Manual Rigging Fundamentals

Course: Manual Rigging

The most basic of Maya rigs a good place to start when learning animation. Super simple FK with IK legs. (1hr)
Skinning Fundamentals in Maya covering assigning weights, painting and the component editor. (1hr 03mins)
Joints the most fundamental node in rigging is a good one to understand completely. Pivot placement and alignment information. (1hr 03mins)
Euler/Gimbal rotations, we’ll take a close look and find solutions to this annoying yet unavoidable part of rigging . (1hr)
Curve Controls for easier animation in Maya. This is a key part to most Maya rigs and it’s good to know how to build them easily. (1hr)
The channel box gives us a lot of power in rigging, here we’ll learn how to create and modify attributes. (1hr)
Spine IK allows us to control joints by clsuters on curves, a great starting point for ropes, tails, ponytails and spines. (1hr 03mins)
Build a production ready simple rig in this class, with all the stripped down basics that you’d find in any base production rig. (1hr)
Nodes are the key to understanding Maya. And we’ll also cover aims and IK switching. Go under the hood with this class. (1hr 03mins)
Blendshapes the artists best friend, warps a mesh into any shape and animate, great for deformation and expression. (1hr)
Corrective blendshape workflow basics here in this old page which covers some good content related to how correctives work in Maya. (1hr)
A short old page on pose space defomration and some information about various autorigging solutions. (1hr)

Rig Walkthroughs

Bundle: Rigging

Referencing enables us to update our rigs without loosing animation. this class will show us how to set it up. (30mins)
Quickly rig a fk fish along a spline using motion paths in Maya. This great technique can get realistic results quickly. (10mins)
Build a production ready simple rig in this class, with all the stripped down basics that you’d find in any base production rig. (1hr)
Triple Jaw Setup, a simple yet powerful way to rig the jaw and mouth. Designed for use with a blendshape system. (1hr 6mins)
Rig a suprisingly realistic eye setup using as few as 6 joints for the eye. Comes complete with eye follow and blinks.. (1hr 3mins)
Eyelash and eyebrows can be tricky areas to rig, so here we’ll cover a whole lesson using follicles/constraints to solve issues. (52mins)
Setup shoulder twist that doesn’t flip at 90 degrees. A rock solid setup as a grounding for bendy arms. (16mins)

Auto Rig Body

Bundle: Auto Rig

Setup Rapid Rig Modular for bipeds ready for good deformation and use with a custom face rig. (1hr 50m)
Skinning Fundamentals in Maya covering assigning weights, painting and the component editor. (1hr)
Skinning Advanced explores Maya’s preferred skinning workflows with scripted tools and it’s more complex skinning functionality. (1hr 01min)
Rebuilding RRM rigs frees up the rigger enabling us to tweak pivots and rig compents even after skinning and blends. (27min)
Custom Controls demonstrates how to add lightweight fk controls to rigs and add follicles to parent via mesh vertices. (57min)
SHAPES body correctives explores brave rabbits plugin to enable full control over deformation on bodies. (1hr 36min)
Reuse RRM skins to skin new charcaters quickly and efficiently. (25min)

Auto Rig Face

Bundle: Automatic Rigging

Triple Jaw Setup, a simple yet powerful way to rig the jaw and mouth. Designed for use with a blendshape system. (1hr 6mins)
Rig a suprisingly realistic eye setup using as few as 6 joints for the eye. Comes complete with eye follow and blinks.. (1hr 3mins)
The Drag and Drop face rig which is a more advanced version of the realistic eye setup and triple jaw. Simply drag it onto your scene. (1hr 3mins)
Eyelash and eyebrows can be tricky areas to rig, so here we’ll cover a whole lesson using follicles/constraints to solve issues. (52mins)
For facial blendshapes we can’t go past the SHAPES toolset. This class explores the face combos, correctives and more. (1hr 38mins)

Zoo Tools

Bundle: Zoo Tools

Zoo Tools a powerful suite of rigging and animation tools which includes an autorigger, learn about the features here. (1hr 50mins)
Create a ZooTools Biped Rig fast with this biped proxy setup that lets you build and rebuild the rig effortlessly. (1hr 08mins)
Building Custom FK Controls for ZooTools rigs here on this page for appendages like, tails, hair, clothes face and more. (35mins)

brave rabbit’s SHAPES

Bundle: SHAPES 2.0

brave rabbit’s SHAPES fundamentals primer class. Enabling us to create and edit blendshapes quickly with an amazing amount of control. (1hr)
For facial blendshapes we can’t go past the SHAPES toolset. This class explores the face combos, correctives and more. (1hr 38mins)
SHAPES body correctives explores brave rabbits plugin to enable full control over deformation on bodies. (1hr 36min)

Rapid Rig Modular

Bundle: Automatic Rigging

Setup Rapid Rig Modular for bipeds ready for good deformation and use with a custom face rig. (1hr 50m)
Rebuilding RRM rigs frees up the rigger enabling us to tweak pivots and rig compents even after skinning and blends. (27min)
Reuse RRM skins to skin new charcaters quickly and efficiently. (25min)

Leave a reply