Maya Mudbox PShop: Texture Overview
Maya Mudbox Photoshop: Textures
Texturing is a difficult area that many students struggle so this lesson was designed as a solution for teaching texturing clearly in the 3d pipeline.
We’ll be using 3 programs here, Mudbox Photoshop and Maya and this will give us a good foundation when it comes to learning texturing.
Mudbox is a great easy program to get started in 3d painting, it’s the little brother of Maya and integrates seamlessly as an Autodesk product it’s easy to learn and supports great sculpting abilities too. Sculpting and texturing are in many ways similar in the surfacing pipeline. Mudbox provides a great clear introduction into textures in 3d.
Photoshop has always been the core to any 2d painting, and it remains so in our toolset while texturing on UV mapped textures. Although 3d programs promise great texturing abilities nothing beats Photoshop for full 2d painting control, so Photoshop remains a key program in the workflow. Will be using the strengths of each tool.
It’s also worth mentioning other programs that are useful when it comes to the texturing pipeline. Mari, Substance Painter, Quixel and ZBrush all have useful strengths in the texturing workflow. Here at Create 3d Characters we aim to provide training in Substance Painter in particular and ZBrush more in regards to sculpting. Though due to the confusing nature and the price of those packages, none are free for students, Mudbox still remains our top choice for teaching the foundations of texturing. So lets get started.
Running Time: 1:11 hrs
Software: Maya 2016
Instructor: Andrew Silke
2.2 – Mudbox UV Settings (22 sec)
2.3 – Adjust Shaders (31 sec)
2.4 – Add SubD (43 sec)
2.5 – Scale Issues (24 sec)
2.6 – Yellow Select Mode (1:30 mins)
2.7 – Assign Shaders Mudbox (1:08 mins)
2.8 – Options And Lock (1:01 mins)
5.2 – Mudbox/Photoshop (4:49 mins)
6.2 – PShop Tattoo Prep (2:33 mins)
6.3 – Placing Heart (4:00 mins)
7.2 – Maya PShop Connect (1:28 mins)
7.3 – Updating Maya Textures (1:41 mins)
8.2 – Create Sticker Bump (3:33 mins)
8.3 – Assign Maya Bumps (1:57 mins)
9.2 – Glossy Maps Mudbox (2:07 mins)
9.3 – Spec Map Photoshop (1:45 mins)
9.4 – Glossy Maps Photoshop (1:04 mins)
9.5 – Save Spec Maps (46 sec)
10.2 – Mapping Spec (1:28 mins)
10.3 – Mapping Eccentricity (1:19 mins)
11.2 – Color Rempping (2:24 mins)
11.3 – Eccentricity Remap (3:26 mins)
12.2 – Maya Normal Assign (2:20 mins)