Spline Rig is now interactive and can space switch, NCloth Wrinkle Creator can automatically generate thickness on thin meshes and Zoo Mirror Geo supports mirroring in object space after an object’s transforms have been frozen.
We’ve simplified the latest version of Zoo Tools so that it only has one install type, and fixed many other bugs. See the notes below.
New Tool – Thick Extrude:
Thick Extrude is an interactive tool that adds thickness to a single sided thin mesh, perfect for adding thickness to objects like clothes or other objects.
New Tool – Skinning Utilities:
Skinning Utilities puts all your favorite skinning tools in one location and adds new buttons that further automate Maya’s skinning functionality.
New Tool – Reparent Group Toggle:
Reparent Group Toggle is a tool that instantly parents groups in and out of complex hierarchies such as a rig. This tool is useful for parenting objects in and out of an auto-rig while they rebuild, and it supports all auto-rigging systems.
Enhancement – Spline Rig (beta):
Spline Rig now fully interactive and can space switch, you can easily change settings on your spline rig and it will update automatically. New Bake, Rebuild and Delete buttons have also been added. Spline Rig is still in beta and has a few outstanding issues.
Enhancement – NCloth Wrinkle Creator:
NCloth Wrinkle Creator now automatically generates thickness on thin cloth meshes, you can select the cache node in the dots menu and we’ve tweaked the UI slightly and improved the interactivity.
Enhancement – Zoo Mirror Geo:
Zoo Mirror Geo now supports mirroring in object space after an object’s transforms have been frozen.
Enhancement – Object Cleaner:
Object Cleaner now fully supports subD settings while cleaning (export/import OBJ).
Enhancement – UV Cut Unfold:
UV Cut Unfold now supports multiple objects with the cut and sew buttons.
Bug Fixes – Duplicate Along Curve:
Duplicate Along Curve has had a few bug fixes and should be more stable.
Bug Fixes – Shader Manager:
Shader Manager has a bug fix where it shows the right shader as it’s being selected.