Maya Mudbox PShop: Texture Overview

Maya Mudbox Photoshop: Textures

In This Class You’ll Access…
Texturing in Mudbox, Photoshop and Maya is a great starting point for texturing in 3d even if later using other programs. This class is mostly focused on moving easily between these 3 programs, techniques for sending between programs, how Mudbox matches easily to Photoshop and how to tweak textures back in Maya using colour remap nodes to match looks. It’s a simple class that sets the foundation for future classes, we’ll be covering textures with colour, specular, gloss (eccentricity/roughness) bump and normal maps.

Texturing is a difficult area that many students struggle so this lesson was designed as a solution for teaching texturing clearly in the 3d pipeline.

We’ll be using 3 programs here, Mudbox Photoshop and Maya and this will give us a good foundation when it comes to learning texturing.

Mudbox is a great easy program to get started in 3d painting, it’s the little brother of Maya and integrates seamlessly as an Autodesk product it’s easy to learn and supports great sculpting abilities too. Sculpting and texturing are in many ways similar in the surfacing pipeline. Mudbox provides a great clear introduction into textures in 3d.

Photoshop has always been the core to any 2d painting, and it remains so in our toolset while texturing on UV mapped textures. Although 3d programs promise great texturing abilities nothing beats Photoshop for full 2d painting control, so Photoshop remains a key program in the workflow. Will be using the strengths of each tool.

It’s also worth mentioning other programs that are useful when it comes to the texturing pipeline. Mari, Substance Painter, Quixel and ZBrush all have useful strengths in the texturing workflow. Here at Create 3d Characters we aim to provide training in Substance Painter in particular and ZBrush more in regards to sculpting. Though due to the confusing nature and the price of those packages, none are free for students, Mudbox still remains our top choice for teaching the foundations of texturing. So lets get started.

Running Time: 1:11 hrs
Software: Maya 2016
Instructor: Andrew Silke

Class Time: 1:11 hrs

1. Introduction And Setup (1:42 mins)

1.1 – Introduction Prep (1:42 mins)

2. Mudbox Preparation And Setup (6:58 mins)

2.1 – Mudbox Send (1:19 mins)
2.2 – Mudbox UV Settings (22 sec)
2.3 – Adjust Shaders (31 sec)
2.4 – Add SubD (43 sec)
2.5 – Scale Issues (24 sec)
2.6 – Yellow Select Mode (1:30 mins)
2.7 – Assign Shaders Mudbox (1:08 mins)
2.8 – Options And Lock (1:01 mins)

4. Basic Mudbox Painting (4:48 mins)

4.1 – Basic Paint (4:48 mins)

5. Sending Mudbox To Photoshop (8:12 mins)

5.1 – Mudbox Texture Save (3:23 mins)
5.2 – Mudbox/Photoshop (4:49 mins)

6. Practical Tattoo Example (9:03 mins)

6.1 – Tattoo Prep (2:30 mins)
6.2 – PShop Tattoo Prep (2:33 mins)
6.3 – Placing Heart (4:00 mins)

7. Maya Texture Setup (4:56 mins)

7.1 – PShop Maya Bridge (1:47 mins)
7.2 – Maya PShop Connect (1:28 mins)
7.3 – Updating Maya Textures (1:41 mins)

8. Bump Mapping (7:58 mins)

8.1 – Create Bump (2:28 mins)
8.2 – Create Sticker Bump (3:33 mins)
8.3 – Assign Maya Bumps (1:57 mins)

9. Creating Specular And Gloss/Eccentricity Maps (8:20 mins)

9.1 – Create Spec Maps (2:38 mins)
9.2 – Glossy Maps Mudbox (2:07 mins)
9.3 – Spec Map Photoshop (1:45 mins)
9.4 – Glossy Maps Photoshop (1:04 mins)
9.5 – Save Spec Maps (46 sec)

10. Assigning Specular and Glossy/Eccentricity Maps Maya (3:24 mins)

10.1 – Color Vs Out Alpha (37 sec)
10.2 – Mapping Spec (1:28 mins)
10.3 – Mapping Eccentricity (1:19 mins)

11. Maya Color Remapping: Specular and Eccentricty (7:26 mins)

11.1 – Spec B&W Range (1:36 mins)
11.2 – Color Rempping (2:24 mins)
11.3 – Eccentricity Remap (3:26 mins)

12. Normal Maps: Converting From Bump And Assigning In Maya (4:21 mins)

12.1 – Bump To Normal Mudbox (2:01 mins)
12.2 – Maya Normal Assign (2:20 mins)

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