Zoo Tools Pro 2.8.4 has been released! The Hive Autorigger now has a new horse template ready to go.
Hive comes with a new, live-orient behaviour for IK guides; this makes placing IK guide pivots easy.
We’ve made a significant upgrade to Hive’s Jaw component. The jaw is now a fully functional triple jaw ready for a blend-shape mouth setup.
There are also three new marking menus. Bevel/Boolean (ctrl b), Freeze Transform (alt f), and Delete History (alt shift d) hotkeys now all have marking menus with hidden features.
Hive Autorigger Enhancements
Hive comes with a new horse template:
All IK/FK components now have an interactive placement mode which simplifies guide placement while maintaining control positions and automatically placing polevectors.
We’ve upgraded Hive’s jaw component. The jaw features three sub-controls: top lip, bottom lip, and chin, which are driven by the jaw and all controls.
This simple triple-jaw setup is flexible with a corrective/combo blendshape setup such as brave rabbit SHAPES.
To see a training introduction to the jaw, watch this temporary 25-minute video on YouTube.
We’ve included a jaw build script that accurately tracks differences in the top lip, bottom lip, and chin rotation and translation for blend shape correctives by adding a locator to the scene.
You can navigate to the Hive UI Settings to create the Jaw Differentiator.
To improve the user experience, we have added tooltips to the Hive UI. These tooltips will make it easier for users to discover and use the features of the Hive UI.
Hive now defaults to hide channel box history on rig controls. This can speed up selection in many cases.
You can change the history setting under the “Show Node History” checkbox in the Hive UI Settings.
– Fixed issues regarding mirroring controls.
– The UE5 template’s arm orientation is fixed, having an inverted upVector.
– We’ve fixed the Tortoise template and build script, which failed when running preDeleteRig.
– Spine component fixes for the COG-Gimbal control will always have the exact alignment as the COG.
– Hive FBX Exporter: UE preset now defaults to FBX 2020.
New Marking Menu: Bevel/Boolean (ctrl b)
We’ve added a new marking menu on the bevel hotkey (ctrl b) with new bevel options and handy boolean menu items.
The default Bevel hotkey remains; the hotkey release will Bevel if the marking menu is not activated.
The Zoo Bevel also works around a Maya issue with multiple selected objects.
New Marking Menu: Freeze Transforms (alt f)
The Freeze Transforms (alt f) hotkey now has a marking menu with extended options ready for quick access.
The default Freeze hotkey remains; the hotkey release is still Freeze Transforms if the marking menu is not activated.
The Marking Menu now includes the Freeze Matrix feature, found in our Matrix tool.
In most cases, Freeze Modeller Matrix is preferable to Freeze Transforms (Maya 2020+) and can be unfrozen.
Note that Freeze Matrix is not FBX compatible, so you should unfreeze or clean objects with our Cleanup Toolbox before exporting them to game engines or other programs.
New Marking Menu: Delete History (shift alt d)
The Delete History (shift alt d) hotkey now has a marking menu with extended options ready for quick access.
The default Delete History hotkey remains; the hotkey release is still Delete History if the marking menu is not activated.
Hotkey Upgrade Note
Note: Hotkeys must be upgraded. After installing or upgrading Zoo 2.8.4, open and run:
Zoo Preferences > Zoo Hotkey Editor > Install Zoo Hotkeys
Zoo Preferences > Zoo Hotkey Editor > Update Zoo Hotkeys
If you do not wish to use our hotkey set, hotkeys can be added to any user Hotkey Set. Install the hotkeys, then open Maya’s Hotkey Editor, then you can view and assign any of our hotkeys at:
Manually Assign Zoo Hotkeys
Windows > Settings Preferences > Hotkey Editor > Edit Hotkeys For: “Custom Scripts” (dropdown)
Buy Zoo Tools.
To see all the tools, go to the Zoo 2 Information Page.
Registered users can download and upgrade from the Zoo 2 Install Page.