VIEWPORT LIGHT SURFACE STANDARD – OVERVIEW

 

Viewport Light Surface Standard corrects the default viewport lighting while using Arnold or Surface Standard shaders in Maya 2020+.

Maya’s lights in 2020 now match renderers, but unfortunately appear dark in the viewport.

 
 

THE PROBLEM

 


Arnold and Standard Surface shaders appear darker in Maya 2020 + viewports than in earlier versions; this is an intentional change by Autodesk.

 
 

THE SOLUTION

 


Viewport Light Surface Standard fixes the viewport light by creating a light setup that is callibrated to match Maya’s earlier versions.

The tool instantly creates a directional light with an intensity of 1.7 and parent-constrains it to the current camera.

Quickly rebuild the setup if you change cameras.

Or optionally use our viewport light setups found inside Light Presets Browser . Inside the Browser search for viewport.

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