Joints And Orientation In Maya

Maya: Rigging, Manual

In This Class You’ll Access…
This fundamental rigging class is for students wanting to deal with joints in Maya. This is an area of rigging that can cause a lot of confusion for students. The good news is it’s not very hard! Most training skips over this fundamental skill without taking the time to explain each step in detail. So we’ll go through it thoroughly here. You’ll be pleasantly surprised at how easy joint orientation can be. This class is 35 minutes but once you’ve learned the information you’ll be able to create and orient joints for your characters and props in minutes.


It’s this fundamental skill flows straight into the next classes. So for example creating curve controls from here is as simple as pressing a button!

Even if you’re not planning on being a rigger knowing joint orientation is also critical for animators too so lets get started and get to know joint orientation in Maya.

Running Time: 37 mins
Software: Maya 2017
Maya 2015 (Legacy)

Instructor: Andrew Silke

Class Time: 37 mins

1. Why Orient Joints? (2:31 mins)

1.1 – Introduction (1:37 mins)
1.2 – Why Orient Joints? (54 sec)

2. Joint Creation and Orientation (10 mins)

2.1 – Creating Placing (2:17 mins)
2.2 – Freeze Transforms (53 sec)
2.3 – Orienting Joints (4:31 mins)
2.4 – Orienting Forks (3:01 mins)

3. Manual Roll Up Values (8:07 mins)

3.1 – Manual Ups (1:42 mins)
3.2 – Manual Roll Ups (3:25 mins)
3.3 – Zero Rot Axis (3:00 mins)

4. Mirroring Joints (10 mins)

4.1 – Naming Joints (2:52 mins)
4.2 – Tgl Local Rot Axis (21 sec)
4.3 – Joint Mirror (1:46 mins)
4.4 – Mirror Behaviour (2:36 mins)
4.5 – Perfect Sym Issues (3:04 mins)

5. Co Planar Orientation (6:00 mins)

5.1 – Co Planar Prep (1:07 mins)
5.2 – Co Planar Use (2:15 mins)
5.3 – Elbows Knees CoPlanar (2:38 mins)
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