Curve Controls Shape Node Parenting

Maya: Rigging, Manual

In This Class You’ll Access…
This page shows you how to build curve controls for fk joints instantly with the CCtrl button that’s included in the C3dC Prefs. This is a super handy tool will have you easily building controls on your joint chains that are handy for all the extra fiddly parts of your characters. This may be hair, clothes or random appendages which are often fiddly to build in the autorigging stage. You’ll also learn about some great Maya foundations like Transform vs Shape Nodes and more.

 

Although the setup can be built instantly at the click of a button we’ve found it’s important for students to understand how these controls are actually being built. And there’s also a lot of additional Maya rigging tips explained here too. Even if you aren’t interested in becoming a rigger it’s handy for artists to understand these concepts as they apply to Maya in general.

We’ve found that this page illuminates a lot about Maya for the student especially in regards to understanding transform nodes vs shape nodes. This distinction can really help an artist understand why Maya is like it is!

Check out the page “Joints And Orientation In Maya” before learning this page as it requires a knowledge of joint orientation.

Running Time: 49 mins
Software: Maya 2017
Maya 2015 (Legacy)

Instructor: Andrew Silke

Class Time: 49 mins

1. Introduction And Easy Scripted Version (2:56 mins)

1.1 – Page Introduction (1:28 mins)
1.2 – CCtrl Build Script (1:28 mins)

2. Creating Controls - Simple Parent Method (8:14 mins)

2.1 – Non Zeroed Joints (1:18 mins)
2.2 – Zeroing Joints (1:07 mins)
2.3 – Zeroing Ctrl Curve (1:38 mins)
2.4 – Rot Control (1:24 mins)
2.5 – Create More Ctrls (2:01 mins)
2.6 – Naming Objects (46 sec)

3. Extra Functions And Cleanup (11 mins)

3.1 – Obj Match Methods (2:27 mins)
3.2 – Setup Finished (2:24 mins)
3.3 – Lock And Hide Attr (1:38 mins)
3.4 – Obj Highlight Setting (1:45 mins)
3.5 – Coloring Controls (1:20 mins)
3.6 – RGB/HSV Coloring (2:17 mins)

4. Transforms Vs Shape Nodes (11 mins)

4.1 – Transform vs Shapes (2:47 mins)
4.2 – Shape Nodes Outliner (1:52 mins)
4.3 – Groups As Transforms (1:20 mins)
4.4 – Joint Transforms (1:46 mins)
4.5 – Curve Combine (2:43 mins)
4.6 – Curve Join Button (1:14 mins)

5. Create Shape Node Curve Controls (7:02 mins)

5.1 – Joint Curve Combine (2:12 mins)
5.2 – Joint CrvJn Button (45 sec)
5.3 – Zero Joint Translation (1:03 mins)
5.4 – CCtrl Builder (1:30 mins)
5.5 – Joint Draw None (42 sec)
5.6 – Skinning (50 sec)

6. Mirroring Shape Node Curve Controls (2:30 mins)

6.1 – Unbuilding (1:32 mins)
6.2 – Mirror CCtrl (58 sec)

7. Customizing The Control Appearance (5:24 mins)

7.1 – Control Curve Look (2:49 mins)
7.2 – Custom Curve Mirror (2:35 mins)

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