GETTING STARTED

Student Before and After results
Getting Started With the Classes
What is 3d Animation
Choosing A Project
Do-Ability
What 3d Software Should I Learn?
First Class


MODELLING FUNDAMENTALS

Overview
The Maya UI
Create A Simple Model
Blocking With Primitives
Polygon Tools
Understanding History
Understanding Transforms
Magic Joining of Objects
Troubleshooting Cleaning Objects
Subdivision Surfaces
Topology Overview
Modelling to Resolution
Sculpting
Retopology
Modelling Demo Walkthroughs
Topology Examples


LIGHTING TECH

Which Renderer?

MENTAL RAY
Overview
Understanding Linear in MR
Render View
Sampling vs Final Gather
Light Types and Exposure
Turntable Lighting In MR
Lighting Exteriors
Lighting Interiors
Baking Final Gather
Scene Examples
Render Passes

RENDERMAN RIS
Overview
Understanding Linear in RIS
Renderman Setup
Understanding RIS Sampling
Light Types and Exposure
Render View and IT
Optimising Grainy Renders
AOV Render Passes

VRAY
(Coming)

OCTANE
(Coming)


COMPOSITING/GRADING

Overview
Which Compositor?

AE
Overview
Setting Up AE
Color Grading Basics
RGB Mattes IDs
Manual Mattes
EXR Workflow
Pre Comps
Depth Of Field, Mo Blur

NUKE
(Coming)


SCULPTING

Overview
ZBrush Fundamentals
ZBrush Preferences
Sculpt Brushes Explained
Masking
Subtools and Transpose
Dynamesh And ZRemesher
Extract and Polyframe
Image Planes and Ref
Sculpting Heads
Sculpting Bodies, ZSpheres
Polypaint
Detail Sculpting
Hair and Complex Surfaces
Hardsurface Workflows
UV Unwrapping and Decimation
Sculpt Demo Walkthroughs


FACIAL

GENERAL
Overview
How Faces Work
Face Shapes Muscles

MAYA
Drag and Drop Facial Rig
SHAPES Facial
Advanced SHAPES
Mixing Joints and Blendshapes
Daisy Chaining Workflows
Control UIs
Using Pose Libraries


ANIMATION FUNDAMENTALS

Overview
Keyframe Basics (spaceship)
The Bouncing Ball
FCurve Editor
Curves and Cameras
Principles of Animation
Weight and Exaggeration
Overlap and Follow Through
Moving Holds
Timing and Spacing and Contrast
Inbetweens Gimbal and Rotations
Posing Aesthetics
Pose to Pose
Stepped vs Splines
Mastering Splines
Run Cycles


ANIMATION CREATURE

Quad Walks
Quad Runs
Animating Along Paths
Fish
Tentacles and Tails



SOFTWARE AND PREFS

Overview
Supported Software
C3dC Maya Hotkey Prefs
Zoo Tools
SHAPES
C3dC ZBrush Hotkey Prefs
Other Maya Scripts


UVs

Unwrapping Maya
Unwrapping ZBrush
Easy Combined Unwrap


TEXTURES TECH

Unwrapping UVs Overview
UV Unwrap Maya
ZBrush UV Unwrap

MUDBOX
Mudbox Photoshop Workflow
Mudbox Texturing

NORMALS BUMP DISPLACE
Overview Of Displacement Workflows
Mudbox Displace Normal Workflow
Extracting Maps in Zbrush
Normal Maps for Low Poly
Setup in MR (repeat)
Setup in Renderman (repeat)

SUBSTANCE PAINTER
(coming)

MARI
(coming)


CHARACTER DESIGN

3d Character Design
Modelling From Concepts
Fundamental Design Principles
Easy To Create 3d Characters
Resources


MANUAL BODY RIGGING

Overview
Rigging A Simple Character
Skinning A simple Character
Understanding Transforms and Nodes
Understanding Joints
Controlled FK Chains
Understanding Rotations
Constraints
Ik Controls
Driven Keys
Reverse Foot
Spline Ik
Channel Box & Connections
Nodes
Ik Fk Switching
Twist Joints
Putting It All Together: 1
Putting it All Together: 2
Rig Referencing


AUTORIGGERS

Overview

ZOOTOOLS
Biped Setup
Triggers and Pose Library

RAPID RIG MODULAR
Biped Setup

MGEAR
Coming

ADVANCED SKELETON
Coming

CUSTOM CONTROLS
Adding Custom Controls

FACE
Drag and Drop Face Rig
Shapes DKs with DD Face Rig

EXPORTING TO GAME ENGINES
brave rabbit Unity Exporter

MOCAP
Importing Mocap onto Rigs


PHYSICAL ANIMATING

Walk Cycle Block
Walk Cycle Polish
Using Reference
Pose to Pose through actions
Dynamic Reparenting
Mixing Cycles and Pose to Pose
Exaggeration and Padding
Using Guides
Splines For Complex Movement
Polish Secondary
Keeping it smooth Polish

MOCAP
Retargeting
Keyframing From Mocap
Dynamics


CLOTH AND FUR

CLOTH
Maya NCloth Sims
Maya Skinned NCloth Workflow

MARVELLOUS DESIGNER
(Coming)

MAYA FUR
(Coming)

YETI
(Coming)

WATER
Bifrost Small Water
Bifrost Large Water

MATTE PAINTING
Comping from cards VFX



MAYA PROJECT OVERVIEW

An Overview of Maya
Setting a Project
Setting Hotkeys
Setting prefs
Installing Scripts Plugins


LIGHT SHADER OVERVIEW

Overview
What Renderer To Choose
Separating Lighting From Shaders
Lighting Styles
What is Linear Workflow
Color and Composition
Shaders vs Textures
Understanding Shaders
UVs
Understanding Textures
Optimising Renders and Grain
Illustrative Looks


SHADERS TECH

MENTAL RAY
MILA Shader
Maya Render Layers
Layering With Maps
Testing with IBLs
Assigning Maps Examples
Displacement/Normal/Bump
Rendering Glass Caustics
Metals
MILA Subsurface Scatter

RENDERMAN RIS
The RIS Shaders
Glass and Caustics
Assigning Maps Examples
Displacement/Normal/Bump
Subsurface Scatter
Layering RIS Shaders
Material IDs

VRAY
(Coming)

OCTANE
(Coming)


MODELLING ORGANIC

Modelling From Concepts
Sculpting and Soft Select
Modelling For Rigging
Retopology Advanced
Character Topology Explained
Facial Topology
Facial Modelling


DEFORMATIONS

SKINNING
Skinning Fundamentals
Easy Skinning Workflow
Skinning Transfers
NG Skin Tools
Advanced Skinning Workflow

DEFORMERS
Understanding Blendshapes
Wraps and Deformers

SHAPES 2.0
Shapes 2 Fundamentals
Facial Workflow
Corrective Body Workflow
Advanced Weights
Driven Key Management
Topology Switching
Baking Cloth Sims


PREVIS AND STAGING

Previs and It’s Importance
Understanding the Maya Camera

Animating Cameras
Camera Edit in ZooTools
Camera Sequencer
Shot Dynamics
Understanding Composition
Edit Principles
Editing In Adobe Premiere
The Art of The Showreel Edit


ANIMATION ACTING

Poses
Acting and Subtext
Acting Reviews
Poses to Pose Roughing
Stepped vs Spline Workflows
Fixing Spline Issues
Exaggeration
Facial Emotions
Facial Animation
Lip Sync


WORK AND INTERSHIPS

Overview
When To Apply
Who to Target
Creating A Showreel
Where To Find Work
Why Internships Aren’t Common
How To Charge
Negotiating Contracts
Keeping Skills Up To Date
Specialisation


Create 3d Characters
It’s our job to be your personal “nav man” and lift the “fog” on the 3d world. We’ll guide you through modeling to rigging, animation to lighting and compositing, training you with the skills necessary for film and games. A pro pipeline to a fulfilling and continuing career in 3d animation. Taking away the complexity and training core knowledge in both art and tech. It’s the time of the “power generalists” where individuals and small teams can create astounding 3d quality work. It’s a super exciting time to be a 3d artist!

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3D CLASSES IN SYDNEY

Mentor classes now available in Sydney with instructor Andrew Silke (Gravity, Avatar and Harry Potter). Andrew demonstrates modern 3d workflows which simplify the entire 3d process in step by step classes. Create your own 3d project to pro levels.

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