MAYA: QUAD DRAW

Maya: Modeling Fundamentals

IN THIS CLASS YOU’LL ACCESS…

Welcome to the Quad Draw page, this page explains all the features of Maya’s Quad Draw tool. Quad Draw is quickly becoming the must-know tool for modern modeling workflows. It’s considered the industry standard for manual retopology tasks.

Retopology allows you to change and add to your mesh by snapping new polygons to an existing mesh. It’s helpful for turning sculpts into animation-ready objects or reflowing your meshes. You can also use Quad Draw when there’s no snapping at all; it’s excellent for bridging and patching holes with quads.

This page focuses on core functionality in short easy to understand demonstrations.

Running Time: 1:04 hrs
Software: Maya 2018
Instructor: Andrew Silke

CLASS TIME: 1:04 hrs

1.1 – Page Overview (3:58 mins)
1.2 – Quad Draw Basics (4:04 mins)
1.3 – Basic Functions (2:34 mins)
1.4 – All Create Methods (4:48 mins)
1.5 – Delete Cut Merge (3:05 mins)
1.6 – Tweak Move Modes (2:58 mins)
1.7 – Relax Modes (3:01 mins)
1.8 – Delete History Note (0:58 mins)

2.1 – Snapping Meshes (2:39 mins)
2.2 – SubD Live Note (2:26 mins)
2.3 – Symmetry Modes (3:29 mins)

3.1 – Fast Workflow (3:46 mins)
3.2 – Snap Issues (1:23 mins)
3.3 – Toggle Vis Workflow (1:16 mins)
3.4 – Toggle Vis Setup (3:50 mins)

4.1 – Non Live Features (2:03 mins)
4.2 – Speed Up Tips (5:29 mins)
4.3 – GPU Mesh Cache (3:23 mins)

5.1 – Customise Look (1:42 mins)
5.2 – Surface Offset (2:49 mins)
5.3 – Conform Offset (1:29 mins)
5.4 – Snap To Backfaces (0:53 mins)
5.5 – Marking Menu (2:13 mins)

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