Objects And Components

Maya Modeling: Fundamentals Technical

In This Class You’ll Access…
Objects And Components are the starting point for all the 3d disciplines in Maya. We’ll be looking at object interaction and basic terminology for those new or wanting to refresh their Maya foundations.

 

We’ll cover navigation, creating objects, deleting and duplicate, how to move/rotate/scale and instancing. Then we’ll see how objects relate to each other, important elements such as pivots, world and object transform modes, hierarchies. We’ll find out about freezing the transformations of objects and how this can affect scale and rotation.

Finally we’ll look at components, these are the vertices, edges and faces. We’ll look at how we can enter and exit component modes, different selection methods, snapping, groups, soft select and the grab brush. All the must know basics are covered here in detail.

Running Time: 1:17 hrs
Software: Maya 2016
Instructor: Andrew Silke

Class Time: 1:17 hrs

1. Create, Place, View and Copy Primitive Objects (32 mins)

1.1 – Maya Navigation (4:12 mins)
1.2 – Viewport Layouts (2:52 mins)
1.3 – Creating Objects (4:38 mins)
1.4 – Viewport Display (6:17 mins)
1.5 – Moving Objects (8:00 mins)
1.6 – Duplicating Objects (3:30 mins)
1.7 – Instancing Objects (3:20 mins)

2. Pivots, Hierarchies, World/Local Space, Freeze Transforms (23 mins)

2.1 – Changing Pivots (2:25 mins)
2.2 – Hierarchies (5:45 mins)
2.3 – Freeze Transforms (4:35 mins)
2.4 – Local/World Space (5:18 mins)
2.5 – Rotating Pivots Advanced (5:49 mins)

3. Verts, Edges, Faces: Object Mode vs Component Modes (20 mins)

3.1 – Component Mode (1:39 mins)
3.2 – Selection Methods (2:36 mins)
3.3 – Selecting Areas (1:43 mins)
3.4 – Selection Bug (1:15 mins)
3.5 – Snapping (4:07 mins)
3.6 – Snapping Groups (2:23 mins)
3.7 – Soft Select (3:01 mins)
3.8 – Grab Brush (3:57 mins)

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