Maya Modeling: Fundamentals Technical
We’ll start with cut, merge and delete. Extrude bevel, extracting and combine. We’ll learn how to mirror objects and model symmetrically.
Then it’s onto deleting history and bridging and filling holes. In the last section we’ll cover the foundations of SubD surfaces for creating lovely smooth objects. These are the core polygon tools essential for modelling fast.
While learning theses basics we’ll also be using the C3dC hotkeys that’ll make modeling tasks fast. Learn how to model quickly like a pro with this foundational class on polygon modeling.
Running Time: 59 mins
Software: Maya 2016
Instructor: Andrew Silke
1.2 – Merging/Welding (3:30 mins)
2.2 – Extrude Advanced (4:02 mins)
2.3 – Bevel (1:49 mins)
4.2 – Mirroring (5:40 mins)
6.2 – Bridging Example (3:26 mins)
7.2 – SubD Quads Artifacts (6:28 mins)
7.3 – Poly Smooth (3:51 mins)