Zoo Tools Pro 2.8.3 is now available with updates to the Hive Autorigger with bendy quad-leg controls, additional animal templates, and various bug fixes!
The Hive quad leg components now offer complete bendy control for all quad leg-related rigs, including insects, dogs, cats, horses, and mech robots. Enable the Bendy setting in the components section of the Hive window.
We’ve also added new dinosaur, canine, spider, and werewolf templates (scroll down).
Hive – Quad Leg Bendy
The Hive Quad Leg component now has bendy and auto-bendy settings! Bendy is compatible with both spider leg and animal quad leg formations.
To add bendy to the Quad Leg, add it in the components settings window.
Once the leg has been built, show the bendy controls via the visibility settings in the channel box. To access these settings, simply choose any quad leg control.
Quad bendy is similar to our Leg and FK bendy settings. Quad Leg Bendy settings include:
– The Primary Bendy controls give manual controls over the bendiness.
– Secondary controls are located at both the knee and ankle. Use the controls to stretch or dampen knee pop.
– The tertiary bendy controls provide more precise control over the bend.
– The Auto Bendy Setting feature automatically maintains roundness as the legs bend with pose changes.
Hive – New Creature Templates
– Added the Allosaurus Template (Demo Folder)
– Added the Dino_Carnivore Template (Animal Folder)
– Added the Canine Template (Animal Folder)
– Added the Insect Spider Template (Animal Folder)
– Added the Werewolf Template (Fantasy Folder)
Hive – Important Change
Important: Temporary changes to the World Up Vector now affect the vChain, arm, leg, and quadLeg. To align the direction of the pole vectors and planar orientation of the arms and legs, please use the arrow guide on the worldUpVec control.
To set the direction of the pole vector, you can right-click and select ‘align’.
The orientation will interactively align in future releases as the guides are adjusted.
Hive – Changes
– The Quad Spine has been adjusted so that the Y-axis point faces upwards.
– The Quad Spine has a new control look.
Hive – Bug Fixes
– An issue regarding FkComponent not being properly constrained is resolved. The component will now be constrained even if its parent component has no joints.
– The minimum and maximum values of the “sideBank” and “heelSideToSide” attributes in the Leg Component channel box slider have been fixed.
– Spline Spine has fixed the cogGimbal control being ignored during auto-alignment.
Zoo Preferences – New Zoo Shelf Load Setting
A new feature has been added to the Preferences UI, allowing users to load or disable the ZooTools Shelf on start-up.
– Shelf Active On Startup: Sets the shelf to be the active tab
– Load Zoo Tools Shelf on Startup: The shelf will not be available if it is set to off.
Note the Zoo Floating Shelf is Shift Alt Q in the Zoo Tools Hotkeys or the following python.
from zoo.libs.maya.cmds.hotkeys import definedhotkeys
Bug Fix – Global Buttons
All buttons can be cancelled by dragging the mouse outside the clicked button state. Thanks to Simon Leykamm for the fix.
Bug Fix – Stylesheets
We’ve fixed a bug that caused all custom colors to change incorrectly in Zoo Preferences UI.
Bug Fix – Source Code Editor
We resolved an issue related to the Zoo Source Code Editor’s loading and saving functionality for setting the output directory.
To execute the selected code, press Ctrl + Enter. To execute all the code, press Ctrl + Shift + Enter.
Bug Fix – Modelling Toolbox UIs
Several modelling hotkeys and buttons now check for selection instead of displaying errors.
Bug Fix – Fix Viewport
The Fix Viewport light rig can now be deleted removing display layers correctly.
Bug Fix – Browsers
The selected renderer is now properly filtering the thumbnail images on all browsers.
Bug Fix – Shader Manager
The Emission Weight Slider can exceed the value of 1.0.
Buy Zoo Tools.
To see all the tools, go to the Zoo 2 Information Page.
Registered users can download and upgrade from the Zoo 2 Install Page.