Joining Objects

Maya: Modeling Fundamentals

In This Class You’ll Access…
This ‘Joining Objects’ class covers connecting polygons with mismatching topology. An intimidating area for most students but not to fear we’ll see how easy it can be.


We’ll do three exercises. First up is the famous “Cylinder And Plane Exercise” given to Andrew’s students as a way of learning the C3dC hotkeys. You’ll see how easy it is to join a cylinder and plane in SubDs. Hotkeys for speed, learn like a pro and we’ll talk about when it’s ok to use non quads too.

Next it’s onto the quad draw, a tool that deserves it’s own page but we’ll get started by connecting a sphere and cube in subDs, see the magic that is the quad draw relax.

Then it’s onto organic modelling and we’ll quad draw a mouth and eyes onto an egg shaped head. This foundational exercise is for quickly building faces. And last we’ll go through smoothing tips for keeping meshes clean even when there’s nothing to snap to.

Running Time: 54 mins
Software: Maya 2016
Instructor: Andrew Silke

Class Time: 54 mins

1. Cylinder And Plane Exercise (11 mins)

1.1 – Cylinder Plane Connect (5:38 mins)
1.2 – Quad Rule Explained (5:55 mins)

2. Complex Joining With Quad Draw - Sphere Cube (16 mins)

2.1 – Complex Join Prep (7:24 mins)
2.2 – Quad Draw Join (9:02 mins)

3. Mouth And Eyes/Inward Holes (26 mins)

3.1 – Mouth Preparation (2:30 mins)
3.2 – Mouth Quad Draw (5:26 mins)
3.3 – Mouth Connecting (7:25 mins)
3.4 – Mouth Cleaning Topology (6:51 mins)
3.5 – Mouth Finishing (3:50 mins)
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  1. melvin.monroy007
    September 27, 2018 at 2:55 am ·

    genial curso

    • Andrew Silke
      September 27, 2018 at 2:32 pm ·

      thanks mate!

  2. Nomthewise
    January 11, 2019 at 11:25 pm ·

    The sphere – cube joining lesson is the most illuminating retopo class I’ve seen in a long time. Starting to love quad draw and live surfaces…

    • Andrew Silke
      January 12, 2019 at 4:24 pm ·

      Yeah cheers, Enrique, yes Quad Draw has pretty dramatically changed the way I think about modelling, it’s really freeing.

      Be sure to check out the Quad Draw Fundamentals page (Tortoise) and the Croc Retopology page too. They extend this way of thinking and go into more detail.

      • Nomthewise
        January 18, 2019 at 3:19 am ·

        I’m on it!. I’m moving from blender to Maya and started with the basics. Step by step, learning the keybindings, and blocking characters very soon!.

  3. thepurplemamba
    August 9, 2019 at 8:31 am ·

    wow this blew my mind fa sure definitely amazing

    • Andrew Silke
      February 14, 2020 at 2:43 pm ·

      cheers no worries!

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