We’re thrilled to announce that the Hive Autorigger has officially exited its Beta phase by adding our latest component – the Quad Leg! This new rig part allows you to create a broader range of creatures, including horses, cats, dogs, insects, dinosaurs, mech/robots, bipedal werewolves, and more.
We’ve included a Quad Spine template to match the quad leg for horizontal spines. This template can be added to your rigs when building creatures such as dogs, horses, and cats. Full creature templates will be added soon.
Hive’s aim component has also been upgraded, fixing bugs and supporting world and local space switching.
Note: This release has also had a Patch A upgrade on the 27th Sept and a Patch B upgrade on the 5th of October.
Enhancement: Hive Autorigger – Quad Leg
The Hive quad leg is a versatile three-section chain perfect for quadruped legs and insects. The leg can also be used on bipedal setups such as mech robots, bipedal dinosaurs and werewolves.
Quad Leg features:
– Ankle Offset control
– Multiple knee/ankle bend directions are supported. E.g. Spider vs. Dog Legs.
– Per segment stretch
– Optional Stretchy Legs (with min/max stretchy)
– Optional Reverse Foot.
– Twists with per-joint controls (optional twist joints)
– Hip control (hidden by default)
– IK/FK Modes
– Ik/FK Space Switch Matching. Match for current frame, timeline and bake keys.
– Two Polevectors (the second pole vector is hidden by default)
– Keyable Upper Lower Bias, which affects the distribution of angles between the three sections.
– Knee Lock where the knee will lock to the pole vector control.
– Mirror Animation support with related tools. (2.8.2A patch)
– Feet axis alignment can align to the world or on the ground with Z along oriented in the knee direction. (Align Ik End To World On/Off) (2.8.2B patch)
Hive Enhancement: Template and Component Folders (2.8.2 Patch A)
We’ll release additional templates with the introduction of the quad leg soon. To manage the growing number of templates and components, Hive now offers folders organization.
Hive folders can be created and managed on disk. Browse the folder location and create new folders using your OS explorer/finder.
Other Enhancements: Hive Auto Rigger
– Quad Spine template added.
– The Aim component now comes with world and local space switching.
– Hive templates and components are now categorized into folders. (2.8.2 patch A)
– Our Mirror Animation tools now support Quad Leg. (2.8.2 patch A)
– The Quad Leg component and the Quad Spine template have been straightened into a better default build pose. (2.8.2 patch A)
– Ik limbs Quad Leg, Leg, Arm and VChain now support Align IkEnd To World setting, which forces the foot or wrist to be oriented to the world after being rigged.
Hive Bug Fixes
– Fixed unnecessary refresh issue with the Hive UI when the mouse enters
– Aim Control now scales with the component
– Aim Control alignment fixes
– Fixed guide scale alignment for the jaw component.
– Spline Spine component fixed the worldUpVector control having non-zero rotations.
Hive Bug Fixes (2.8.2 patch A)
– Quad Leg IK/FK match now accounts for ankle offsets.
– Quad Leg extra hip guide is now hidden.
– Small fix to arm, leg and quad components where twists had wrong attribute datatype.
– Fixed regression issue, which affected mirroring guides and components not being parented.
– Fixed Mirror undo error.
– UE Mannequin Template added support for quad-leg in the attached build script.
Hive Bug Fixes (2.8.2 patch B)
– Quad Legs without reverse feet now orient correctly to the ground.
– Quad Leg with no reverse foot no longer builds the foot joints unnecessarily.
– Quad Leg no longer tries to automatically predict the world up vector, removing some errors regarding alignment.
– Quad Leg Reverse Foot no longer automatically turns on with other guide setting changes.
– Quad Leg Twist Joints, no longer forced to be on with other guide setting changes.
BugFix: Joint Tool
The Joint tool has had a fix affecting issues related to changing the Display Joint Size.
Change: Viewport Lights
The default HDR Skydome for viewport lights has been greyscaled; previously, the HDR Skydome added blue to the scene, and the default HDR image is now completely grey.
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