RIG REFERENCING FOR ANIMATION
Maya: ZooTools – Skeleton Builder, Animation And Rigging

IN THIS CLASS YOU’LL ACCESS…
Rig Referencing for animation’s super important for riggers and animators alike. Most students miss this step and why it’s a must in the pipeline. All professional studios use referenced rigs in Maya so we’ll want to learn this too.
Referencing is a method of loading the rig without needing to store it into the scene itself. It’s similar to treating the rig like a texture file, a file that’s separate rather than saved in the animation scene itself.
One benefit is the the rig may have a large file size, so we don’t want to save it inside hundreds of iterations of animation. Secondly the rig itself can be changed without destroying the animation. So the rig can be updated easily. And rigs always need to be updated.
We’ll look at rig referencing in an ultra simple scenario. Then we’ll look into how it applies specifically to the Zoo Tools Skeleton Builder rig as per the previous classes.
And we’ll make final adjustments to the skeleton builder rig so that everything in the scene’s clean. We’ll also look at optimising the meshes for animation and learn about how subD smoothing can have a large effect on rig speeds in Maya if is left at defaults.
Running Time: 30 mins
Software: Maya 2016
Instructor: Andrew Silke
CLASS TIME: 30 mins
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