CROC: MAYA RETOPOLOGY
Walkthroughs: Croc
IN THIS CLASS YOU’LL ACCESS…
This page is the third page in the Croc modeling series, and here you’ll learn about Retopology with Maya’s Quad Draw.
You’ll learn about creating the topology for a rigged/animation-ready character at an advanced level. The mesh here represents what you may find in a professional TV commercial. Production topology is the pattern of the mesh/wireframe that can be used animation.
Overview Of This Page’s Sections
This workflow will help you sculpt characters quickly ready for retopology in a production/professional environment.
* Croc 2d Concept Art by the very talented James Castillo. All 3d by Instructor, Andrew Silke
Running Time: 2:35 hrs
Software: Maya 2018/16
ZBrush 2018
Instructor: Andrew Silke
CLASS TIME: 2:35 hrs
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