MODEL – FAST CHARACTER BLOCKING
Welcome to this page on drills for fast character blocking in Maya.
Below is a series of videos where Andrew Silke demonstrates how to block out character models in thirty minutes. This exercise is designed to help you improve by focusing on quantity over perfection. The goal is to strengthen your shape language, an essential skill as you progress to more complex forms.
Polygon modeling is foundational for creating models for TV, film, and games. When producing models, using polygons is often faster than sculpt and retopologizing workflows.
Is 3D Modeling Easy?
In 3D the steep learning curve of modelling can be overwhelming. The technical demands require patience and attention.
Along with tech skills overcoming artistic challenges can also pose significant hurdles in creating visually compelling models.
Fail Fast With Deliberate Practice
The philosophy of this page is simple: the more models you make, the more you learn, and the better you become. The secret to success here lies not in striving for perfection but in embracing continuous improvement. The path to mastery is paved with deliberate practice.
In embracing uncertainty, we employ the “fail fast and fail often” methodology. By setting a 30-minute timer and repeatedly creating models, you can channel the same iterative processes that have fueled innovation throughout history.
This method, which we call “pot theory,” draws inspiration from a story in Art & Fear by David Bayles and Ted Orland. You might be churning models like a crazed potter throwing clay, but each attempt teaches something new. In this process, you’ll encounter happy accidents and discoveries.
Additionally detailing a weak model will not salvage its shaky structure. With the following practice, you are developing essential blocking strength, which is fundamental in modelling.
Drills And Building Mental Toughness
Coaches design drills to hone specific skills, tapping into the brain’s ability to create muscle memory through repetition. It’s like training your body to do the same thing so often that it becomes second nature, like teaching a dog to fetch or a cat to stop ignoring you.
If designed effectively, drills can also build mental toughness, pushing you to your limits and teaching you to thrive under pressure.
Following Reference
In skill acquisition, imitation—such as covering songs or replicating models—helps internalize foundational structures. For musicians, covers reveal the architecture of music, while modellers learn digital creation by copying existing designs. By analyzing and iterating on previous work, you can accelerate your path to proficiency and develop your own unique voice and style.
Additionally in the 3D modeling industry, professionals rely on references to ensure consistency and alignment with project vision. Concept art guides modellers, helping them meet technical specifications and client expectations. Through exposure to various styles this practice streamlines workflows and fosters skill development. For a modeller, creating work from pre-existing designs is crucial for creating a strong portfolio and ensuring cohesive, high-quality work.
Why Not Sculpt?
Sculpting is an excellent way to create initial models, but the retopology process can be laborious. When sculpting, creating clean models suitable for character rigging and animation can be more challenging within short timeframes.
Polygon modelling is a fast and efficient method for creating 3D forms that are clean and production-ready without requiring the need for retopology.
Summary
Throughout this video series, we will concentrate on mastering the fundamental forms and shapes that act as the building blocks of character modeling.
With this practice you will quickly become proficient at constructing the foundations of your models.
SKILL LEVEL
This page is designed for all levels; even professionals can do this exercise.
Please be aware that Andrew moves quickly and uses Zoo Tools hotkeys, so you should already understand the foundational polygon modelling tools in Maya.
CONTENTS
MODELLING VIDEOS & LIGHT
1. Concept By Zedig Diboine (1:06 hrs)
2. Paul Briggs Roach (59 mins)
3. Murder Bread (52 mins)
1. CONCEPT BY ZEDIG DEBOINE
Andrew blocks out a thirty-minute model based on a GIF animation by Zedig Deboine.
2. ROACH CONCEPT BY PAUL BRIGGS
Andrew blocks out a thirty-minute model of a roach with setup and additional lighting and render.
3. MURDER BREAD
Andrew blocks out a thirty-minute model of Bread Man from an image generated by Midjourney.
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