.
Editing control-curve functions are mostly missing in Maya.
The manual steps required to edit rigging controls can be complicated and involves scripting knowledge in some cases.
Edit Controls adds much of the needed curve editing functionality to Maya.
– Break-off curves to move without pivot changes.
– Copy/Paste controls.
– Mirror controls in world space.
– Flip mirror controls in local space.
– Combine controls.
– Shape parent controls.
– Replace controls.
– Change control axis alignment.
– Color controls.
– Zero controls.