Croc: Maya Retopology
Walkthroughs: Croc
In This Class You’ll Access…
This page is the third page in the Croc modeling series, and here you’ll learn about Retopology with Maya’s Quad Draw.
You’ll learn about creating the topology for a rigged/animation-ready character at an advanced level. The mesh here represents what you may find in a professional TV commercial. Production topology is the pattern of the mesh/wireframe that can be used animation.
Overview Of This Page’s Sections
This workflow will help you sculpt characters quickly ready for retopology in a production/professional environment.
* Croc 2d Concept Art by the very talented James Castillo .
All 3d by Instructor, Andrew Silke
Running Time: 2:35 hrs
Software: Maya 2018/16
ZBrush 2018
Instructor: Andrew Silke
Class Time: 2:35 hrs
1. Page Overview (5:44 mins)
1.1 – Class Introduction (1:04 mins)
1.2 – Sections Overview (4:40 mins)
1.2 – Sections Overview (4:40 mins)
2. Retopologizing Croc (23 mins)
2.1 – Head Timelapse 2018 (7:28 mins)
2.2 – Head Timelapse 2016 (2:55 mins)
2.3 – Hand Workflow (2:22 mins)
2.4 – Model Evolution 1 (5:49 mins)
2.5 – Model Evolution 2 (4:29 mins)
2.2 – Head Timelapse 2016 (2:55 mins)
2.3 – Hand Workflow (2:22 mins)
2.4 – Model Evolution 1 (5:49 mins)
2.5 – Model Evolution 2 (4:29 mins)
3. Choosing The Retopology Approach (15 mins)
3.1 – Compare Auto Retopology (2:45 mins)
3.2 – Auto Retopology Advantages (1:35 mins)
3.3 – Body Auto Retopology (1:58 mins)
3.4 – Manual Modeling 1 (2:37 mins)
3.5 – Manual Modeling 2 (3:43 mins)
3.6 – Sculpting After Retopo (2:41 mins)
3.2 – Auto Retopology Advantages (1:35 mins)
3.3 – Body Auto Retopology (1:58 mins)
3.4 – Manual Modeling 1 (2:37 mins)
3.5 – Manual Modeling 2 (3:43 mins)
3.6 – Sculpting After Retopo (2:41 mins)
4. ZBrush Decimate And ZRemesher (12 mins)
4.1 – Decimate For Maya (4:12 mins)
4.2 – Polygroups ZRemesher (2:22 mins)
4.3 – Polygroup It (2:56 mins)
4.4 – Croc ZRemesher (3:17 mins)
4.2 – Polygroups ZRemesher (2:22 mins)
4.3 – Polygroup It (2:56 mins)
4.4 – Croc ZRemesher (3:17 mins)
5. Choosing Mesh Density (14 mins)
5.1 – Choosing Mesh Density (4:28 mins)
5.2 – Film Mesh Examples (3:20 mins)
5.3 – Using Displacement (3:34 mins)
5.4 – Evenly Spaced Quads (1:30 mins)
5.5 – Density And Deformation (1:54 mins)
5.2 – Film Mesh Examples (3:20 mins)
5.3 – Using Displacement (3:34 mins)
5.4 – Evenly Spaced Quads (1:30 mins)
5.5 – Density And Deformation (1:54 mins)
6. Basic Topology Primer (12 mins)
6.1 – Break Grid Topology (5:13 mins)
6.2 – Border Protection (1:50 mins)
6.3 – Topology Curved Surface (2:07 mins)
6.4 – Topology While Smoothing (3:13 mins)
6.2 – Border Protection (1:50 mins)
6.3 – Topology Curved Surface (2:07 mins)
6.4 – Topology While Smoothing (3:13 mins)
7. Croc Topology. Mesh Flow (25 mins)
7.1 – Mesh Flow (3:52 mins)
7.2 – Flow & Turn Corners (3:42 mins)
7.3 – Bridging (2:48 mins)
7.4 – Difficult Area Example (6:54 mins)
7.5 – Re-flow Example (2:48 mins)
7.6 – Croc Mesh Up Close (5:27 mins)
7.2 – Flow & Turn Corners (3:42 mins)
7.3 – Bridging (2:48 mins)
7.4 – Difficult Area Example (6:54 mins)
7.5 – Re-flow Example (2:48 mins)
7.6 – Croc Mesh Up Close (5:27 mins)
8. Quad Draw Workflows (12 mins)
8.1 – Keyframe Visibility Setup (3:07 mins)
8.2 – Mesh Slow Down (1:41 mins)
8.3 – Speed Up With Patches (5:20 mins)
8.4 – Mirror Workflow (2:45 mins)
8.2 – Mesh Slow Down (1:41 mins)
8.3 – Speed Up With Patches (5:20 mins)
8.4 – Mirror Workflow (2:45 mins)
9. Full Retopology Timelapse 2016 (27 mins)
9.1 – Full Timelapse Head (9:07 mins)
9.2 – Timelapse Upper Body (9:12 mins)
9.3 – Full Timelapse Lower Body (9:28 mins)
9.2 – Timelapse Upper Body (9:12 mins)
9.3 – Full Timelapse Lower Body (9:28 mins)
10. Mesh Issues And Fixes (5:33 mins)
10.1 – Nonmanifold Issues (1:56 mins)
10.2 – Interior Vert Issues (2:00 mins)
10.3 – Bridge Bug Issue (41 sec)
10.4 – Edge Loop Issues (56 sec)
10.2 – Interior Vert Issues (2:00 mins)
10.3 – Bridge Bug Issue (41 sec)
10.4 – Edge Loop Issues (56 sec)
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is there a video on the mouth? and connecting the legs and tail?