HIVE AUTORIGGER – ALPHA
Welcome to Zoo Tools brand new auto-rigger named Hive included in Zoo Tools Pro. Scroll down to see a full training video.
Clean intuitive rigging, with fast lightweight rigs.
Hive is a modular auto-rigger for artists and production rigger/TDs. It comes with a developer API though our documentation is still a work in progress.
All Hive rigs are vanilla Maya compatible and there’s no need for animators to have Zoo Tools installed to use the rigs, although features like the right-click menus and tools do require a Zoo Tools installation.
Hive is in alpha, though it is feeling solid and we’ve solved most bugs.
Due to technical considerations Hive is only supported Maya 2020 and above, scroll down for more information.
Hive is the brain child of David Sparrow our lead developer. The UI is by Keen Foong and general design and development by Andrew Silke.
The video below was an earlier version of Hive and we’ve already fixed the bugs mentioned in the demo.
0:00 – Introduction
0:37 – Import Template
1:00 – Mirror Components
1:30 – Rig Character 1
2:15 – Animator Marking Menus
3:15 – Rig Playback Speed
REBUILDING THE RIG
4:15 – Rig Rebuild 1
5:00 – Fix Viewport Tool
6:15 – Modify Controls In Proxy Mode
6:55 – Adjust Controls
7:30 – Change Control Shapes
ADDING EXTRA ARMS
8:20 – Rig Character 2
9:00 – Rebuild Rig 2
9:20 – Guide/Control Visibility
9:50 – Duplicate Component
10:00 – Delete/Mirror Component
10:45 – Save Template (Copy Robot Arm)
11:50 – Import Template (Robot Second Arm)
13:40 – Parent/Unparent Component
14:35 – Pin/Unpin Component
15:40 – Preserve Children (Pinning Guides)
16:35 – Align Pole Vector Note
17:00 – Skinning
18:45 – Rig Character 3
19:25 – Rig Controls Overview
PIVOT CHANGES WITH SKINNING
23:10 – Rig Rebuild 4
23:25 – Pivot Changes With Skinning (Rebuild)
23:40 – Selecting Root Guides
25:00 – Modify Controls CV Tweaks
27:30 – Rig Character 4
PLAYBACK SPEEDS SKINNED GEO
28:25 – Hide Controls On Playback
28:35 – Rig Speeds With Geo
29:30 – Set SubD Levels On Geo
BUILD FK CHAINS
31:20 – Rebuild Rig 5
31:30 – Build FK Chain
32:45 – Rename Rig Part (Component)
33:10 – Change Joint Counts
33:35 – Orienting FK Joints
34:15 – Invert Y Up Per Proxy
34:30 – Auto/Manual Align Options
35:30 – Parent Component
35:45 – Mirroring A Custom Rig Part
36:30 – Adjust FK Controls
38:40 – Twist Joints
39:40 – Pick Walk Guides
39:50 – Align Twists (Fix Offset Twists)
40:40 – Name The Rig
CONTAINERS & BLACK BOX
41:25 – Rig Settings
41:40 – Containers & Black Boxing
44:20 – Toggle Blackbox
45:25 – Misc Rig Settings
Hive is compatible with Maya 2020 only and above. We are using Maya’s new matrix attributes which breaks compatible in 2019 and below.
We have been testing on Windows, and other versions and OS may be more unstable at this early stage.
HIVE – STAGE ONE FOCUS
The current rig parts (components) are fairly simple and more will be added soon.
Our focus so far has been on artist usability and TD/rigger extendability.
Hive can be used by artists to quickly and intuitively rig their own characters.
Hive has been built so that it can be extended and modified in production. It has it’s own Hive API and has been built on top of Maya’s API 2.
In the first stage our rig parts are for lightweight fast rigs for games. In time we will add more rig features.
Hive has it’s own code API, you can see the rough Zoo Code Documentation here . Our documentation is a work in progress.
Email us if you are a TD and are interested in extending Hive. firstname.lastname@example.org.
Hive has been built in Python Open Maya 2, though you can create your own rig parts in cmds or pymel.
– Probably some bugs
– Underlying design may change
– We can’t promise forward compatibility
THANKS FOR YOUR SUPPORT!
Thanks we hope you enjoy! There will be a lot more coming, Hive is a large on going project that has been built to grow.
David Sparrow: All backend code and code design, rigging rig design.
Keen Foong: UI code and UI design
Andrew Silke: UI Design, workflows, and rig direction.