We’re thrilled to announce that the Hive Autorigger has officially exited its Beta phase by adding our latest component – the Quad Leg! This new rig part allows you to create a broader range of creatures, including horses, cats, dogs, insects, dinosaurs, mech/robots, bipedal werewolves, and more.
We’ve included a Quad Spine template to match the quad leg for horizontal spines. This template can be added to your rigs when building creatures such as dogs, horses, and cats. Full creature templates will be added soon.
Hive’s aim component has also been upgraded, fixing bugs and supporting world and local space switching.
(Gif images coming shortly)
Enhancement: Hive Autorigger – Quad Leg
The Hive quad leg is a versatile three-section chain perfect for quadruped legs and insects. The leg can also be used on bipedal setups such as mech robots, bipedal dinosaurs and werewolves.
Quad Leg features:
– Ankle Offset control
– Per segment stretch
– Stretchy Legs (with min/max stretchy)
– Optional reverse foot
– Twists with per-joint controls (hidden by default)
– Hip control (hidden by default)
– IK/FK Switching
– Ik/FK space switching
– Two Polevectors (the second pole vector is hidden by default)
– Upper Lower Bias, which affects the distribution of angles between the three sections.
Other Enhancements: Hive Auto Rigger
– Quad Spine template added
– The Aim component now comes with world and local space switching.
Hive Bug Fixes
– Fixed unnecessary refresh issue with the Hive UI when the mouse enters
– Aim Control now scales with the component
– Aim Control alignment fixes
– Fixed guide scale alignment for the jaw component.
– Spline Spine component fixed the worldUpVector control having non-zero rotations.
BugFix: Joint Tool
The Joint tool has had a fix affecting issues related to changing the Display Joint Size.
Buy Zoo Tools.
To see all the tools, go to the Zoo 2 Information Page.
Registered users can download and upgrade from the Zoo 2 Install Page.