The Zanzi Rig

Maya: Rigging, Rig Demos

In This Class You’ll Access…
This is the Zanzi rig page, download the rig and have a play. Main features are found in this video…

 

Running Time: 40 mins
Software: Maya 2016+
Instructor: Andrew Silke

Class Time: 40 mins

1. Rig Overview (4:45 mins)

1.1 – Rig Overview (4:45 mins)

2. Install, Setup and Files (5:20 mins)

2.1 – Install Instructions (3:05 mins)
2.2 – Project Setup (1:34 mins)
2.3 – Start Files (41 sec)

3. The Clip Anim Library (14 mins)

3.1 – Clip Library (1:36 mins)
3.2 – Import Anim (1:31 mins)
3.3 – Clip Folders (1:13 mins)
3.4 – Creating Clips (3:19 mins)
3.5 – Animation Clips (1:35 mins)
3.6 – Connection Issues (2:11 mins)
3.7 – Installing Clips (36 sec)
3.8 – Selection Based Posing (1:02 mins)
3.9 – Store Rig Controls (1:33 mins)

4. Space Switching (5:00 mins)

4.1 – Space Switching (1:50 mins)
4.2 – Switch All FK/IK (1:17 mins)
4.3 – Spine Setup (1:53 mins)

5. Hands, Face and Flying Mode (5:48 mins)

5.1 – Hands And Extras (2:42 mins)
5.2 – Facial Rig (1:35 mins)
5.3 – Fly Mode (1:31 mins)

6. The Trigger UI (4:45 mins)

6.1 – Trigger UI (2:39 mins)
6.2 – UI Floating (2:06 mins)
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8 Comments

  1. melvin.monroy007
    October 17, 2018 at 11:49 am ·

    hello you will have some tutorial where you teach how to make our own library as in the video 3.1 thanks

    • Andrew Silke
      October 17, 2018 at 12:51 pm ·

      Hi Melvin, yes to create your own library just follow the vids here 3.3, 3.4 and 3.5. They should show how to make your own clips on your own characters.

  2. Almog
    February 9, 2019 at 6:37 pm ·

    Is there a way to create a triggered UI from my own NURBs controllers?

    • Andrew Silke
      February 10, 2019 at 1:21 pm ·

      Hi Almog, yes for sure you can. The triggers work on names only. So you could just swap each of the polygon objects for a NURBS of the same name. Be sure to do this before you do the “trigger connect” stage. See the zoo biped proxy page for that information.

      On Zanzi you could shape parent the NURBS shapes in instead of the polys too.

      In the past, I used NURBS instead of polys. Unfortunately the NURBS flicker and look ugly when you select them, that’s the only reason why I changed. But they are superior in that you can give them a selection order above the polys. So if you don’t mind the wireframe flicker then you’re all good to go.

  3. Almog
    February 10, 2019 at 8:26 pm ·

    Thank you, It works!

  4. S.Sanjay Sivasankaran
    May 28, 2020 at 11:02 pm ·

    maya crash when trigger arnold render

  5. S.Sanjay Sivasankaran
    May 28, 2020 at 11:32 pm ·

    How to render this with arnold

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