HIVE AUTORIGGER – ALPHA

 

Welcome to the first version of the Zoo Tools brand new auto-rigger named Hive. Hive has been in development for many years so we’re extremely happy for it to finally be out in the wild.

Hive is a fully modular auto-rigger for artists and rigger/TDs.

Hive rigs are fully vanilla Maya compatible so you don’t need Zoo Tools installed to animate with them. However the extra features such as the right-click menus and tooling do need Zoo installed.

Supported Maya version is 2020 and above, scroll down for more information.

Hive is in alpha and we are looking for any feedback on any areas of the tool or rig parts. Please send any feedback to Andrew at info@create3dcharacters.com.

To download and test Hive please email us for an early copy.

VIDEO TIMESTAMPS

 
OVERVIEW
0:00 – Introduction
0:37 – Import Template
1:00 – Mirror Components
1:30 – Rig Character 1
2:15 – Animator Marking Menus
3:15 – Rig Playback Speed

REBUILDING THE RIG
4:15 – Rig Rebuild 1
5:00 – Fix Viewport Tool
6:15 – Modify Controls In Proxy Mode
6:55 – Adjust Controls
7:30 – Change Control Shapes

ADDING EXTRA ARMS
8:20 – Rig Character 2
9:00 – Rebuild Rig 2
9:20 – Guide/Control Visibility
9:50 – Duplicate Component
10:00 – Delete/Mirror Component
10:45 – Save Template (Copy Robot Arm)
11:50 – Import Template (Robot Second Arm)
13:40 – Parent/Unparent Component
14:35 – Pin/Unpin Component
15:40 – Preserve Children (Pinning Guides)
16:35 – Align Pole Vector Note

SKINNING
17:00 – Skinning
18:45 – Rig Character 3
19:25 – Rig Controls Overview

PIVOT CHANGES WITH SKINNING
23:10 – Rig Rebuild 4
23:25 – Pivot Changes With Skinning (Rebuild)
23:40 – Selecting Root Guides
25:00 – Modify Controls CV Tweaks
27:30 – Rig Character 4

PLAYBACK SPEEDS SKINNED GEO
28:25 – Hide Controls On Playback
28:35 – Rig Speeds With Geo
29:30 – Set SubD Levels On Geo

BUILD FK CHAINS
31:20 – Rebuild Rig 5
31:30 – Build FK Chain
32:45 – Rename Rig Part (Component)
33:10 – Change Joint Counts

JOINT ORIENTS
33:35 – Orienting FK Joints
34:15 – Invert Y Up Per Proxy
34:30 – Auto/Manual Align Options
35:30 – Parent Component
35:45 – Mirroring A Custom Rig Part
36:30 – Adjust FK Controls

TWIST JOINTS
38:40 – Twist Joints
39:40 – Pick Walk Guides
39:50 – Align Twists (Fix Offset Twists)

NAME RIG
40:40 – Name The Rig

CONTAINERS & BLACK BOX
41:25 – Rig Settings
41:40 – Containers & Black Boxing
44:20 – Toggle Blackbox
45:25 – Misc Rig Settings
 
 

COMPATIBILITY

 

Alpha works best with Maya 2022. Be sure to roll back to 2.5.4 if you need Zoo to work properly in full.

Hive will only be compatible with Maya 2020 only and above. We are using the new matrix attributes which are not compatible in 2019 and below.

We have been testing on Windows and Maya 2022, other versions and OS may be more unstable at this early stage.

Known issue: The browsers are broken in 2020 due to a multi-folder upgrade that is in progress. They should be ok in 2022. Control Creator works in 2020.

 
 

HIVE – STAGE ONE FOCUS

 

The current rig parts are simple and more parts will come soon.

Our focus so far has been on artist usability and TD/rigger extendability.

Hive can be used by artists to quickly and intuitively rig their own characters.

Hive has been built so that it can be extended and modified in production. It has it’s own API and has been built on top of Maya’s API 2.

In the first stage our rig parts are for lightweight fast rigs for games. In time we will add more rig features.

 
 

HIVE API

 

Hive has it’s own code API, you can see the rough Zoo Code Documentation here . Our documentation is a work in progress.

Email us if you are a TD and are interested in extending Hive. info@create3dcharacters.com.

 
 

ALPHA NOTE

 

Alpha means:

– Expect bugs
– Underlying design might change
– We can’t promise forward compatibility

 
 

THANKS FOR YOUR SUPPORT!

 

Thanks we hope you enjoy! There will be a lot more coming, Hive is a large on going tool that has been built to grow.

 
 

THE TEAM!

 

David Sparrow: All backend code and code design, rigging rig design.
Keen Foong: UI code and UI design
Andrew Silke: UI Design, workflows, and rig direction.

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