This Page Is from an old series that I’ve spliced in here. This video is temporary
1. Get it all working in a master layer
2. Duplicate masterLayer into BG layer.
3. Click off “render” for the master layer render icon
4. BG Layer FG setup
a) Enable Map Visualizer (this is optional but just for you)
b) Rebuild On
c) rename default.fgmap to bg.fgmap (do this early)
d) hide the character and moving props
f) First Frame Render
g) Rebuild Off – Subsequent Frames – Rebuild Freeze – After Final Frame
FG has been baked now, that’s it, done.
5. Prepare character shadows for BG render layer
a) switch character visibility back on
b) Layer Override – Primary Visibility Off on Animated Geo, File Name Prefix (BG) (doesn’t need layer override actually, just set the attributes)
6. Batch Render BG Scene
Save file and render the background render layer as a separate batch render on the farm. This way we won’t mess with FG baking with Layer overrides as I don’t trust.
720p/0.75 quality (quality is up to you) be sure to switch Quality > Framebuffer back to 16 bit (32 bit is overkill and much larger filesizes)
7. Save a new maya file for FG setup
8. Prepare foreground render pass
a) Duplicate masterLayer into Foreground layer.
b) Rebuild change to “on”
c) default.fgmap or I’d change it to foreground.fgmap (just to be safe)
d) Layer Override – Primary Visibility off on BG Geo, File Name Prefix (FG) (doesn’t need layer override actually, just set the attributes)
e) Final Gather Mode – Optimize for Animation
f) Physical Sun and Sky – ensure Use Background is ticked
g) Untick Master Layer for rendering (Don’t render, should be off already)
9. Batch Render Foreground Scene
720p/0.75 quality (quality is up to you) be sure to switch Quality > Framebuffer back to 16 bit (32 bit is overkill and much larger filesizes)
10. Comp in AE
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