Maya Modeling: Fundamentals Technical
The basics like Cut, Merge and Delete are covered here along with Extrude, Bevel, Extract and Combine. You’ll learn how to mirror objects and model symmetrically with efficiency.
Then it’s onto deleting history and bridging and filling holes. In the last section, you’ll see some of the foundations of SubD surfaces for creating smooth objects. These are the core tools.
You’ll also have the choice of using the specialized C3dC hotkeys that turn modeling into a fun and creative endeavor. Many insights and shortcuts on this page are missed in most vanilla Maya tutorials.
Learn how to model quickly like a pro without the hassle, and get started with this foundational class on polygon modeling here on this page.
Running Time: 59 mins
Software: Maya 2016
Instructor: Andrew Silke
1.2 – Merging/Welding (3:30 mins)
2.2 – Extrude Advanced (4:02 mins)
2.3 – Bevel (1:49 mins)
4.2 – Mirroring (5:40 mins)
6.2 – Bridging Example (3:26 mins)
7.2 – SubD Quads Artifacts (6:28 mins)
7.3 – Poly Smooth (3:51 mins)