ZooTools Biped Proxy Rig

Maya: Zoo Tools, Skeleton Builder

In This Class You’ll Access…
Build biped rigs super fast with Zoo Tools auto rigger Skeleton Builder. Skele Builder is a python based modular rigging framework by Hamish McKenzie and it comes with a lovely default rig with loads of features for animators. The rig features full space switching versatility fk/ik baking, right click menus and a full animation pose library.

 

One of the best features of this rig is how it can be stripped down and rebuilt in a matter of seconds, change pivots without needing to adjust or re-skin. And no need to worry about joint alignment, it’s all handled automatically!

Easily redesign control curves, create your own and then hook everything up to a great trigger UI system for easy selection. We’ll be covering the Zoo Tools Skeleton Builder rig in future animation classes, so learn how to build this fantastic rigging system now. And if you’re a python guru add your own rig controls in the backend… though python isn’t covered in this lesson.

Running Time: 1:08 hrs
Software: Maya 2016
New 2017 Page

Instructor: Andrew Silke

Class Time: 1:08 hrs

1. Zoo Biped Proxy Overview (6:41 mins)

1.1 – Biped Proxy Overview (6:41 mins)

2. Overview Of Proxy Scene (6:38 mins)

2.1 – Proxy Scene Contents (1:05 mins)
2.2 – Triggers Geo (2:05 mins)
2.3 – Proxy Objects (3:28 mins)

3. Proxies, Skeleton Match And Alignment (10 mins)

3.1 – Check Setup (1:41 mins)
3.2 – Proxy Match Skel (2:49 mins)
3.3 – Unparenting Proxies (1:31 mins)
3.4 – Joint Alignment (4:39 mins)

4. Skinning Prep (9:03 mins)

4.1 – Twist Joint Fix (1:54 mins)
4.2 – Matching Mesh (1:22 mins)
4.3 – Pivot Positions (5:47 mins)

5. Skinning (14 mins)

5.1 – Skin Joints Explained (1:42 mins)
5.2 – Quick Skin Bind (42 sec)
5.3 – Paint Skin Weights (1:38 mins)
5.4 – TF Skin Smooth (1:00 mins)
5.5 – Rig Build Twists (3:11 mins)
5.6 – Skin Wrangler (3:42 mins)
5.7 – Return To Skeleton (1:20 mins)
5.8 – Mirror Skinning (1:33 mins)

6. Adjusting Pivots After Skinning/Rigging (4:20 mins)

6.1 – Rig Adjust Pivots (1:36 mins)
6.2 – Adj Pivots Toggle Skin 1 (1:09 mins)
6.3 – Adj Pivots Toggle Skin 2 (1:35 mins)

7. Customising The Controls (6:47 mins)

7.1 – Building Control Shapes (56 sec)
7.2 – Colouring Controls (1:54 mins)
7.3 – Replacing New Controls (2:06 mins)
7.4 – How Match Control Works (1:51 mins)

8. Adjusting Skeleton Joint Counts (4:34 mins)

8.1 – Change Joint Counts (2:29 mins)
8.2 – Cartoon Hand Setup (1:02 mins)
8.3 – Cartoon Hand Controls (1:03 mins)

9. Customising Triggers (4:51 mins)

9.1 – Custom Trigger Design (2:04 mins)
9.2 – Custom Trigger Setup (2:47 mins)

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