Objects And Components

Maya Modeling: Fundamentals Technical

In This Class You’ll Access…
Objects And Components are foundational for all disciplines within Maya. In this class, you’ll see how to interact with objects and learn Maya’s primary terminology.

 

The page covers navigation, creating objects, deleting and duplicate, how to move/rotate/scale and instancing.

You’ll see how objects relate to each other, the major elements such as pivots, world and object modes, and hierarchies.

Discover why `freeze transforms` is important and how it can affect scale and rotation.

Finally, we’ll look at components in detail. These are the vertices, edges, and faces. You’ll see how to enter and exit component modes, different selection methods, snapping, groups, soft-select, and the grab brush. All the must-know basics of Maya start here.

Running Time: 1:19 hrs
Software: Maya 2016
Instructor: Andrew Silke

Class Time: 1:19 hrs

1. Create, Place, View and Copy Primitive Objects (34 mins)

1.1 – Maya Navigation (4:12 mins)
1.2 – Viewport Layouts (2:52 mins)
1.3 – Creating Objects (4:38 mins)
1.4 – Viewport Display (6:17 mins)
1.5 – Clipping Plane Issues (2:08 mins)
1.6 – Moving Objects (8:00 mins)
1.7 – Duplicating Objects (3:30 mins)
1.8 – Instancing Objects (3:20 mins)

2. Pivots, Hierarchies, World/Local Space, Freeze Transforms (23 mins)

2.1 – Changing Pivots (2:25 mins)
2.2 – Hierarchies (5:45 mins)
2.3 – Freeze Transforms (4:35 mins)
2.4 – Local/World Space (5:18 mins)
2.5 – Rotating Pivots Advanced (5:49 mins)

3. Verts, Edges, Faces: Object Mode vs Component Modes (20 mins)

3.1 – Component Mode (1:39 mins)
3.2 – Selection Methods (2:36 mins)
3.3 – Selecting Areas (1:43 mins)
3.4 – Selection Bug (1:15 mins)
3.5 – Snapping (4:07 mins)
3.6 – Snapping Groups (2:23 mins)
3.7 – Soft Select (3:01 mins)
3.8 – Grab Brush (3:57 mins)

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