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Generalist Intermediate

Course: Character Generalist

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[vc_row bg_color=”#ffffff” ][vc_column width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]The C3dC Maya 2016 Prefs are the hotkeys/scripts and default prefs that we use here at C3dC. Everything’s setup and ready to go. (10 mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Blocking characters in Maya gives an overview of how to breakdown objects into simple volumes using primitives. Learn how to block characters in 1 hr. (Part 1 of 2) (30mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Ojects and components, the most fundamental polygon modeling concepts are explored in depth on this page. (1hr 17mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Maya’s Polygon tools are covered on this page, cut, merge, mirror, extrude, quad draw and more. (1hr 03mins)[/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-c3dc-prefs-2016″ target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-modelling-blocking-characters” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-modeling-fundamentals-objects-components” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-modeling-fundamental-tools” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ffffff” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]

[vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Box Modeling and Primitive Blocking are explored in this Maya Polygon foundational page. Learn how to build this man with two different methods.
(1hr 30mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Joining polygon objects in Maya takes us through connecting two separate objects and making them one in subdivision surfaces. We cover some topology theory too. (1hr)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Full character time-lapse with commentary, going through all the techniques we’ve learned so far to complete a finished character. Rig ready. (46mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Clean bug free models for rigging and exporting, Symmetry, nonmanifold, interior vertex, bugs, normals among various other topics are explained. (35mins)[/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-modeling-roughing-poly-workflows” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-modeling-joining-objects” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-modeling-zanzi” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-modeling-clean-bug-free-models” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ffffff” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]

[vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]The fundamentals of UVs in Maya. Unwrapping with projections automatic unfold. Unwrap workflows and UV editor information here. (1hr 09mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Custom Controls demonstrates how to add lightweight fk controls to rigs and add follicles to parent via mesh vertices. (57min)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Create a ZooTools Biped Rig fast with this biped proxy setup that lets you build and rebuild the rig effortlessly. (1hr 08mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Building Custom FK Controls for ZooTools rigs here on this page for appendages like, tails, hair, clothes face and more. (35mins)[/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-UVs-fundamentals” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-custom-controls-v2″ target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-zootools-biped-proxy” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-zooTools-custom-controls” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ffffff” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]

[vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Foundations Of Skinning in Maya. We’ll learn about the component editor, paint weights tool. Assigning weights and scripted tools like Skin Wrangler and Smooth Skinning plugins too. (42 mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Skinning Class Two goes deeper into skinning. Locking wieghts, vertex masks, mirroring, post normalisation, transfering skin weights are all covered here. (24 mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Skinning Zanzi covers the skin weighting with a timelapse. More notes and videos to come breaking down the process. For now please see the complete timelapse without sound. (25 mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]The Drag and Drop face rig which is a more advanced version of the realistic eye setup and triple jaw. Simply drag it onto your scene. (beta class) (1hr 3mins)[/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-skinning-foundations” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-skinning-class-two” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-skinning-zanzi” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-drag-and-drop-face-rig” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ffffff” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]

[vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Eyelash and eyebrows can be tricky areas to rig, so here we’ll cover a whole lesson using follicles/constraints to solve issues. (beta class) (52mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]For facial blendshapes we can’t go past the SHAPES toolset. This class explores the face combos, correctives and more. (beta class) (1hr 38mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Viewport 2.0 lighting is great for instant renders and it’s getting better with each release in Maya. Learn about some character light setups for animation, rigging demos, games and previs. (49 mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]The Fundamenals Of Viewport 2.0 Shaders starts here. We’ll look at a few shaders and cover attributes like diffuse color, specular, translucency, tranparency and even fresnel reflections. (40 mins)[/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-eye-lash-and-brow-follicle-rig” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/old-braverabbits-shapes-facial” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-lighting-viewport2″ target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-viewport-shader-fundamentals” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ffffff” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]

[vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Ramp and Layered Shaders in Viewport 2.0 explores two powerful viewport shaders. Ramps are used for effects like fire, xray, skin velvet and fresnel reflections. Layered Shaders combine multiple shaders in one. (31mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]This first texture page takes us through the texturing workflow of three packages, Maya, Mudbox and Photoshop and the way to use all three packages strengths for textures. (1hr11mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Rig Referencing on a simple example and then we’ll go through a Skeleton Builder rig reference. Very important short class before moving onto animation here. (30 mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Animation Fundamentals covers the basics of key framing in Maya in the timeslider. We’ll discover the major tools and animate a Snow Man Jump with squash and stretch. (1hr 06mins)[/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-viewport-shader-ramp-layered” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-mudbox-photoshop-texture-overview” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-animation-referencing-skeleton-builder” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-animation-fundamentals” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ffffff” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]

[vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Selection Set and Pose Workflow covers handy scripted tools like ZooTools selection Set Marking menu and the Make Hold hotkey. These tools will speed up our workflow. (43mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Blocking Run Cycles is a page for starting run cycles before entering the graph editor. This page simplifies runs and uses a Richard Williams run as our starting ref. (part 1/3) (48mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Maya Graph Editor Fundamentals covers all the main graph editor functions, tangent types, move/scale/copy, and many other graph editor tools. (55mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Tweaking a run cycle for hips/feet and spine is the second part of a three part class on run cycles. We’ll also explore reference footage frame by frame. (part 2/3) (56mins)[/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-animation-zoo-workflow” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-animation-run-cycle-nat-lo” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-animation-graph-editor-fundamentals” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-animation-run-cycle-nat-graph” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][/vc_row][vc_row bg_color=”#ffffff” type=”standard_section”][vc_column width=”1/1″][minti_divider style=”1″ margin=”50px 0 50px 0″][/vc_column][/vc_row]

[vc_row bg_color=”#ffffff” top_padding=”0″][vc_column bg_color=”#ffffff” width=”1/4″][minti_spacer height=”20″]Run Cycle Part 3/3 finishes the arm and spine and moves onto the polish phase. Again we’ll be in the graph editor and research reference. (46mins)[/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ffffff” top_padding=”30″][vc_column bg_color=”#ffffff” width=”1/4″][minti_button link=”/maya-animation-run-cycle-nat-polish” target=”_self” appear=”false” color=”color-1″ size=”small”]Start Class[/minti_button][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][vc_column bg_color=”#ffffff” width=”1/4″][/vc_column][/vc_row][vc_row bg_color=”#ffffff”][vc_column bg_color=”#ffffff” width=”1/1″][minti_spacer height=”60″][/vc_column][/vc_row]