CONVERT RENDERER – OVERVIEW

 

Convert Renderer is a tool that will instantly convert a renderer between our three supported renderers, Arnold, Redshift and Renderman. Limitations apply.

 
 

THE PROBLEM

 

Converting between different renderers can be painfully tricky.

 
 

THE SOLUTION

 

Convert Renderer converts scenes between our supported renders almost instantly with the click of a button.

The tool converts shaders and lights to the native renderer node types.

See below for the support object and attribute types.

 
 

SUPPORTED INFORMATION

 

The following shader attributes are supported.

Area Light Supported Attributes
Name, Intensity, Exposure, Shape, Normalize, Visibility, Color, Temperature, Translate, Rotate, Scale

Directional Light Supported Attributes
Name, Intensity, Soft Angle, Rotation, Color, Temperature

Skydome HDR (IBL) Light Supported Attributes
Name, Intensity, Rotate, Translate, Scale, HDR Image, Invert Direction, Skydome Visibility

Shader Support
Supported shader types,

– Arnold’s aiStandardSurface
– Redshift’s redshiftMaterial
– Renderman’s PXR Surface

Supportes shader attributes,

Diffuse Weight and Color
Specular Weight, Color, Roughness and IOR
Clear Coat Weight, Color, Roughness and IOR

Texture Supported Attributes
Skydome/HDRI textures are supported.

These texture connections will be replaced while switching, existing textures must be supported in both renderers, for example you can switch textures with file texture nodes, ramps, checkers, and many default Maya nodes etc.

Diffuse Weight and Color
Specular Weight, Color, Roughness and IOR
Clear Coat Weight, Color, Roughness and IOR

 
 

ROADMAP

 

Support for displacement, normal map, bump map and metalness attributes is planned. We’d like to support other types too.

 
 

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