Run Cycle: Arms And Polish (Part 3/3)
Maya: Animation Basics

The polish pass is one of the most difficult areas for beginners to master and unfortunately it’s one of the most boring areas too. This stage is super important. Pro animators will spend days (sometimes weeks) polishing animation and this is the area that can become very time consuming and not particularly fun, but this is the process that creates quality.
It’s important to see the tiny details here, all the referring back to reference and cross checking how the animation is progressing.
This class shows the often unseen part of animation and it’s important that students also go through this time consuming phase to understand how important it is in the process.
This page was recorded in Maya 2016. In Maya 2017 The Graph Editor has had a major revamp, but fortunately the changes are mostly visual and it’s also faster.Almost all the tools and functionality remain the same and can be used in the same way. See the updated Graph Editor Page for any minor changes. (coming soon)
Running Time: 46 mins
Software: Maya 2016
Instructor: Andrew Silke
1. Refining The Spine And Central Body (12 mins)
1.2 – Spine Adjustment (4:32 mins)
1.3 – Neck Tweaks (1:53 mins)
1.4 – Forwards Back Movement (2:47 mins)
2. Refining The Arms (11 mins)
2.2 – Fixing Arms (2:03 mins)
2.3 – Arm Pump (3:21 mins)
2.4 – Tweak Arm Pump (2:18 mins)
2.5 – Mirror Arm Anim (2:42 mins)
3. Hands And Fingers, Relaxing And Adding Details (8:16 mins)
3.2 – Mirror Wrist (1:21 mins)
3.3 – Wrist Polish (1:58 mins)
3.4 – Finger Animation (2:05 mins)
4. Polishing The Leg Animation (10 mins)
4.2 – leg Polish (3:47 mins)
4.3 – Feet Contacts (2:35 mins)
4.4 – Legs Together (1:19 mins)
4.5 – Knee Fix (1:01 mins)
5. Reviewing The Cycle (3:23 mins)
5.2 – Arm Offsets (1:17 mins)
5.3 – Conclusion (53 sec)